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second: update credits
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commit
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@ -72,10 +72,12 @@ credits_logo_outer_outer:
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tya
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pha
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lda #<credit_message
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ldy #>credit_message
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ldx COUNT
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jsr draw_font_1x10
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lda credits_list_low,X
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ldy credits_list_high,X
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jsr draw_font_1x10_multiple
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pla
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tay
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@ -96,14 +98,14 @@ credits_logo_outer:
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; setup output pointer
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lda hposn_low+32,X ; adjust X
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lda hposn_low+16,X ; adjust X
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clc
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adc #15 ; center on screen
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sta OUTL
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; setup high
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lda hposn_high+32,X
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lda hposn_high+16,X
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sta OUTH
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@ -157,8 +159,11 @@ credits_logo_inner:
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lda #0
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skip_summary2:
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cmp #21
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bne credits_logo_outer_outer
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beq done_credits_logo
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jmp credits_logo_outer_outer
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done_credits_logo:
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;=======================
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; scroll job
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@ -249,8 +254,152 @@ summary1_data:
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summary2_data:
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.incbin "graphics/summary2_invert.hgr.zx02"
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credit_message:
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.byte 14,100,"Deater / DsR",0
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credits_list_low:
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.byte <credit_message1,<credit_message2,<credit_message3
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.byte <credit_message4,<credit_message5,<credit_message6
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.byte <credit_message7,<credit_message8,<credit_message9
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.byte <credit_message10,<credit_message11,<credit_message12
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.byte <credit_message13,<credit_message14,<credit_message15
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.byte <credit_message16,<credit_message17,<credit_message18
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.byte <credit_message19,<credit_message20,<credit_message21
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credits_list_high:
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.byte >credit_message1,>credit_message2,>credit_message3
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.byte >credit_message4,>credit_message5,>credit_message6
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.byte >credit_message7,>credit_message8,>credit_message9
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.byte >credit_message10,>credit_message11,>credit_message12
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.byte >credit_message13,>credit_message14,>credit_message15
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.byte >credit_message16,>credit_message17,>credit_message18
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.byte >credit_message19,>credit_message20,>credit_message21
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credit_message1: ; intro
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credit_message2: ; intro ships
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credit_message3: ; intro explosion
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.byte 11, 96,"GRAPHICS -- MARVEL",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 13,128,"MUSIC - SKAVEN",13
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.byte 14,140,"AY - DEATER",13
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.byte 13,160,"CODE -- DEATER",0
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;credit_message2: ; intro ships
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; .byte 11, 96,"GRAPHICS -- MARVEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 13,128,"MUSIC - SKAVEN",13
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; .byte 14,140,"AY - DEATER",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message3: ; intro explosion
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; .byte 11, 96,"GRAPHICS -- MARVEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 13,128,"MUSIC - SKAVEN",13
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; .byte 14,140,"AY - DEATER",13
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; .byte 13,160,"CODE -- DEATER",0
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credit_message4: ; logo
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.byte 12, 96,"GRAPHICS - PIXEL",13
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.byte 14,108,"A2 -- DEATER",0
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credit_message5: ; chessboard
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credit_message9: ; ape
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credit_message10: ; leaves
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credit_message16: ; transmission
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.byte 12, 96,"GRAPHICS -- PIXEL",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 9,128,"MUSIC -- PURPLE MOTION",13
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.byte 15,140,"AY -- Z00M",13
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.byte 13,160,"CODE -- DEATER",0
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credit_message6: ; tunnel
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credit_message7: ; circles
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credit_message8: ; interference
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credit_message13: ; plasma
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credit_message14: ; cube
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credit_message15: ; balls
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credit_message17: ; voxel
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.byte 9, 96,"MUSIC -- PURPLE MOTION",13
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.byte 15,108,"AY -- Z00M",13
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.byte 13,128,"CODE -- DEATER",0
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;credit_message7: ; circles
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; .byte 9, 96,"MUSIC -- PURPLE MOTION",13
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; .byte 15,108,"AY -- Z00M",13
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; .byte 13,128,"CODE -- DEATER",0
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;credit_message8: ; interference
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message9: ; ape
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; .byte 12, 96,"GRAPHICS -- PIXEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message10: ; leaves
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; .byte 12, 96,"GRAPHICS -- PIXEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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credit_message11: ; lens
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credit_message12: ; roto
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.byte 7, 96,"GRAPHICS -- PIXEL / SKAVEN",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 9,128,"MUSIC -- PURPLE MOTION",13
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.byte 15,140,"AY -- Z00M",13
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.byte 13,160,"CODE -- DEATER",0
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;credit_message12: ; roto
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; .byte 12, 96,"GRAPHICS -- PIXEL",13 ; / SKAVEN
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message13: ; plasma
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message14: ; cube
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message15: ; balls
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message16: ; transmission
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; .byte 12, 96,"GRAPHICS -- PIXEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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;credit_message17: ; voxel
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; .byte 9,128,"MUSIC -- PURPLE MOTION",13
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; .byte 15,140,"AY -- Z00M",13
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; .byte 13,160,"CODE -- DEATER",0
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credit_message18: ; polar
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.byte 11, 96,"GRAPHICS -- MARVEL",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 9,128,"MUSIC -- PURPLE MOTION",13
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.byte 15,140,"AY -- Z00M",13
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.byte 13,160,"CODE -- DEATER",0
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credit_message19: ; 3D
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.byte 14, 96,"WORLD - TRUG",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 13,128,"MUSIC - SKAVEN",13
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.byte 14,140,"AY -- DEATER",13
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.byte 13,160,"CODE -- DEATER",0
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credit_message20: ; NUTS
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credit_message21: ; CREDITS
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.byte 12, 96,"GRAPHICS -- PIXEL",13
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.byte 14,108,"A2 -- DEATER",13
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.byte 13,128,"MUSIC - SKAVEN",13
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.byte 14,140,"AY -- DEATER",13
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.byte 13,160,"CODE -- DEATER",0
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;credit_message21: ; CREDITS
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; .byte 12, 96,"GRAPHICS -- PIXEL",13
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; .byte 14,108,"A2 -- DEATER",13
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; .byte 13,128,"MUSIC - SKAVEN",13
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; .byte 14,140,"AY -- DEATER",13
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; .byte 13,160,"CODE -- DEATER",0
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apple_message:
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.byte "Apple ][ Forever",0
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