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peasant: fix issue where some peasant sprite/masks off by one
most noticable when walking down
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9d407a1dca
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@ -14,12 +14,12 @@ peasant_sprites.inc: peasant_sprites.png
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$(HGR_SPRITE) -l peasant_up2_mask peasant_sprites.png 21 102 21 130 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left1_sprite peasant_sprites.png 84 1 90 29 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left1_mask peasant_sprites.png 70 1 76 29 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left2_sprite peasant_sprites.png 84 34 90 63 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left2_mask peasant_sprites.png 70 34 76 63 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down1_sprite peasant_sprites.png 84 68 90 97 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down1_mask peasant_sprites.png 70 68 76 97 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down2_sprite peasant_sprites.png 84 102 90 131 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down2_mask peasant_sprites.png 70 102 76 131 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left2_sprite peasant_sprites.png 84 34 90 62 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_left2_mask peasant_sprites.png 70 34 76 62 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down1_sprite peasant_sprites.png 84 68 90 96 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down1_mask peasant_sprites.png 70 68 76 96 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down2_sprite peasant_sprites.png 84 102 90 130 >> peasant_sprites.inc
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$(HGR_SPRITE) -l peasant_down2_mask peasant_sprites.png 70 102 76 130 >> peasant_sprites.inc
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@ -169,7 +169,8 @@ go_message:
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; + ditch/drop baby (if you have it)
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ditch_baby_message:
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.byte "Quit tryin to ditch the baby!",0
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.byte "Quit tryin to ditch the",13
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.byte "baby!",0
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; + ditch/drop/deploy/use baby (after baby left)
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; + drop baby, throw baby (before getting the baby)
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