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mist: can go in the dentist chair room
I recorded a video of part of this process
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parent
df55c11245
commit
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73
mist/TODO
73
mist/TODO
@ -1,11 +1,10 @@
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General:
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+ Insert floppy #100 joke?
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+ double link noise (once when leave, once when get there?)
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+ allow turning around
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+ adjust grab window on letter
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+ add missing red book step
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+ LOADING screen
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+ Move sound to language card (meaning no sound on II+ w/o language card)
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Make game winnable:
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+ Allow access to all marker switches
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@ -13,26 +12,33 @@ Make game winnable:
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+ Allow grabbing white page
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+ allow entering code
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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MIST island:
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+ Tunnel to generator
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+ Scenery
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- Projector room, with message
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- Tunnel to generator
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- Climb towers with circuit breakers (2)
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- Dentist chair
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- Raised ship
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- fireplace close/open
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+ fireplace puzzle
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+ bookshelf close?
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+ book?
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+ atrus at end
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+ Generator puzzle
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+ Dentist chair
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+ Raise ship
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+ Fireplace: 8x6 grid
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+ Readable books
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+ Tower rotation
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MECHE age:
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+ Linking book animation
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+ Implement
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+ Everything in age
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SPACESHIP age:
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+ Keyboard
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+ Keyboard/music
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+ Linking book
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+ Complicated age with sounds
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+ That whole rediculous underground cart sequence
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Tree age:
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+ Tree puzzle
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@ -40,30 +46,17 @@ Tree age:
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Stoneship age:
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+ ?
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Move sound to language card (meaning no sound on II+ w/o language card)
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Marker Switches (8):
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+ * Dock
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+ * Gears
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+ * Dentist
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+ * Pool
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+ * Spaceship
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+ * Clock
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+ * Cabin
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+ * Generator
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Fireplace:
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+ 8x6 grid
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more pictures?
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+ open gear
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+ gear linking book
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+ fireplace close
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+ inside fireplace
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+ fireplace puzzle
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+ bookshelf close?
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+ book?
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+ atrus at end
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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* Dock
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* Gears
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* Dentist
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* Pool
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* Spaceship
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* Clock
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* Cabin
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* Generator
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@ -42,7 +42,8 @@ mist_graphics.inc: \
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clock_inside_s.lzsa clock_inside_open.lzsa \
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fireplace_e.lzsa \
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in_fireplace_w.lzsa in_fireplace_door.lzsa \
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gear_open_e.lzsa
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gear_open_e.lzsa \
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chair_view_s.lzsa chair_view_n.lzsa
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > mist_graphics.inc
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echo "dock_n_lzsa: .incbin \"dock_n.lzsa\"" >> mist_graphics.inc
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echo "dock_s_lzsa: .incbin \"dock_s.lzsa\"" >> mist_graphics.inc
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@ -110,6 +111,8 @@ mist_graphics.inc: \
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echo "in_fireplace_w_lzsa: .incbin \"in_fireplace_w.lzsa\"" >> mist_graphics.inc
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echo "in_fireplace_door_lzsa: .incbin \"in_fireplace_door.lzsa\"" >> mist_graphics.inc
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echo "gear_open_e_lzsa: .incbin \"gear_open_e.lzsa\"" >> mist_graphics.inc
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echo "chair_view_s_lzsa: .incbin \"chair_view_s.lzsa\"" >> mist_graphics.inc
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echo "chair_view_n_lzsa: .incbin \"chair_view_n.lzsa\"" >> mist_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_island/chair_view_n.png
Normal file
BIN
mist/graphics_island/chair_view_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 568 B |
BIN
mist/graphics_island/chair_view_s.png
Normal file
BIN
mist/graphics_island/chair_view_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 451 B |
@ -65,3 +65,5 @@ fireplace_e_lzsa: .incbin "fireplace_e.lzsa"
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in_fireplace_w_lzsa: .incbin "in_fireplace_w.lzsa"
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in_fireplace_door_lzsa: .incbin "in_fireplace_door.lzsa"
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gear_open_e_lzsa: .incbin "gear_open_e.lzsa"
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chair_view_s_lzsa: .incbin "chair_view_s.lzsa"
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chair_view_n_lzsa: .incbin "chair_view_n.lzsa"
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@ -40,7 +40,7 @@ locations:
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.word location16,location17,location18,location19
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.word location20,location21,location22,location23
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.word location24,location25,location26,location27
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.word location28,location29,location30
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.word location28,location29,location30,location31
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; myst linking book
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location0:
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@ -427,11 +427,11 @@ location20:
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; dentist door
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location21:
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.byte 21 ; north exit
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.byte 31 ; north exit
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.byte 9 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_S ; north exit_dir
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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@ -604,3 +604,22 @@ location30:
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.byte 14,24 ; special y
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.word exit_level-1 ; special function
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; chair view
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location31:
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.byte 31 ; north exit
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.byte 21 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_S ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word chair_view_n_lzsa ; north bg
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.word chair_view_s_lzsa ; south bg
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.word gear_open_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte $ff ; TODO: lightswitch
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