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https://github.com/deater/dos33fsprogs.git
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mist: meche: unwisely adding in some extra graphics
was playing actual Myst and noticed it's helpful to be able to look up to figure out elevator also fixed crashing bug if you try to turn around at controls
This commit is contained in:
parent
7434496c88
commit
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18
mist/README
18
mist/README
@ -30,14 +30,14 @@ Sizes:
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disk1: SECTORS TRACKS
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HELLO 566 -> 768 -> 3
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LOADER 4006 -> 4096 -> 16 1
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LOADER 4013 -> 4096 -> 16 1
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MIST_TITLE 21008 -> 21248 -> 83 6
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MIST 39780 -> 39936 -> 156 10
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OCTAGON 32627 -> 32768 -> 128 8
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MIST 40653 -> 40704 -> 159 10
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OCTAGON 32610 -> 32768 -> 128 8
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VIEWER 4834 -> 4864 -> 19 2
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DENTIST 7879 -> 7936 -> 31 2
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D'NI 6863 -> 6912 -> 27 2
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SAVE0 74 -> 256 -> 1 1
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SAVE0 88 -> 256 -> 1 1
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SHIP 5047 -> 5120 -> 20 2
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======== ====
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484+10 = 494 = 126k 34
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@ -51,9 +51,9 @@ Sizes:
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381+4= 385 = 98k 25
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disk3:
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MECHE 28857 -> 28928 -> 113 8
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SELENA 36907 -> 37120 -> 145 10
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STONEY 29984 -> 30208 -> 118 8
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GENERATOR 8167 -> 8167 -> 2 2
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SUB 8912 -> 8960 -> 35 3
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SELENA 36912 -> 37120 -> 145 10
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STONEY 40195 -> 40448 -> 158 10
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GENERATOR 8434 -> 8448 -> 33 3
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SUB 13786 -> 13824 -> 54 4
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======== ====
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???+5=??? 31
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503+5=508 = 127k 35
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@ -32,8 +32,12 @@ For release 1.0
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+ MECHE
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-- animations for elevator
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-- way to click on end puzzle from other angle
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-- way to turn around in basement
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-- ability to look up at top of elevator
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-- look around in the secret rooms
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-- note from achenar
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+ SUB
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-- can walk around outside of sub
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@ -203,6 +203,7 @@ MECHE_BLUE_SECRET_DOOR = 38
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MECHE_BLUE_SECRET_ROOM = 39
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MECHE_RED_SECRET_DOOR = 40
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MECHE_RED_SECRET_ROOM = 41
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MECHE_TOP_FLOOR_UP = 42
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@ -43,6 +43,7 @@ meche_graphics.inc: \
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elevator_top_e.lzsa \
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elevator_half_e.lzsa \
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top_floor_e.lzsa \
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top_floor_up_w.lzsa \
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top_floor_ye_w.lzsa top_floor_ne_w.lzsa \
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rotate_controls_e.lzsa \
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eastturn_e.lzsa eastturn_w.lzsa \
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@ -125,6 +126,7 @@ meche_graphics.inc: \
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echo "elevator_half_e_lzsa: .incbin \"elevator_half_e.lzsa\"" >> meche_graphics.inc
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echo "elevator_top_e_lzsa: .incbin \"elevator_top_e.lzsa\"" >> meche_graphics.inc
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echo "top_floor_e_lzsa: .incbin \"top_floor_e.lzsa\"" >> meche_graphics.inc
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echo "top_floor_up_w_lzsa: .incbin \"top_floor_up_w.lzsa\"" >> meche_graphics.inc
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echo "top_floor_ye_w_lzsa: .incbin \"top_floor_ye_w.lzsa\"" >> meche_graphics.inc
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echo "top_floor_ne_w_lzsa: .incbin \"top_floor_ne_w.lzsa\"" >> meche_graphics.inc
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echo "rotate_controls_e_lzsa: .incbin \"rotate_controls_e.lzsa\"" >> meche_graphics.inc
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BIN
mist/graphics_meche/top_floor_up_w.png
Normal file
BIN
mist/graphics_meche/top_floor_up_w.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
@ -14,7 +14,7 @@ locations:
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.word location28,location29,location30,location31
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.word location32,location33,location34,location35
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.word location36,location37,location38,location39
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.word location40,location41
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.word location40,location41,location42
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; MECHE_INSIDE_GEAR -- Inside gear on Mist
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location0:
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@ -520,7 +520,10 @@ location27:
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.word top_floor_e_lzsa ; east bg
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.word top_floor_ye_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff ; special exit
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.byte DIRECTION_W ; special exit
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.byte 13,25 ; special x
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.byte 0,8 ; special y
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.word goto_top_floor_up-1 ; special function
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; MECHE_ROTATE_CONTROLS -- elevator rotate controls
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location28:
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@ -536,7 +539,7 @@ location28:
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.word $0000 ; south bg
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.word rotate_controls_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST|BG_WEST
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.byte BG_EAST
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.byte DIRECTION_E ; special exit
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.byte 13,28 ; special x
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.byte 18,42 ; special y
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@ -775,3 +778,21 @@ location41:
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.byte 14,24 ; special y
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.word meche_take_red_page-1 ; special function
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; MECHE_TOP_FLOOR_UP -- looking above elevator
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location42:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte MECHE_TOP_FLOOR ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word top_floor_up_w_lzsa ; west bg
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.byte BG_WEST
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.byte $ff ; special exit
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@ -1,3 +1,11 @@
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;===============================
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; top floor up
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;===============================
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goto_top_floor_up:
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lda #MECHE_TOP_FLOOR_UP
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sta LOCATION
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jmp change_location
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;==============================
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; book page stuff
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@ -350,14 +358,19 @@ rot_button_press:
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; change to plain elevator
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ldy #LOCATION_WEST_BG
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lda #<top_floor_ye_w_lzsa
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sta location27,Y
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sta location27,Y ; MECHE_TOP_FLOOR
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lda #>top_floor_ye_w_lzsa
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sta location27+1,Y
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sta location27+1,Y ; MECHE_TOP_FLOOR
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; change destination to controls
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ldy #LOCATION_WEST_EXIT
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lda #MECHE_IN_ELEVATOR
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sta location27,Y
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sta location27,Y ; MECHE_TOP_FLOOR
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; restore ability to look up
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ldy #LOCATION_SPECIAL_EXIT
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lda #DIRECTION_W
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sta location27,Y ; MECHE_TOP_FLOOR
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jmp change_location ; tail call
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@ -675,14 +688,19 @@ half_and_controls:
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; change to elevator roof
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ldy #LOCATION_WEST_BG
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lda #<top_floor_ne_w_lzsa
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sta location27,Y
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sta location27,Y ; MECHE_TOP_FLOOR
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lda #>top_floor_ne_w_lzsa
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sta location27+1,Y
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sta location27+1,Y ; MECHE_TOP_FLOOR
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; change destination to controls
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ldy #LOCATION_WEST_EXIT
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lda #MECHE_ROTATE_CONTROLS
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sta location27,Y
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sta location27,Y ; MECHE_TOP_FLOOR
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; disable ability to look up
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ldy #LOCATION_SPECIAL_EXIT
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lda #$ff
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sta location27,Y ; MECHE_TOP_FLOOR
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jmp elevator_button_done_no_update
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