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mode7: have some music playing...
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@ -44,6 +44,7 @@ mode7_demo.o: mode7_demo.s mode7_demo_backgrounds.inc sprites.inc \
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../asm_routines/gr_scroll.s \
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../asm_routines/mockingboard_a.s \
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credits.s mode7.s rasterbars.s starfield_demo.s \
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interrupt_handler.s \
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zp.inc
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ca65 -o mode7_demo.o mode7_demo.s -l mode7_demo.lst
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219
mode7_demo/interrupt_handler.s
Normal file
219
mode7_demo/interrupt_handler.s
Normal file
@ -0,0 +1,219 @@
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;================================
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;================================
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; mockingboard interrupt handler
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;================================
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;================================
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; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
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; This is in the ROM, which saves the registers
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; on older IIe it saved A to $45 (which could mess with DISK II)
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; newer IIe doesn't do that.
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; It then calculates if it is a BRK or not (which trashes A)
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; Then it sets up the stack like an interrupt and calls 0x3fe
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TIME_OFFSET EQU 13
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interrupt_handler:
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pha ; save A ; 3
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; Should we save X and Y too?
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; inc $0404 ; debug (flashes char onscreen)
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bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4
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lda DONE_PLAYING ; 3
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beq mb_play_music ; if song done, don't play music ; 3/2nt
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jmp done_interrupt ; 3
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;============
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; 13
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mb_play_music:
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;======================================
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; Write frames to Mockingboard
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;======================================
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; actually plays frame loaded at end of
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; last interrupt, so 20ms behind?
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mb_write_frame:
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ldx #0 ; set up reg count ; 2
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;============
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; 2
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;==================================
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; loop through the 14 registers
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; reading the value, then write out
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;==================================
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; inlined "write_ay_both" to save up to 156 (12*13) cycles
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; unrolled
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mb_write_loop:
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lda REGISTER_DUMP,X ; load register value ; 4
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cmp REGISTER_OLD,X ; compare with old values ; 4
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beq mb_no_write ; 3/2nt
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;=============
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; typ 11
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; special case R13. If it is 0xff, then don't update
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; otherwise might spuriously reset the envelope settings
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cpx #13 ; 2
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bne mb_not_13 ; 3/2nt
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cmp #$ff ; 2
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beq mb_skip_13 ; 3/2nt
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;============
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; typ 5
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mb_not_13:
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; address
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stx MOCK_6522_ORA1 ; put address on PA1 ; 4
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stx MOCK_6522_ORA2 ; put address on PA2 ; 4
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lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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; value
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lda REGISTER_DUMP,X ; load register value ; 4
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sta MOCK_6522_ORA1 ; put value on PA1 ; 4
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sta MOCK_6522_ORA2 ; put value on PA2 ; 4
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 4
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sta MOCK_6522_ORB2 ; write on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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;===========
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; 62
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mb_no_write:
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_write_loop ; otherwise, loop ; 3/2nt
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;============
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; 7
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mb_skip_13:
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;=====================================
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; Copy registers to old
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;=====================================
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ldx #13 ; 2
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mb_reg_copy:
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lda REGISTER_DUMP,X ; load register value ; 4
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sta REGISTER_OLD,X ; compare with old values ; 4
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dex ; 2
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bpl mb_reg_copy ; 2nt/3
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;=============
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; 171
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;===================================
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; Load all 14 registers in advance
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;===================================
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; note, assuming not cross page boundary, not any slower
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; then loading from zero page?
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mb_load_values:
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ldx #0 ; set up reg count ; 2
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ldy MB_CHUNK_OFFSET ; get chunk offset ; 3
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;=============
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; 5
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mb_load_loop:
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lda (MB_ADDRL),y ; load register value ; 5
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sta REGISTER_DUMP,X ; 4
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;============
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; 9
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;====================
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; point to next page
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;====================
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clc ; point to next interleaved ; 2
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lda MB_ADDRH ; page by adding CHUNKSIZE ; 3
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adc #CHUNKSIZE ; 3
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sta MB_ADDRH ; 3
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_load_loop ; otherwise, loop ; 3/2nt
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;============
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; 18
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;=========================================
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; if A_COARSE_TONE is $ff then we are done
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lda A_COARSE_TONE ; 3
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bpl mb_not_done ; 3/2nt
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lda #1 ; set done playing ; 2
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jmp quiet_exit ; 3
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;===========
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; typ 6
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mb_not_done:
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;==============================================
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; incremement offset. If 0 move to next chunk
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;==============================================
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increment_offset:
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inc MB_CHUNK_OFFSET ; increment offset ; 5
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bne increment_done ; if not zero, done ; 3/2nt
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inc WHICH_CHUNK
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lda WHICH_CHUNK
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cmp #CHUNKSIZE
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bne increment_done
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lda #0
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sta WHICH_CHUNK
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increment_done:
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lda #>music_start
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clc
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adc WHICH_CHUNK
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sta MB_ADDRH
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;=================================
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; Finally done with this interrupt
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;=================================
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done_interrupt:
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jmp exit_interrupt
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quiet_exit:
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sta DONE_PLAYING
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jsr clear_ay_both
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;=====================================
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; clear register area
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;=====================================
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ldx #13 ; 2
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lda #0 ; 2
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mb_clear_reg:
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sta REGISTER_DUMP,X ; clear register value ; 4
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sta REGISTER_OLD,X ; clear old values ; 4
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dex ; 2
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bpl mb_clear_reg ; 2nt/3
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exit_interrupt:
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pla ; restore a ; 4
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rti ; return from interrupt ; 6
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;============
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; typical
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; ???? cycles
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REGISTER_OLD:
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.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0
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@ -1,5 +1,7 @@
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.include "zp.inc"
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CHUNKSIZE EQU 4 ; hardcoded, based on krg file
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square1_lo EQU $1000
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square1_hi EQU $1200
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square2_lo EQU $1400
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@ -32,7 +34,83 @@ start:
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jsr mockingboard_detect_slot4 ; call detection routine
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stx MB_DETECTED
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beq mockingboard_setup_done
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;================================
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; Mockingboard start
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;================================
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mockingboard_setup:
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jsr mockingboard_init
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jsr reset_ay_both
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jsr clear_ay_both
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;=========================
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; Setup Interrupt Handler
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;=========================
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; Vector address goes to 0x3fe/0x3ff
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; FIXME: should chain any existing handler
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lda #<interrupt_handler
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sta $03fe
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lda #>interrupt_handler
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sta $03ff
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;============================
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; Enable 50Hz clock on 6522
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;============================
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sei ; disable interrupts just in case
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lda #$40 ; Continuous interrupts, don't touch PB7
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sta $C40B ; ACR register
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lda #$7F ; clear all interrupt flags
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sta $C40E ; IER register (interrupt enable)
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lda #$C0
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sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
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sta $C40E ; IER: 1100, enable timer one interrupt
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lda #$E7
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sta $C404 ; write into low-order latch
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lda #$4f
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sta $C405 ; write into high-order latch,
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; load both values into counter
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; clear interrupt and start counting
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; 4fe7 / 1e6 = .020s, 50Hz
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;============================
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; Start Playing
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;============================
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lda #0
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sta DONE_PLAYING
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sta WHICH_CHUNK
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sta MB_CHUNK_OFFSET
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sta MB_ADDRL ; we are aligned, so should be 0
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lda #>music_start
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sta MB_ADDRH
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;=====================================
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; clear register area
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;=====================================
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ldx #13 ; 2
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lda #0 ; 2
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mb_setup_clear_reg:
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sta REGISTER_DUMP,X ; clear register value ; 4
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sta REGISTER_OLD,X ; clear old values ; 4
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dex ; 2
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bpl mb_setup_clear_reg ; 2nt/3
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cli ; start interrupts
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mockingboard_setup_done:
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;================================
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; Clear screen and setup graphics
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;================================
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@ -260,7 +338,9 @@ title_routine:
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.include "starfield_demo.s"
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.include "rasterbars.s"
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.include "credits.s"
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.include "interrupt_handler.s"
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.align 256
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music_start:
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.incbin "out.krg"
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COLOR EQU $30
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;INVFLG EQU $32
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MB_DETECTED EQU $50
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REGISTER_DUMP EQU $50
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A_FINE_TONE EQU $50
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A_COARSE_TONE EQU $51
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B_FINE_TONE EQU $52
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B_COARSE_TONE EQU $53
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C_FINE_TONE EQU $54
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C_COARSE_TONE EQU $55
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NOISE EQU $56
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ENABLE EQU $57
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A_VOLUME EQU $58
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B_VOLUME EQU $59
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C_VOLUME EQU $5A
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ENVELOPE_FINE EQU $5B
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ENVELOPE_COARSE EQU $5C
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ENVELOPE_SHAPE EQU $5D
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COPY_OFFSET EQU $5E
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DECODER_STATE EQU $5F
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;; Flying Routine Only
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@ -76,11 +97,12 @@ RANDOM_POINTER EQU $8F
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FRAME_COUNT EQU $90
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MB_VALUE EQU $91
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MB_ADDRL EQU $91
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MB_ADDRH EQU $92
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DONE_PLAYING EQU $93
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MB_CHUNK_OFFSET EQU $94
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DONE_PLAYING EQU $92
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MB_ADDRL EQU $93
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MB_ADDRH EQU $94
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MB_CHUNK_OFFSET EQU $95
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MB_DETECTED EQU $96
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WHICH_CHUNK EQU $97
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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