tfv: add bird sprites

This commit is contained in:
Vince Weaver 2017-10-21 23:48:21 -04:00
parent 1cf33eeea9
commit 7844a43608
5 changed files with 121 additions and 11 deletions

View File

@ -48,6 +48,96 @@ unsigned char tfv_led_sword[]={
/* Bird Sprites */
unsigned char bird_stand_right[] = {
0x6,0x7,
0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xdd,0x90,
0x00,0x00,0x00,0x00,0xdd,0x00,
0x0d,0xdd,0xdd,0xdd,0xdd,0x00,
0x00,0x00,0x0d,0xdd,0x0d,0x00,
0x00,0x00,0x00,0x99,0x00,0x00,
0x00,0x00,0x00,0x99,0x90,0x00,
};
unsigned char bird_stand_left[] = {
0x6,0x7,
0x00,0x00,0x00,0x00,0x00,0x00,
0x90,0xdd,0x00,0x00,0x00,0x00,
0x00,0xdd,0x00,0x00,0x00,0x00,
0x00,0xdd,0xdd,0xdd,0xdd,0x0d,
0x00,0x0d,0xdd,0x0d,0x00,0x00,
0x00,0x00,0x99,0x00,0x00,0x00,
0x00,0x90,0x99,0x00,0x00,0x00,
};
unsigned char bird_walk_right[] = {
0x6,0x7,
0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xdd,0x90,
0x00,0x00,0x00,0x00,0xdd,0x00,
0x0d,0xdd,0xdd,0xdd,0xdd,0x00,
0x00,0x00,0x0d,0xdd,0x0d,0x00,
0x00,0x00,0x00,0x99,0x00,0x00,
0x00,0x00,0x99,0x00,0x99,0x00,
};
unsigned char bird_walk_left[] = {
0x6,0x7,
0x00,0x00,0x00,0x00,0x00,0x00,
0x90,0xdd,0x00,0x00,0x00,0x00,
0x00,0xdd,0x00,0x00,0x00,0x00,
0x00,0xdd,0xdd,0xdd,0xdd,0x0d,
0x00,0x0d,0xdd,0x0d,0x00,0x00,
0x00,0x00,0x99,0x00,0x00,0x00,
0x00,0x99,0x00,0x99,0x00,0x00,
};
/* with rider */
unsigned char bird_rider_stand_right[] = {
0x6,0x7,
0x00,0xdd,0xbd,0x00,0x00,0x00,
0x00,0xdd,0xdb,0x00,0xdd,0x90,
0x00,0x00,0x22,0x02,0xdd,0x00,
0x0d,0xdd,0xd2,0x22,0xdd,0x00,
0x00,0x00,0x0d,0x82,0x8d,0x00,
0x00,0x00,0x00,0x99,0x00,0x00,
0x00,0x00,0x00,0x99,0x90,0x00,
};
unsigned char bird_rider_walk_right[] = {
0x6,0x7,
0x00,0xdd,0xbd,0x00,0x00,0x00,
0x00,0xdd,0xdb,0x00,0xdd,0x90,
0x00,0x00,0x22,0x02,0xdd,0x00,
0x0d,0xdd,0xd2,0x22,0xdd,0x00,
0x00,0x00,0x0d,0x82,0x8d,0x00,
0x00,0x00,0x00,0x99,0x00,0x00,
0x00,0x00,0x99,0x00,0x99,0x00,
};
unsigned char bird_rider_stand_left[] = {
0x6,0x7,
0x00,0x00,0x00,0xbd,0xdd,0x00,
0x90,0xdd,0x00,0xdb,0xdd,0x00,
0x00,0xdd,0x02,0x22,0x00,0x00,
0x00,0xdd,0x22,0xd2,0xdd,0x0d,
0x00,0x8d,0x82,0x0d,0x00,0x00,
0x00,0x00,0x99,0x00,0x00,0x00,
0x00,0x90,0x99,0x00,0x00,0x00,
};
unsigned char bird_rider_walk_left[] = {
0x6,0x7,
0x00,0x00,0x00,0xbd,0xdd,0x00,
0x90,0xdd,0x00,0xdb,0xdd,0x00,
0x00,0xdd,0x02,0x22,0x00,0x00,
0x00,0xdd,0x22,0xd2,0xdd,0x0d,
0x00,0x8d,0x82,0x0d,0x00,0x00,
0x00,0x00,0x99,0x00,0x00,0x00,
0x00,0x99,0x00,0x99,0x00,0x00,
};

View File

@ -4,6 +4,16 @@ extern unsigned char tfv_stand_left[];
extern unsigned char tfv_walk_left[];
extern unsigned char tfv_led_sword[];
extern unsigned char bird_stand_right[];
extern unsigned char bird_walk_right[];
extern unsigned char bird_stand_left[];
extern unsigned char bird_walk_left[];
extern unsigned char bird_rider_stand_right[];
extern unsigned char bird_rider_walk_right[];
extern unsigned char bird_rider_stand_left[];
extern unsigned char bird_rider_walk_left[];
extern unsigned char ship_forward[];
extern unsigned char ship_right[];
extern unsigned char ship_left[];

View File

@ -187,6 +187,7 @@ int world_map(void) {
direction=1;
int odd=0;
int refresh=1;
int on_bird=1;
while(1) {
moved=0;
@ -304,18 +305,25 @@ int world_map(void) {
}
}
if (direction==-1) {
if (odd) grsim_put_sprite(tfv_walk_left,tfv_x,tfv_y);
else grsim_put_sprite(tfv_stand_left,tfv_x,tfv_y);
if (on_bird) {
if (direction==-1) {
if (odd) grsim_put_sprite(bird_rider_walk_left,tfv_x,tfv_y);
else grsim_put_sprite(bird_rider_stand_left,tfv_x,tfv_y);
}
if (direction==1) {
if (odd) grsim_put_sprite(bird_rider_walk_right,tfv_x,tfv_y);
else grsim_put_sprite(bird_rider_stand_right,tfv_x,tfv_y);
}
}
if (direction==1) {
if (odd) grsim_put_sprite(tfv_walk_right,tfv_x,tfv_y);
else grsim_put_sprite(tfv_stand_right,tfv_x,tfv_y);
else {
if (direction==-1) {
if (odd) grsim_put_sprite(tfv_walk_left,tfv_x,tfv_y);
else grsim_put_sprite(tfv_stand_left,tfv_x,tfv_y);
}
if (direction==1) {
if (odd) grsim_put_sprite(tfv_walk_right,tfv_x,tfv_y);
else grsim_put_sprite(tfv_stand_right,tfv_x,tfv_y);
}
}
/* Draw Below Ground Scatter */

View File

@ -1,3 +1,5 @@
Add horizontal-flipped sprite mode to save sprite table space?
Could make VLIN faster by writing in chunks of two
6502 assembly woes:

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