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ootw: c7: add placeholder graphic
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@ -163,7 +163,7 @@ ootw_c7.o: ootw_c7.s \
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keyboard.s gr_run_sequence.s physicist.s \
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collision.s door.s gun.s blast.s shield.s \
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ootw_graphics/sprites/physicist.inc \
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ootw_graphics/l14arena/ootw_c14_arena.inc
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ootw_graphics/l7cave/ootw_c7_cave.inc
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ca65 -o ootw_c7.o ootw_c7.s -l ootw_c7.lst
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###
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@ -169,9 +169,9 @@ room:
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sta PHYSICIST_Y
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; load background
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lda #>(arena_rle)
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lda #>(cave_rle)
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sta GBASH
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lda #<(arena_rle)
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lda #<(cave_rle)
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jmp room_setup_done
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@ -518,7 +518,7 @@ end_message:
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.include "collision.s"
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; room backgrounds
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.include "ootw_graphics/l14arena/ootw_c14_arena.inc"
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.include "ootw_graphics/l7cave/ootw_c7_cave.inc"
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; sprites
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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18
ootw/ootw_graphics/l7cave/Makefile
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18
ootw/ootw_graphics/l7cave/Makefile
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@ -0,0 +1,18 @@
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include ../../../Makefile.inc
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PNG2RLE = ../../../gr-utils/png2rle
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PNG2LZ4 = ../../../gr-utils/png2lz4
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all: ootw_c7_cave.inc
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#####
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ootw_c7_cave.inc: $(PNG2RLE) \
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cave.png
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$(PNG2RLE) asm cave.png cave_rle > ootw_c7_cave.inc
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#####
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clean:
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rm -f *~ *.o *.lst *.lzz *.inc
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BIN
ootw/ootw_graphics/l7cave/cave.png
Normal file
BIN
ootw/ootw_graphics/l7cave/cave.png
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Binary file not shown.
After Width: | Height: | Size: 396 B |
30
ootw/ootw_graphics/l7cave/ootw_c7_cave.inc
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30
ootw/ootw_graphics/l7cave/ootw_c7_cave.inc
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@ -0,0 +1,30 @@
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cave_rle: .byte $28 ; ysize=48
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.byte $AD,$00, $02, $20, $00, $05, $20, $A7,$00
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.byte $22, $A4,$00, $20, $02, $A0,$16,$00, $22, $00,$00
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.byte $52, $A7,$00, $22, $A4,$00, $55, $A4,$00, $20
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.byte $A0,$12,$00, $22, $00,$00, $25, $AC,$00, $55, $00,$00
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.byte $20, $02, $A0,$13,$00, $55, $A3,$00, $02,$02, $50,$50
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.byte $A8,$00, $55, $00, $20, $02, $A0,$14,$00, $55
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.byte $A6,$00, $A4,$02, $A5,$00, $02, $AA,$00, $20,$20, $25,$25
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.byte $00, $50, $20, $A3,$00, $20, $50, $25
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.byte $02, $A0,$19,$00, $55, $22, $A4,$00, $55, $02
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.byte $20,$20, $02, $A0,$1D,$00, $55, $22, $A3,$00, $02
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.byte $22, $00, $55, $22, $A0,$1E,$00, $05, $22
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.byte $A4,$00, $22, $00, $55, $22, $A0,$1E,$00, $20
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.byte $02, $A4,$00, $22, $00, $25, $22, $A0,$12,$00
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.byte $A6,$20, $A6,$00, $52, $A5,$00, $02, $00, $22
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.byte $02, $AB,$00, $A4,$20, $A3,$02, $A5,$00, $02, $22
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.byte $20, $A4,$00, $55, $A4,$00, $AC,$20, $A4,$02, $AE,$00
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.byte $02, $22, $A3,$00, $25, $A0,$27,$00, $22, $A0,$1B,$00
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.byte $20, $AB,$00, $55, $A0,$1A,$00, $22, $AC,$00, $55
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.byte $A0,$18,$00, $20, $02, $AD,$00, $22, $A0,$16,$00, $20
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.byte $02, $AF,$00, $52, $A0,$14,$00, $20, $22, $A0,$11,$00
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.byte $55, $A0,$13,$00, $20, $22, $A0,$12,$00, $25, $A0,$12,$00
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.byte $20, $02, $A0,$13,$00, $22, $A0,$12,$00, $22, $AA,$00
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.byte $50, $00, $05, $20, $00,$00, $20, $00
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.byte $20,$20, $22, $AB,$00, $A3,$20, $A4,$00, $22, $A3,$00
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.byte $20,$20, $00, $A3,$20, $52, $00, $05, $00
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.byte $A3,$02, $00, $02, $00,$00, $22, $A5,$20, $02,$02
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.byte $00, $A3,$02, $A8,$00, $A4,$02, $00,$00, $05,$05, $AC,$00
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.byte $02,$02, $A0,$26,$00
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.byte $A1
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