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ootw: can now turn off power by shooting wire
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27
ootw/TODO
27
ootw/TODO
@ -4,16 +4,24 @@ TODO Before release:
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l2/l4 -- have aliens shoot
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L2 -- disable door/powerline by shooting wall
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l2 -- move doors to final behavior (break room one needs to
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be locked)
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l2 -- re-activate opening cutscene
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l2 -- initial shield up in alien hallway
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KNOWN BUGS:
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===========
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+ shooting through shield is broken (it's worse when facing right)
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need a +2 in the collision code somewhere probably
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+ ootw: pool monster grabs you a edge of pool (glitch)
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+ intro: there's still a bit of a pause when the elevator door finishes opening
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+ running: Missing one running frame (?)
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+ L2 vent -- we fall behind the vent
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No easy way to fix that unless we split if off from
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the friend drawing code, or change the Z order of the friend
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l2 -- shield up in alien hallway
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shooting through shield is broken
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MISSING SPRITES:
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================
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@ -127,15 +135,6 @@ BEHAVIOR DIFFERENCES:
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+ Level/Checkpoint #5
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* Allow falling into first pit
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KNOWN BUGS:
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===========
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+ ootw: pool monster grabs you a edge of pool (glitch)
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+ intro: there's still a bit of a pause when the elevator door finishes opening
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+ running: Missing one running frame (?)
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+ L2 vent -- we fall behind the vent
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No easy way to fix that unless we split if off from
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the friend drawing code, or change the Z order of the friend
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FUTURE WORK:
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============
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@ -67,7 +67,6 @@ alien_laser_left:
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sbc #2
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sta laser1_end
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; txa
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sec
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sbc #10
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sta laser1_start
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@ -3,7 +3,7 @@ TARGET_DOOR = $10
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TARGET_SHIELD = $20
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TARGET_FRIEND = $30
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TARGET_ALIEN = $40
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TARGET_PHYSICIST= $80
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;=============================
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;=============================
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@ -333,9 +333,15 @@ laser_hit_friend:
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lda #0
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sta friend_gait
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jmp done_hit_something
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laser_hit_physicist:
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; jmp done_hit_something
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lda #P_DISINTEGRATING
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sta PHYSICIST_STATE
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lda #0
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sta GAIT
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done_hit_something:
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jmp done_move_laser
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@ -607,6 +607,33 @@ no_draw_alien:
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jsr handle_gun
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;========================
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; hack to turn off power!
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lda WHICH_ROOM
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cmp #6
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bne no_turn_off_power
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lda JAIL_POWER_ON
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beq no_turn_off_power
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lda laser0_out
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beq no_turn_off_power
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lda laser0_start
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cmp #20
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bcs no_turn_off_power
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turn_off_power:
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lda #0
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sta JAIL_POWER_ON
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lda #DOOR_STATUS_LOCKED
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sta c2_r4_door0_status
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sta c2_r4_door1_status
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sta c2_r4_door2_status
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no_turn_off_power:
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;================
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; handle doors
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;================
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