mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-04-01 08:29:50 +00:00
mist: start adding channel age
This commit is contained in:
parent
be14e9c1bc
commit
7a3700b798
@ -11,7 +11,8 @@ all: mist.dsk mist_side2.dsk
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zip: mist.dsk mist_side2.dsk
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zip mist.zip mist.dsk mist_side2.dsk
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mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA VIEWER STONEY
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mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON VIEWER \
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MECHE SELENA CHANNEL STONEY
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cp empty.dsk mist.dsk
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$(DOS33) -y mist.dsk SAVE A HELLO
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 LOADER
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@ -20,6 +21,7 @@ mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA VIEWER STONEY
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 OCTAGON
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# $(DOS33) -y mist.dsk BSAVE -a 0x1400 MECHE
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 SELENA
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 CHANNEL
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 VIEWER
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 STONEY
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$(DOS33) -y mist.dsk BSAVE -a 0x9000 ./audio/link_noise.btc LINK_NOISE.BTC
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@ -166,6 +168,22 @@ stoney.o: stoney.s zp.inc hardware.inc common_defines.inc \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o stoney.o stoney.s -l stoney.lst
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####
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CHANNEL: channel.o
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ld65 -o CHANNEL channel.o -C ../linker_scripts/apple2_1400.inc
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channel.o: channel.s zp.inc hardware.inc common_defines.inc \
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graphics_channel/channel_graphics.inc \
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common_sprites.inc \
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page_sprites.inc \
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leveldata_channel.inc \
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keyboard.s \
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draw_pointer.s \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o channel.o channel.s -l channel.lst
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####
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@ -177,4 +195,6 @@ graphics_island/mist_graphics.inc:
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####
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clean:
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rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE MIST OCTAGON MECHE SELENA
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rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE \
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MIST OCTAGON \
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MECHE SELENA STONEY CHANNEL
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152
mist/channel.s
Normal file
152
mist/channel.s
Normal file
@ -0,0 +1,152 @@
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; The Channely Wood level
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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channel_start:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit FULLGR
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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; set up initial location
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jsr change_location
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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lda #0
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sta ANIMATE_FRAME
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; FIXME
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; handle gear visibility
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game_loop:
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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sta IN_RIGHT
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sta IN_LEFT
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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;====================================
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; handle special-case forground logic
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;====================================
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lda LOCATION
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; cmp #MECHE_OPEN_BOOK
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nothing_special:
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;====================================
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; draw pointer
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;====================================
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jsr draw_pointer
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;====================================
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; page flip
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;====================================
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jsr page_flip
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;====================================
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; handle keypress/joystick
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;====================================
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jsr handle_keypress
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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jmp end_level
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back_to_mist:
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lda #$ff
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sta LEVEL_OVER
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lda #MIST_ARRIVAL_DOCK ; the dock
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sta LOCATION
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lda #DIRECTION_N
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sta DIRECTION
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lda #LOAD_MIST
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sta WHICH_LOAD
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rts
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;==========================
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; includes
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;==========================
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.include "gr_copy.s"
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.include "gr_offsets.s"
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.include "gr_pageflip.s"
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.include "gr_putsprite_crop.s"
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.include "text_print.s"
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.include "gr_fast_clear.s"
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.include "decompress_fast_v2.s"
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.include "keyboard.s"
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.include "draw_pointer.s"
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.include "end_level.s"
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.include "graphics_channel/channel_graphics.inc"
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; puzzles
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.include "common_sprites.inc"
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.include "page_sprites.inc"
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.include "leveldata_channel.inc"
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@ -218,4 +218,13 @@ STONEY_SHIP_CHAIR = 4
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STONEY_SHIP_BOOK_CLOSED = 5
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STONEY_SHIP_BOOK_OPEN = 6
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; Channely Wood
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CHANNEL_OUTSIDE_DOOR = 0
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CHANNEL_INSIDE_HOUSE = 1
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CHANNEL_SAFE = 2
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CHANNEL_TREE_ELEVATOR = 3
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CHANNEL_TREE_BASEMENT = 4
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CHANNEL_TREE_BOOK = 5
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CHANNEL_TREE_BOOK_CLOSED= 6
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CHANNEL_TREE_BOOK_OPEN = 7
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CHANNEL_ARRIVAL = 8
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32
mist/graphics_channel/Makefile
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32
mist/graphics_channel/Makefile
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#include ../Makefile.inc
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PNG2RLE = ../../gr-utils/png2rle
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PNG2GR = ../../gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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all: channel_graphics.inc
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####
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channel_graphics.inc: \
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arrival_n.lzsa arrival_s.lzsa \
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tree_basement_n.lzsa tree_basement_s.lzsa \
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tree_basement_book_s.lzsa \
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tree_elevator_basement_s.lzsa
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echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
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echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
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echo "tree_basement_s_lzsa: .incbin \"tree_basement_s.lzsa\"" >> channel_graphics.inc
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echo "tree_basement_n_lzsa: .incbin \"tree_basement_n.lzsa\"" >> channel_graphics.inc
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echo "tree_basement_book_s_lzsa: .incbin \"tree_basement_book_s.lzsa\"" >> channel_graphics.inc
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echo "tree_elevator_basement_s_lzsa: .incbin \"tree_elevator_basement_s.lzsa\"" >> channel_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.gr *.lzsa channel_graphics.inc
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BIN
mist/graphics_channel/arrival_n.png
Normal file
BIN
mist/graphics_channel/arrival_n.png
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Binary file not shown.
After Width: | Height: | Size: 986 B |
BIN
mist/graphics_channel/arrival_s.png
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BIN
mist/graphics_channel/arrival_s.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_channel/tree_basement_book_s.png
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BIN
mist/graphics_channel/tree_basement_book_s.png
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Binary file not shown.
After Width: | Height: | Size: 858 B |
BIN
mist/graphics_channel/tree_basement_n.png
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BIN
mist/graphics_channel/tree_basement_n.png
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Binary file not shown.
After Width: | Height: | Size: 867 B |
BIN
mist/graphics_channel/tree_basement_s.png
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BIN
mist/graphics_channel/tree_basement_s.png
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Binary file not shown.
After Width: | Height: | Size: 891 B |
BIN
mist/graphics_channel/tree_elevator_basement_s.png
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BIN
mist/graphics_channel/tree_elevator_basement_s.png
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Binary file not shown.
After Width: | Height: | Size: 885 B |
@ -31,4 +31,4 @@ stoney_graphics.inc: \
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####
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clean:
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rm -f *~ *.o *.lst *.gr *.lzsa viewer_graphics.inc
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rm -f *~ *.o *.lst *.gr *.lzsa stoney_graphics.inc
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29
mist/leveldata_channel.inc
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29
mist/leveldata_channel.inc
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;===============================================
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; level data for Channely Wood
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;===============================================
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locations:
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.word location0
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; CHANNEL_OUTSIDE_DOOR -- outside
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; .byte DIRECTION_E ; special exit
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; .byte 12,25 ; special x
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; .byte 26,46 ; special y
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; .word controls_pressed-1 ; special function
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;===============================================
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; level data for Viewer Room
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; level data for Stoney Ship
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;===============================================
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locations:
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.include "hardware.inc"
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.include "common_defines.inc"
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viewer_start:
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stoney_start:
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;===================
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; init screen
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jsr TEXT
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