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fireworks: mess with page splitting some more
mostly have it figured out
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@ -182,22 +182,29 @@ display_loop:
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; HIRES PAGE0 for the top 152 lines
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;===================================
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; 152 * 65 = 9880 - 12 = 9868
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; 152 * 65 = 9880
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; -8 for HIRES/PAGE0 at top
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; -5 for LORES+ldy+br fallthrough at bottom
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; 9867
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bit HIRES ; 4
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bit PAGE0 ; 4
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;===========
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; 8
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; Try X=22 Y=85 cycles=9861 R6
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; Try X=81 Y=24 cycles=9865 R3
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lda DRAW_PAGE ; nop ; 3
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lda DRAW_PAGE ; nop ; 3
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lda DRAW_PAGE ; 3
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ldy #24 ; 2
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hgloop1:ldx #81 ; 2
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ldy #85 ; 2
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hgloop1:ldx #22 ; 2
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hgloop2:dex ; 2
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bne hgloop2 ; 2nt/3
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dey ; 2
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bne hgloop1 ; 2nt/3
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bit LORES ; 4
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;====================================================
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@ -205,12 +212,7 @@ hgloop2:dex ; 2
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;====================================================
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bit LORES ; 4
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ldy #20 ; *2=40 lines ; 2
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;============
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; 6
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ldy #12 ; *2=24 lines ; 2
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; we set PAGE0 (4) then want to NOP (61) for a total of 65
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bouter_loop:
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@ -239,12 +241,48 @@ bpage1_loop:
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; 5 to make 65
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;=========================================================
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; LORES PAGE0/PAGE1+TEXT alternating for the next 16 lines
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;=========================================================
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ldy #8 ; *2=16 lines ; 2
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; we set PAGE0 (4) then want to NOP (61) for a total of 65
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couter_loop:
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bit PAGE0 ; 4
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ldx #12 ; 65 cycles with PAGE0 ; 2
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cpage0_loop: ; delay 61+bit
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dex ; 2
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bne cpage0_loop ; 2/3
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;=============
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; 6+(12*5)-1=65
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; we set PAGE1 (4) as well as dey (2) and bne (3) then nop (55)
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;
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bit PAGE1 ; 4
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ldx #11 ; 65 cycles with PAGE1 ; 2
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cpage1_loop:
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dex ; 2
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bne cpage1_loop ; 2/3
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;=============
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; 6+(11*5)-1=60
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dey ; 2
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bne couter_loop ; 2/3
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;==============
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; 5 to make 65
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; 4550
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; +1 fallthrough
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; -2 ldy at entry
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; -2 for ldy in previous
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; -35 call through jumptable
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; -7 keyboard
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; -3 jmp
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