mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-03-06 03:29:46 +00:00
riven: straighten out the cardinal directions outside on jungle island
This commit is contained in:
parent
46bff89636
commit
942e670268
@ -45,14 +45,16 @@ riven_disk39.dsk: QBOOT QLOAD_39 TITLE_39 \
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$(DOS33_RAW) riven_disk39.dsk 27 0 disk39_files/MOVIE_MAGLEV_RIDE 0 0
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riven_disk40.dsk: QBOOT QLOAD_40 TITLE_40 \
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disk40_files/LEVEL_MAGLEV
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disk40_files/LEVEL_MAGLEV \
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disk40_files/LEVEL_OUTSIDE
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cp $(EMPTY_DISK)/empty.dsk riven_disk40.dsk
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$(DOS33_RAW) riven_disk40.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) riven_disk40.dsk 0 2 QBOOT 1 1
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$(DOS33_RAW) riven_disk40.dsk 0 4 QBOOT 2 1
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$(DOS33_RAW) riven_disk40.dsk 1 0 QLOAD_40 0 0
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$(DOS33_RAW) riven_disk40.dsk 1 8 TITLE_40 0 0
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$(DOS33_RAW) riven_disk40.dsk 2 0 disk40_files/LEVEL_MAGLEV 0 0
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$(DOS33_RAW) riven_disk40.dsk 2 0 disk40_files/LEVEL_MAGLEV 0 0
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$(DOS33_RAW) riven_disk40.dsk 9 0 disk40_files/LEVEL_OUTSIDE 0 0
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riven_disk43.dsk: QBOOT QLOAD_43 TITLE_43 \
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disk43_files/LEVEL_CART
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@ -181,6 +183,11 @@ title_43.o: title.s zp.inc hardware.inc \
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####
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disk01_files/LEVEL_ARRIVAL:
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cd disk01_files && make
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####
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disk39_files/LEVEL_OUTSIDE:
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cd disk39_files && make
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@ -204,6 +211,9 @@ disk39_files/MOVIE_MAGLEV_RIDE:
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disk40_files/LEVEL_MAGLEV:
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cd disk40_files && make
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disk40_files/LEVEL_OUTSIDE:
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cd disk40_files && make
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####
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disk43_files/LEVEL_CART:
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@ -59,7 +59,8 @@ Disk40 Map (disk has 35 tracks, each 4k in size)
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T 0 = Qboot
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T 1 = QLOAD 1762 bytes 8S = 0T8S (2048) 300B free
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T 1.5 = TITLE 1531 bytes 8S = 0T8S (2048) 500B free
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T 2 = STATION 26736 bytes 112S = 7T0S (28672) 2k free
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T 2 = MAGLEV 15200 bytes 112S = 7T0S (28672) 13k free
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T 9 = OUTSIDE
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T 25 = MOVIE_FLIP 7680 bytes 32S = 2T0S (8192) 500B free
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T 27 = MOVIE_MAG 32275 bytes 128S = 8T0S (32768)500B free
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@ -3,7 +3,7 @@ include ../../../Makefile.inc
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LINKER_SCRIPTS = ../../../linker_scripts/
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all: LEVEL_MAGLEV
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all: LEVEL_MAGLEV LEVEL_OUTSIDE
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####
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@ -17,53 +17,18 @@ level_maglev.o: level_maglev.s \
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graphics_maglev/maglev_graphics.inc
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ca65 -o level_maglev.o level_maglev.s -l level_maglev.lst
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####
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LEVEL_PROJECTOR: level_projector.o
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ld65 -o LEVEL_PROJECTOR level_projector.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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LEVEL_OUTSIDE: level_outside.o
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ld65 -o LEVEL_OUTSIDE level_outside.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_projector.o: level_projector.s \
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level_outside.o: level_outside.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk40_defines.inc \
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leveldata_projector.inc \
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graphics_projector/projector_graphics.inc
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ca65 -o level_projector.o level_projector.s -l level_projector.lst
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####
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LEVEL_MAGSTEPS: level_magsteps.o
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ld65 -o LEVEL_MAGSTEPS level_magsteps.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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level_magsteps.o: level_magsteps.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk40_defines.inc \
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leveldata_magsteps.inc \
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graphics_magsteps/magsteps_graphics.inc
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ca65 -o level_magsteps.o level_magsteps.s -l level_magsteps.lst
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####
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MOVIE_MAGLEV_FLIP: movie_maglev_flip.o
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ld65 -o MOVIE_MAGLEV_FLIP movie_maglev_flip.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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movie_maglev_flip.o: movie_maglev_flip.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk40_defines.inc \
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movie_maglev_flip/movie_maglev_flip.inc
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ca65 -o movie_maglev_flip.o movie_maglev_flip.s -l movie_maglev_flip.lst
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####
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MOVIE_MAGLEV_RIDE: movie_maglev_ride.o
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ld65 -o MOVIE_MAGLEV_RIDE movie_maglev_ride.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
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movie_maglev_ride.o: movie_maglev_ride.s \
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../zp.inc ../hardware.inc ../qload.inc \
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../common_defines.inc disk40_defines.inc \
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end_message/end_message.gr.zx02 \
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movie_maglev_ride/movie_maglev_ride.inc
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ca65 -o movie_maglev_ride.o movie_maglev_ride.s -l movie_maglev_ride.lst
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leveldata_outside.inc \
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graphics_outside/outside_graphics.inc
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ca65 -o level_outside.o level_outside.s -l level_outside.lst
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####
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@ -71,35 +36,21 @@ movie_maglev_ride.o: movie_maglev_ride.s \
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graphics_maglev/maglev_graphics.inc:
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cd graphics_maglev && make
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graphics_magsteps/magsteps_graphics.inc:
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cd graphics_magsteps && make
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graphics_projector/projector_graphics.inc:
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cd graphics_projector && make
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movie_maglev_flip/movie_maglev_flip.inc:
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cd movie_maglev_flip && make
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movie_maglev_ride/movie_maglev_ride.inc:
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cd movie_maglev_ride && make
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graphics_outside/outside_graphics.inc:
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cd graphics_outside && make
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####
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clean:
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rm -f *~ *.o *.lst \
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LEVEL_PROJECTOR LEVEL_MAGSTEPS LEVEL_MAGLEV LEVEL_MAGLEV \
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MOVIE_MAGLEV_FLIP MOVIE_MAGLEV_RIDE
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LEVEL_MAGLEV LEVEL_OUTSIDE
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####
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distclean:
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rm -f *~ *.o *.lst \
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LEVEL_PROJECTOR LEVEL_MAGSTEPS LEVEL_MAGLEV LEVEL_MAGLEV \
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MOVIE_MAGLEV_FLIP MOVIE_MAGLEV_RIDE
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LEVEL_MAGLEV LEVEL_OUTSIDE
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cd graphics_maglev && make clean
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# cd graphics_projector && make clean
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# cd graphics_magsteps && make clean
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# cd graphics_maglev && make clean
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# cd movie_maglev_flip && make clean
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# cd movie_maglev_ride && make clean
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cd graphics_outside && make clean
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@ -1,7 +1,8 @@
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LOAD_TITLE = 0
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LOAD_MAGLEV = 1
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LOAD_MOVIE1 = 2
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LOAD_MOVIE2 = 3
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LOAD_OUTSIDE = 2
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LOAD_MOVIE1 = 3
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LOAD_MOVIE2 = 4
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;================================
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; Level definitions
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@ -12,3 +13,7 @@ RIVEN_LOOKIN = 0
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RIVEN_INSEAT = 1
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RIVEN_READYTOGO = 2
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; Outside
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RIVEN_OUTSIDE = 0
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@ -1,14 +1,14 @@
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which_disk_array:
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.byte 1,1,1,1 ; TITLE, MAGLEV
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.byte 1,1,1,1 ; TITLE, MAGLEV, OUTSIDE
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load_address_array:
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.byte $40,$40,$40,$40 ; TITLE, MAGLEV
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.byte $40,$40,$40,$40 ; TITLE, MAGLEV, OUTSIDE
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track_array:
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.byte 1, 2, 9,17 ; TITLE, MAGLEV
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.byte 1, 2, 9,17 ; TITLE, MAGLEV, OUTSIDE
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sector_array:
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.byte 8, 0, 0, 0 ; TITLE, MAGLEV
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.byte 8, 0, 0, 0 ; TITLE, MAGLEV, OUTSIDE
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length_array:
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.byte 16, 96,123, 64 ; TITLE, MAGLEV
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.byte 16, 96,96, 64 ; TITLE, MAGLEV, OUTSIDE
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25
games/riven_hgr/disk40_files/graphics_outside/Makefile
Normal file
25
games/riven_hgr/disk40_files/graphics_outside/Makefile
Normal file
@ -0,0 +1,25 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../../utils/hgr-utils/png2hgr
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all: outside_graphics.inc
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outside_graphics.inc: \
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outside_w.hgr.zx02 outside_n.hgr.zx02
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echo "outside_w_zx02: .incbin \"outside_w.hgr.zx02\"" > outside_graphics.inc
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echo "outside_n_zx02: .incbin \"outside_n.hgr.zx02\"" >> outside_graphics.inc
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####
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%.hgr: %.png
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$(PNG_TO_HGR) $< > $@
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%.hgr.zx02: %.hgr
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$(ZX02) -f $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.hgr outside_graphics.inc
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BIN
games/riven_hgr/disk40_files/graphics_outside/outside_n.png
Normal file
BIN
games/riven_hgr/disk40_files/graphics_outside/outside_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.8 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 3.8 KiB |
164
games/riven_hgr/disk40_files/level_outside.s
Normal file
164
games/riven_hgr/disk40_files/level_outside.s
Normal file
@ -0,0 +1,164 @@
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; Riven -- Jungle Island -- Just Outside Maglev
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../common_defines.inc"
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.include "../qload.inc"
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.include "disk40_defines.inc"
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riven_jungle_outside:
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;===================
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; init screen
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;===================
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; jsr TEXT
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; jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE1
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bit HIRES
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bit FULLGR
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;========================
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; set up location
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;========================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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lda #1
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sta CURSOR_VISIBLE
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;===================================
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; init
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;===================================
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jsr change_location
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jsr save_bg_14x14 ; save old bg
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game_loop:
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;===================================
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; draw pointer
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;===================================
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jsr draw_pointer
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;===================================
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; handle keypress/joystick
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;===================================
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jsr handle_keypress
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;===================================
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; increment frame count
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;===================================
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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rts
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;=====================================
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; handle clicked facing west
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;=====================================
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; all we can do here is flip
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; flip us to the east
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; go lores and play the movie
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handle1_clicked:
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bit SPEAKER
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.if 0
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lda #0
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sta MAGLEV_FLIP_DIRECTION
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lda #LOAD_MOVIE1
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sta WHICH_LOAD
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lda #1
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sta LEVEL_OVER
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.endif
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bit SPEAKER
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rts
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;=====================================
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; handle clicked facing east
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;=====================================
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; if x<27, go for maglev ride
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; else, flip back west
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handle2_clicked:
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bit SPEAKER
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.if 0
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lda CURSOR_X
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cmp #27
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bcc go_for_maglev
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lda #1
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sta MAGLEV_FLIP_DIRECTION
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lda #LOAD_MOVIE1
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jmp common_handle2
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go_for_maglev:
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lda #LOAD_MOVIE2
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common_handle2:
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sta WHICH_LOAD
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lda #1
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sta LEVEL_OVER
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.endif
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bit SPEAKER
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rts
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;==========================
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; includes
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;==========================
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.include "graphics_outside/outside_graphics.inc"
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.include "leveldata_outside.inc"
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@ -8,40 +8,40 @@ locations:
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; RIVEN_LOOKIN -- looking into the maglev
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location0:
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.byte $FF ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte RIVEN_INSEAT ; west exit
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.byte $FF ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word inseat_s_zx02 ; south bg
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.word $0000 ; east bg
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.word lookin_w_zx02 ; west bg
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.byte BG_WEST|BG_SOUTH
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.byte $ff ; special exit
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.byte $FF ; north exit
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.byte LOAD_OUTSIDE<<4|RIVEN_OUTSIDE ; south exit
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.byte $ff ; east exit
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.byte RIVEN_INSEAT ; west exit
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.byte $FF ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word inseat_s_zx02 ; south bg
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.word $0000 ; east bg
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.word lookin_w_zx02 ; west bg
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.byte BG_WEST|BG_SOUTH
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.byte $ff ; special exit
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; RIVEN_INSEAT -- when sitting in seat
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location1:
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.byte $FF ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $FF ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word inseat_s_zx02 ; south bg
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.word $0000 ; east bg
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.word inseat_w_zx02 ; west bg
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.byte BG_WEST|BG_SOUTH
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.byte DIRECTION_W ; special exit
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.byte 11,14 ; special x
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.byte 119,145 ; special y
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.word handle1_clicked-1 ; special function
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.byte $FF ; north exit
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.byte LOAD_OUTSIDE<<4|RIVEN_OUTSIDE ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $FF ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word inseat_s_zx02 ; south bg
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.word $0000 ; east bg
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.word inseat_w_zx02 ; west bg
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.byte BG_WEST|BG_SOUTH
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.byte DIRECTION_W ; special exit
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.byte 11,14 ; special x
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.byte 119,145 ; special y
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.word handle1_clicked-1 ; special function
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; RIVEN_READY2GO -- ready for maglev ride
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@ -325,12 +325,12 @@ clear_loop:
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.if DISK=40
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lda #LOAD_MAGLEV
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sta WHICH_LOAD ; assume new game (dome island)
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sta WHICH_LOAD ; sitting in maglev
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lda #RIVEN_MAGLEV_SIT
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lda #RIVEN_INSEAT
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sta LOCATION
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lda #DIRECTION_S
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lda #DIRECTION_W
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sta DIRECTION
|
||||
.endif
|
||||
|
||||
|
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Reference in New Issue
Block a user