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peasant: ending: work on jhonka scene
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@ -180,7 +180,8 @@ ending.o: ending.s zp.inc \
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graphics_end/ending_graphics.inc sprites/peasant_sprite.inc \
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sprites/ending_sprites.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_14x14_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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hgr_14x14_sprite_mask.s hgr_1x5_sprite.s \
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hgr_42x31_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s score.s inventory.s
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@ -252,17 +252,6 @@ jhonka:
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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; lda #214
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; sta VGI_RX1
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; lda #58
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; sta VGI_RY1
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; lda #8
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; sta VGI_RXRUN
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; lda #20
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; sta VGI_RYRUN
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; jsr vgi_simple_rectangle
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lda #<jhonka_string
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sta OUTL
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lda #>jhonka_string
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@ -273,8 +262,33 @@ jhonka:
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;=================
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; animate jhonka
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lda #19
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sta CURSOR_X
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lda #83
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sta CURSOR_Y
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animation_loop:
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lda #<jhonka1
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sta INL
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lda #>jhonka1
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sta INH
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jsr hgr_draw_sprite_42x31
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jsr wait_until_keypress
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lda #<jhonka2
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sta INL
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lda #>jhonka2
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sta INH
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jsr hgr_draw_sprite_42x31
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jsr wait_until_keypress
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jmp animation_loop
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;========================
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;========================
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; cottage
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@ -406,6 +420,7 @@ peasant_text:
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;.include "version.inc"
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.include "hgr_14x14_sprite_mask.s"
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.include "hgr_42x31_sprite.s"
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.include "score.s"
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Binary file not shown.
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
63
games/peasant/hgr_42x31_sprite.s
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63
games/peasant/hgr_42x31_sprite.s
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@ -0,0 +1,63 @@
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;===============================
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; hgr 42x31 draw sprite
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;===============================
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; SPRITE in INL/INH
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; Location at CURSOR_X CURSOR_Y
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; sprite AT INL/INH
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hgr_draw_sprite_42x31:
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; set up sprite pointers
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lda INL
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sta h4231_smc1+1
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lda INH
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sta h4231_smc1+2
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ldx #0 ; X is pointer offset
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stx MASK ; actually row
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hgr_42x31_sprite_yloop:
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lda MASK ; row
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clc
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adc CURSOR_Y ; add in cursor_y
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; calc GBASL/GBASH
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tay ; get output ROW into GBASL/H
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lda hposn_low,Y
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sta GBASL
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lda hposn_high,Y
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sta GBASH
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ldy CURSOR_X
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tya
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clc
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adc #6
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sta h4231_width_smc+1
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h3231_inner_loop:
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h4231_smc1:
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lda $d000,X ; or in sprite
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sta (GBASL),Y ; store out
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inx
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iny
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h4231_width_smc:
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cpy #6
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bne h3231_inner_loop
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inc MASK ; row
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lda MASK ; row
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cmp #31
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bne hgr_42x31_sprite_yloop
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rts
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@ -46,6 +46,8 @@ ending_sprites.inc: end_sprites.png
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$(HGR_SPRITE) -l baby9_mask end_sprites.png 42 156 55 170 >> ending_sprites.inc
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$(HGR_SPRITE) -l baby10_sprite end_sprites.png 14 173 27 187 >> ending_sprites.inc
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$(HGR_SPRITE) -l baby10_mask end_sprites.png 42 173 55 187 >> ending_sprites.inc
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$(HGR_SPRITE) -l jhonka1 end_sprites.png 105 84 145 115 >> ending_sprites.inc
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$(HGR_SPRITE) -l jhonka2 end_sprites.png 105 121 145 152 >> ending_sprites.inc
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clean:
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rm -f *~ inventory_sprites.inc ending_sprites.inc
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Binary file not shown.
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 18 KiB |
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