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ootw: have guard facing right direction
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parent
99f38aea39
commit
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10
ootw/TODO
10
ootw/TODO
@ -62,7 +62,8 @@ door behavior:
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+ L2
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+ L2
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- gun movement: gun is held by head when running
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- gun movement: gun is held by head when running
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- separate left facing vs right facing sprites
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- separate left facing vs right facing sprites
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- Level end: you should fall/scroll halfway down the shaft, then roll
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a bit before falling into L3
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KNOWN BUGS:
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KNOWN BUGS:
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@ -76,17 +77,12 @@ General:
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* Movement:
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* Movement:
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+ running: Missing one running frame (?)
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to shoot while crouching
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+ running then crouch, you slide a bit
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+ running then crouch, you slide a bit
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* sprites_to_draw:
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* sprites_to_draw:
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+ physicist crouch-kicking
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+ physicist crouch-shooting
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+ physicist run+jumping
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+ physicist run+jumping
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+ physicist swimming
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+ physicist swimming
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+ beast tripping
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+ beast tripping
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+ physicist shot
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+ alien running
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+ alien running
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+ friend walking
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+ friend walking
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+ friend running
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+ friend running
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@ -129,7 +125,6 @@ Level/Checkpoint #2:
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+ in game, after some time the guard calms down
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+ in game, after some time the guard calms down
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* Jail:
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* Jail:
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+ Doors that open/blast?
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+ flashes from gunfire in neighboring room
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+ flashes from gunfire in neighboring room
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+ Implement enemies
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+ Implement enemies
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+ death animation
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+ death animation
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@ -150,7 +145,6 @@ Level/Checkpoint #4:
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+ Disable keyboard while in the recharger
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+ Disable keyboard while in the recharger
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Level/Checkpoint #5:
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Level/Checkpoint #5:
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+ Falling as enter level
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+ Allow falling into first pit
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+ Allow falling into first pit
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Pictures/Ending
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Pictures/Ending
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@ -66,7 +66,7 @@ ootw_jail_init:
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lda #A_STANDING
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lda #A_STANDING
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sta alien0_state
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sta alien0_state
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lda #1
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lda #0
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sta alien0_direction
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sta alien0_direction
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rts
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rts
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