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https://github.com/deater/dos33fsprogs.git
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tfv: hookup magic
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a8619d1993
commit
74f6226fe7
@ -14,7 +14,7 @@
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unsigned char level=0;
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unsigned char hp=100,max_hp=100;
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unsigned char mp=50,max_mp=50;
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unsigned char limit=2;
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unsigned char limit=1;
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unsigned char money=0,experience=0;
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unsigned char time_hours=0,time_minutes=0;
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unsigned char items1=0xff,items2=0xff;
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@ -93,7 +93,7 @@ struct enemy_type {
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static struct enemy_type enemies[8]={
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[0]= {
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.name="Killer Crab",
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.hp_base=10,
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.hp_base=50,
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.hp_mask=0x1f,
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.attack_name="Pinch",
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.weakness=MAGIC_MALAISE,
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@ -443,6 +443,16 @@ static int damage_enemy(int value) {
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}
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static int heal_self(int value) {
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hp+=value;
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if (hp>max_hp) hp=max_hp;
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return 0;
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}
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static int damage_tfv(int value) {
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if (hp>value) hp-=value;
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@ -636,8 +646,111 @@ static int rotate_intro(void) {
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return 0;
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}
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#define MENU_MAGIC_HEAL 0
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#define MENU_MAGIC_ICE 1
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#define MENU_MAGIC_FIRE 2
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#define MENU_MAGIC_MALAISE 3
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#define MENU_MAGIC_BOLT 4
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static void magic_attack(int which) {
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int ax=34,ay=20;
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int mx,my;
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int damage=20;
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int i;
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unsigned char *sprite;
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if (which==MENU_MAGIC_HEAL) {
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sprite=magic_health;
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mx=34;
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my=20;
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}
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if (which==MENU_MAGIC_FIRE) {
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sprite=magic_fire;
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mx=2;
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my=20;
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}
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if (which==MENU_MAGIC_ICE) {
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sprite=magic_ice;
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mx=2;
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my=20;
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}
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// FIXME: damage based on weakness of enemy
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// FIXME: disallow if not enough MP
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/* cast the magic */
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i=0;
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while(i<10) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_victory,34,20);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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draw_battle_bottom(enemy_type);
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page_flip();
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i++;
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usleep(20000);
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}
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ax=34;
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ay=20;
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i=0;
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/* Actually put the magic */
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while(i<=20) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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grsim_put_sprite(sprite,mx+(i&1),my);
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draw_battle_bottom(enemy_type);
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page_flip();
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i++;
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usleep(100000);
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}
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mp-=5;
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,ax,ay);
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grsim_put_sprite(tfv_led_sword,ax-5,ay);
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draw_battle_bottom(enemy_type);
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if (which!=MENU_MAGIC_HEAL) {
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damage_enemy(damage);
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gr_put_num(2,10,damage);
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}
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else {
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heal_self(damage);
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}
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draw_battle_bottom(enemy_type);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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}
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static void limit_break(int which) {
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@ -418,3 +418,40 @@ unsigned char big_tree[]={
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0xc0,0xCC,0xCC,0xCC,0xc0,
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0x00,0x00,0x88,0x00,0x00,
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};
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unsigned char magic_health[]={
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0x5,0x6,
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0x00,0x00,0x0E,0x00,0x0C,
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0x00,0x0e,0x00,0x0c,0x00,
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0x0e,0x00,0x0c,0x00,0x0e,
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0x00,0x0c,0x00,0x0e,0x00,
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0x0c,0x00,0x0e,0x00,0x0c,
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0x00,0x0e,0x00,0x0c,0x00,
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};
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unsigned char magic_fire[]={
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0x5,0x6,
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0x00,0x00,0xf0,0x00,0x00,
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0xf0,0x00,0xff,0x00,0xf0,
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0x0f,0xf0,0xff,0xf0,0x0f,
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0x00,0xff,0xfe,0xff,0x00,
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0xff,0x00,0xff,0x00,0xff,
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0x00,0x00,0xff,0x00,0x00,
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};
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unsigned char magic_ice[]={
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0x5,0x6,
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0x00,0x0d,0xd0,0x00,0x00,
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0x00,0xdd,0xdd,0xdd,0xd0,
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0xd0,0xdd,0x9d,0xdd,0xdd,
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0xdd,0xdd,0x99,0x99,0xdd,
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0x00,0x99,0x99,0x99,0xdd,
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0x00,0x0d,0x99,0x99,0x0d,
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};
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//unsigned char magic_bolt[]={
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//};
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//unsigned char magic_malaise[]={
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//};
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@ -39,3 +39,9 @@ extern unsigned char numbers[10][11];
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extern unsigned char small_tree[];
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extern unsigned char medium_tree[];
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extern unsigned char big_tree[];
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extern unsigned char magic_health[];
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extern unsigned char magic_fire[];
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extern unsigned char magic_ice[];
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extern unsigned char magic_bolt[];
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extern unsigned char magic_malaise[];
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@ -135,7 +135,7 @@ int world_map(void) {
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int ch;
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int direction=1;
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int i,limit;
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int i,tree_limit;
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int newx=0,newy=0,moved;
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int special_destination=NOEXIT,destination_type=LOCATION_PLACE;
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@ -400,9 +400,9 @@ done_entry:
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/* Draw Background Trees */
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if (map_info[map_location].land_type&LAND_FOREST) {
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for(i=10;i<tfv_y+8;i+=2) {
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limit=22+(i/4);
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tree_limit=22+(i/4);
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color_equals(COLOR_DARKGREEN);
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hlin_double(ram[DRAW_PAGE],0,limit,i);
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hlin_double(ram[DRAW_PAGE],0,tree_limit,i);
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}
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}
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@ -482,9 +482,9 @@ done_entry:
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/* Draw Below Forest */
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for(i=tfv_y+8;i<36;i+=2) {
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limit=22+(i/4);
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tree_limit=22+(i/4);
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color_equals(COLOR_DARKGREEN);
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hlin_double(ram[DRAW_PAGE],0,limit,i);
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hlin_double(ram[DRAW_PAGE],0,tree_limit,i);
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}
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int f;
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