mist: channelwood, windmill
@ -341,4 +341,9 @@ CHANNEL_WIND_PATH2 = 28
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CHANNEL_ISLAND1 = 29
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CHANNEL_ISLAND2 = 30
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CHANNEL_ISLAND3 = 31
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CHANNEL_SHACK = 32
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CHANNEL_TANK = 33
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CHANNEL_TANK_CLOSE = 34
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CHANNEL_WINDMILL = 35
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CHANNEL_OUT_BACK = 36
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@ -40,7 +40,11 @@ channel_graphics.inc: \
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wind_path2_n.lzsa wind_path2_s.lzsa \
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island1_n.lzsa island1_s.lzsa \
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island2_n.lzsa island2_s.lzsa \
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island3_n.lzsa island3_s.lzsa
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island3_n.lzsa island3_s.lzsa \
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shack_n.lzsa shack_s.lzsa \
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tank_n.lzsa tank_s.lzsa tank_close.lzsa \
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windmill_n.lzsa windmill_s.lzsa \
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outback_n.lzsa outback_s.lzsa
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echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
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echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
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echo "clearing_e_lzsa: .incbin \"clearing_e.lzsa\"" >> channel_graphics.inc
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@ -106,6 +110,15 @@ channel_graphics.inc: \
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echo "island2_s_lzsa: .incbin \"island2_s.lzsa\"" >> channel_graphics.inc
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echo "island3_n_lzsa: .incbin \"island3_n.lzsa\"" >> channel_graphics.inc
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echo "island3_s_lzsa: .incbin \"island3_s.lzsa\"" >> channel_graphics.inc
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echo "shack_n_lzsa: .incbin \"shack_n.lzsa\"" >> channel_graphics.inc
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echo "shack_s_lzsa: .incbin \"shack_s.lzsa\"" >> channel_graphics.inc
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echo "tank_n_lzsa: .incbin \"tank_n.lzsa\"" >> channel_graphics.inc
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echo "tank_s_lzsa: .incbin \"tank_s.lzsa\"" >> channel_graphics.inc
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echo "tank_close_lzsa: .incbin \"tank_close.lzsa\"" >> channel_graphics.inc
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echo "windmill_n_lzsa: .incbin \"windmill_n.lzsa\"" >> channel_graphics.inc
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echo "windmill_s_lzsa: .incbin \"windmill_s.lzsa\"" >> channel_graphics.inc
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echo "outback_n_lzsa: .incbin \"outback_n.lzsa\"" >> channel_graphics.inc
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echo "outback_s_lzsa: .incbin \"outback_s.lzsa\"" >> channel_graphics.inc
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%.gr: %.png
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BIN
mist/graphics_channel/outback_n.png
Normal file
After Width: | Height: | Size: 820 B |
BIN
mist/graphics_channel/outback_s.png
Normal file
After Width: | Height: | Size: 995 B |
BIN
mist/graphics_channel/shack_n.png
Normal file
After Width: | Height: | Size: 950 B |
BIN
mist/graphics_channel/shack_s.png
Normal file
After Width: | Height: | Size: 999 B |
BIN
mist/graphics_channel/tank_close.png
Normal file
After Width: | Height: | Size: 964 B |
BIN
mist/graphics_channel/tank_n.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mist/graphics_channel/tank_s.png
Normal file
After Width: | Height: | Size: 1016 B |
BIN
mist/graphics_channel/windmill_n.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mist/graphics_channel/windmill_s.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
@ -11,6 +11,8 @@ locations:
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.word location20,location21,location22,location23
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.word location24,location25,location26,location27
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.word location28,location29,location30,location31
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.word location32,location33,location34,location35
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.word location36
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; CHANNEL_OUTSIDE_CABIN -- outside in clearing
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@ -557,7 +559,7 @@ location30:
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; CHANNEL_ISLAND3 -- island part3
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location31:
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.byte $ff ; north exit
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.byte CHANNEL_SHACK ; north exit
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.byte CHANNEL_ISLAND2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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@ -572,5 +574,87 @@ location31:
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_SHACK -- island shack
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location32:
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.byte CHANNEL_TANK ; north exit
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.byte CHANNEL_ISLAND3 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word shack_n_lzsa ; north bg
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.word shack_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_TANK -- inside shack
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location33:
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.byte CHANNEL_WINDMILL ; north exit
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.byte CHANNEL_SHACK ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word tank_n_lzsa ; north bg
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.word tank_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_TANK_CLOSE -- the faucet
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location34:
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.byte CHANNEL_TANK ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word tank_close_lzsa ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH
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.byte $ff
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; CHANNEL_WINDMILL -- windmill machinery
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location35:
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.byte CHANNEL_OUT_BACK ; north exit
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.byte CHANNEL_TANK ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word windmill_n_lzsa ; north bg
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.word windmill_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_OUT_BACK -- back door of windmill
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location36:
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.byte $ff ; north exit
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.byte CHANNEL_WINDMILL ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word outback_n_lzsa ; north bg
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.word outback_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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