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dsr_shape: more work
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@ -2,7 +2,7 @@
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; by Deater for -=dSr=-
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; @party 2020
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; trying to beat 254 bytes
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; trying to beat 251 bytes
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; zero page locations
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HGR_SHAPE = $1A
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@ -129,21 +129,22 @@ done_frame:
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; move dSr
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;========================
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inc YPOS ; 2
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inc YPOS ; 2
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inc YPOS ; 2
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inc YPOS ; 2
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inc YPOS ; 2
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inc YPOS ; 2
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lda XPOS ; 2
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adc #5 ; 2
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sta XPOS ; 2
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lda XPOS ; 2
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adc #5 ; 2
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sta XPOS ; 2
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cmp #250
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bcs reset_loop
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bcc main_loop
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cmp #250 ; 2
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bcs reset_loop ; 2
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bcc main_loop ; 2
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shape_person:
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; Person, shoulders up
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; thanks to Beagle Bros
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;.byte $01,$00,$04,$00,
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.byte $2d,$25,$3c,$24
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@ -183,10 +184,11 @@ draw_arm:
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sty HGR_SCALE ; 2
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; setup X and Y co-ords
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lda FRAME
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and #$f0 ; 32, 64, 96, 128, 160, 192, 224, 256
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ldx FRAME
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; no need to and, only called on multipl of 32s
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; and #$f0 ; 32, 64, 96, 128, 160, 192, 224, 256
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beq skip_arm
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tax ; XPOS
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; tax ; XPOS
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dey ; XPOSH=0
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lda #180
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jsr HPOSN ; X= (y,x) Y=(a)
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@ -297,8 +299,8 @@ check_finished:
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wait_until_keypress:
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lda KEYPRESS ; 3 ; see if key pressed
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bpl wait_until_keypress ; 2 ; loop if not
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; bit KEYRESET ; clear keyboard buffer
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exit_to_prompt:
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; bit KEYRESET ; clear keyboard buffer
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jsr TEXT ; 3 ; return to text mode
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jmp $3D0 ; 3 ; return to Applesoft prompt
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