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https://github.com/deater/dos33fsprogs.git
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tfv: battle menus set up
This commit is contained in:
parent
da98de69e3
commit
94edd9ca01
@ -127,7 +127,7 @@ battle_draw_hero_running:
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lda #20
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sta YPOS
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lda FRAMEL
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lda BATTLE_COUNT
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and #$8
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beq battle_draw_running_walk
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@ -605,6 +605,25 @@ battle_menu_main:
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.byte 31,21,"ESCAPE",0
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.byte 31,22,"LIMIT",0
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battle_menu_summons:
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.byte 23,20,"SUMMONS:",0
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.byte 24,21,"METROCAT",0 ; 0
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.byte 24,22,"VORTEXCN",0 ; 1
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battle_menu_magic:
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.byte 23,20,"MAGIC:",0
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.byte 24,21,"HEAL",0 ; 0
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.byte 24,22,"ICE",0 ; 2
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.byte 24,23,"BOLT",0 ; 4
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.byte 31,21,"FIRE",0 ; 1
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.byte 31,22,"MALAISE",0 ; 3
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battle_menu_limit:
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.byte 23,20,"LIMIT BREAKS:",0
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.byte 24,21,"SLICE",0 ; 0
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.byte 24,22,"DROP",0 ; 2
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.byte 31,21,"ZAP",0 ; 1
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;========================
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; draw_battle_bottom
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;========================
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@ -642,13 +661,31 @@ draw_battle_bottom:
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; print("SUSIE");
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; }
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lda MENU_STATE
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cmp #MENU_NONE
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beq draw_battle_menu_none
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cmp #MENU_MAIN
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beq draw_battle_menu_main
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; jump to current menu
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; set up jump table fakery
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handle_special:
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ldy MENU_STATE
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lda battle_menu_jump_table_h,Y
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pha
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lda battle_menu_jump_table_l,Y
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pha
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rts
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battle_menu_jump_table_l:
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.byte <(draw_battle_menu_none-1)
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.byte <(draw_battle_menu_main-1)
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.byte <(draw_battle_menu_magic-1)
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.byte <(draw_battle_menu_summon-1)
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.byte <(draw_battle_menu_limit-1)
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battle_menu_jump_table_h:
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.byte >(draw_battle_menu_none-1)
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.byte >(draw_battle_menu_main-1)
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.byte >(draw_battle_menu_magic-1)
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.byte >(draw_battle_menu_summon-1)
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.byte >(draw_battle_menu_limit-1)
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draw_battle_menu_none:
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@ -770,6 +807,7 @@ done_menu_wrap:
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ldx MENU_POSITION
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cpx #MENU_MAIN_ATTACK
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bne print_menu_attack ; print ATTACK
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jsr inverse_text
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print_menu_attack:
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@ -777,7 +815,7 @@ print_menu_attack:
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jsr normal_text
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cpx #2
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cpx #MENU_MAIN_MAGIC
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bne print_menu_magic ; print MAGIC
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jsr inverse_text
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print_menu_magic:
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@ -785,7 +823,7 @@ print_menu_magic:
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jsr normal_text
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cpx #4
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cpx #MENU_MAIN_SUMMON
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bne print_menu_summon ; print SUMMON
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jsr inverse_text
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print_menu_summon:
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@ -793,7 +831,7 @@ print_menu_summon:
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jsr normal_text
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cpx #1
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cpx #MENU_MAIN_SKIP
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bne print_menu_skip ; print SKIP
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jsr inverse_text
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print_menu_skip:
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@ -801,7 +839,7 @@ print_menu_skip:
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jsr normal_text
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cpx #3
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cpx #MENU_MAIN_ESCAPE
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bne print_menu_escape ; print ESCAPE
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jsr inverse_text
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print_menu_escape:
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@ -813,7 +851,7 @@ print_menu_escape:
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cmp #4
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bcc done_battle_draw_menu_main ; only draw if limit >=4
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cpx #5
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cpx #MENU_MAIN_LIMIT
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bne print_menu_limit ; print LIMIT
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jsr inverse_text
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print_menu_limit:
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@ -824,107 +862,144 @@ print_menu_limit:
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done_battle_draw_menu_main:
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jmp done_draw_battle_menu
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;=========================
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; menu summon
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draw_battle_menu_summon:
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; if (menu_state==MENU_SUMMON) {
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;
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; if (menu_position>1) menu_position=1;
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;
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; vtab(21);
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; htab(25);
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; move_cursor();
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; print("SUMMONS:");
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;
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; vtab(22);
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; htab(25);
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; move_cursor();
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; if (menu_position==0) print_inverse("METROCAT");
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; else print("METROCAT");
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;
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; vtab(23);
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; htab(25);
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; move_cursor();
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; if (menu_position==1) print_inverse("VORTEXCN");
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; else print("VORTEXCN");
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; }
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lda #<battle_menu_summons
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sta OUTL
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lda #>battle_menu_summons
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sta OUTH
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; make sure it is 1 or 0
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ldx MENU_POSITION
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cpx #2
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bcc wrap_menu_summon ; blt
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ldx #1
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stx MENU_POSITION
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wrap_menu_summon:
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jsr move_and_print ; print SUMMONS:
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cpx #MENU_SUMMON_METROCAT
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bne print_menu_metrocat ; print METROCAT
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jsr inverse_text
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print_menu_metrocat:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_SUMMON_VORTEX
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bne print_menu_vortex ; print VORTEXCN
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jsr inverse_text
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print_menu_vortex:
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jsr move_and_print
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jsr normal_text
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jmp done_draw_battle_menu
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;=======================
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; menu magic
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draw_battle_menu_magic:
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; if (menu_state==MENU_MAGIC) {
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;
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; if (menu_position>4) menu_position=4;
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;
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; vtab(21);
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; htab(24);
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; move_cursor();
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; print("MAGIC:");
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;
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; vtab(22);
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; htab(25);
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; move_cursor();
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; if (menu_position==0) print_inverse("HEAL");
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; else print("HEAL");
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;
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; vtab(23);
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; htab(25);
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; move_cursor();
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; if (menu_position==2) print_inverse("ICE");
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; else print("ICE");
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;
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; vtab(24);
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; htab(25);
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; move_cursor();
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; if (menu_position==4) print_inverse("BOLT");
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; else print("BOLT");
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;
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; vtab(22);
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; htab(32);
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; move_cursor();
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; if (menu_position==1) print_inverse("FIRE");
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; else print("FIRE");
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;
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; vtab(23);
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; htab(32);
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; move_cursor();
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; if (menu_position==3) print_inverse("MALAISE");
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; else print("MALAISE");
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;
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; }
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lda #<battle_menu_magic
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sta OUTL
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lda #>battle_menu_magic
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sta OUTH
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; make sure it is less than 5
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ldx MENU_POSITION
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cpx #5
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bcc wrap_menu_magic
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ldx #4
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stx MENU_POSITION
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wrap_menu_magic:
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jsr move_and_print ; print MAGIC:
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cpx #MENU_MAGIC_HEAL
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bne print_menu_heal ; print HEAL
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jsr inverse_text
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print_menu_heal:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_ICE
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bne print_menu_ice ; print ICE
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jsr inverse_text
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print_menu_ice:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_BOLT
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bne print_menu_bolt ; print BOLT
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jsr inverse_text
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print_menu_bolt:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_FIRE
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bne print_menu_fire ; print FIRE
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jsr inverse_text
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print_menu_fire:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_MALAISE
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bne print_menu_malaise ; print MALAISE
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jsr inverse_text
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print_menu_malaise:
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jsr move_and_print
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jsr normal_text
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jmp done_draw_battle_menu
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;===============================
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; menu limit
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draw_battle_menu_limit:
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; if (menu_state==MENU_LIMIT) {
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;
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; if (menu_position>2) menu_position=2;
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;
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; vtab(21);
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; htab(24);
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; move_cursor();
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; print("LIMIT BREAKS:");
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;
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; vtab(22);
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; htab(25);
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; move_cursor();
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; if (menu_position==0) print_inverse("SLICE");
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; else print("SLICE");
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;
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; vtab(23);
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; htab(25);
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; move_cursor();
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; if (menu_position==2) print_inverse("DROP");
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; else print("DROP");
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;
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; vtab(22);
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; htab(32);
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; move_cursor();
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; if (menu_position==1) print_inverse("ZAP");
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; else print("ZAP");
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lda #<battle_menu_limit
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sta OUTL
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lda #>battle_menu_limit
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sta OUTH
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; make sure it is less than 3
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ldx MENU_POSITION
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cpx #3
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bcc wrap_limit_magic
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ldx #2
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stx MENU_POSITION
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wrap_limit_magic:
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jsr move_and_print ; print LIMIT BREAKS:
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cpx #MENU_LIMIT_SLICE
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bne print_menu_slice ; print SLICE
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jsr inverse_text
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print_menu_slice:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_LIMIT_DROP
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bne print_menu_drop ; print DROP
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jsr inverse_text
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print_menu_drop:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_LIMIT_ZAP
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bne print_menu_zap ; print ZAP
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jsr inverse_text
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print_menu_zap:
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jsr move_and_print
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jsr normal_text
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done_draw_battle_menu:
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;========================
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; Draw inverse separator
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@ -1021,45 +1096,46 @@ static int damage_tfv(int value) {
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return 0;
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}
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static int attack(void) {
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int ax=34;
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int damage=10;
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while(ax>10) {
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gr_copy_to_current(0xc00);
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if (ax&1) {
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grsim_put_sprite(tfv_stand_left,ax,20);
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}
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else {
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grsim_put_sprite(tfv_walk_left,ax,20);
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}
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grsim_put_sprite(tfv_led_sword,ax-5,20);
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; grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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draw_battle_bottom(enemy_type);
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page_flip();
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ax-=1;
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usleep(20000);
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}
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damage_enemy(damage);
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gr_put_num(2,10,damage);
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page_flip();
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usleep(250000);
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return 0;
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}
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.endif
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;=========================
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; attack
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;=========================
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attack:
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; int ax=34;
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; int damage=10;
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; while(ax>10) {
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; gr_copy_to_current(0xc00);
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; if (ax&1) {
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; grsim_put_sprite(tfv_stand_left,ax,20);
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; }
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; else {
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; grsim_put_sprite(tfv_walk_left,ax,20);
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; }
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; grsim_put_sprite(tfv_led_sword,ax-5,20);
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;
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; grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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;
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; draw_battle_bottom(enemy_type);
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;
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; page_flip();
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;
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; ax-=1;
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;
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; usleep(20000);
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; }
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;
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; damage_enemy(damage);
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; gr_put_num(2,10,damage);
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; page_flip();
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; usleep(250000);
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rts
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;===============================
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; enemy attack
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;===============================
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@ -1164,17 +1240,14 @@ victory_dance:
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.endif
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rts
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;===========================
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; magic attack
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;===========================
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magic_attack:
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.if 0
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#define MENU_MAGIC_HEAL 0
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#define MENU_MAGIC_ICE 1
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#define MENU_MAGIC_FIRE 2
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#define MENU_MAGIC_MALAISE 3
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#define MENU_MAGIC_BOLT 4
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static void magic_attack(int which) {
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int ax=34,ay=20;
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int mx,my;
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int damage=20;
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@ -1281,9 +1354,11 @@ static void magic_attack(int which) {
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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}
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.endif
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rts
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.if 0
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; Limit Break "Drop" */
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; Jump into sky, drop down and slice enemy in half */
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@ -1523,23 +1598,25 @@ static void limit_break_zap(void) {
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}
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.endif
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#define MENU_LIMIT_SLICE 0
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#define MENU_LIMIT_ZAP 1
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#define MENU_LIMIT_DROP 2
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static void limit_break(int which) {
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;==========================
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; limit break
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;==========================
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limit_break:
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.if 0
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if (which==MENU_LIMIT_DROP) limit_break_drop();
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else if (which==MENU_LIMIT_SLICE) limit_break_slice();
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else if (which==MENU_LIMIT_ZAP) limit_break_zap();
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.endif
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; reset limit counter */
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limit=0;
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}
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; reset limit counter
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lda #0
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sta HERO_LIMIT
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rts
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.if 0
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static void summon_metrocat(void) {
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int tx=34,ty=20;
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@ -1726,15 +1803,23 @@ static void summon_vortex_cannon(void) {
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}
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}
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static void summon(int which) {
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if (which==0) summon_metrocat();
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else summon_vortex_cannon();
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}
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.endif
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;=========================
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; summon
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summon:
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; if (which==0) summon_metrocat();
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; else summon_vortex_cannon();
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rts
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;=============================
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; done attack
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;=============================
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done_attack:
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lda #0
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sta BATTLE_COUNT
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@ -1742,6 +1827,7 @@ done_attack:
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lda #MENU_NONE
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sta MENU_STATE
|
||||
|
||||
rts
|
||||
|
||||
;=========================
|
||||
; battle menu keypress
|
||||
@ -1776,10 +1862,21 @@ keypress_escape:
|
||||
rts
|
||||
|
||||
keypress_up:
|
||||
lda MENU_STATE
|
||||
cmp #MENU_SUMMON
|
||||
bne up_the_rest
|
||||
up_for_summons:
|
||||
lda MENU_POSITION
|
||||
cmp #1
|
||||
bcc done_keypress_up ; blt
|
||||
bcs up_dec_menu
|
||||
|
||||
up_the_rest:
|
||||
lda MENU_POSITION
|
||||
cmp #2
|
||||
bcc done_keypress_up ; blt
|
||||
dec MENU_POSITION
|
||||
up_dec_menu:
|
||||
dec MENU_POSITION
|
||||
done_keypress_up:
|
||||
rts
|
||||
@ -1801,48 +1898,84 @@ done_keypress_left:
|
||||
rts
|
||||
|
||||
keypress_action:
|
||||
; if (menu_state==MENU_MAIN) {
|
||||
;
|
||||
; switch(menu_position) {
|
||||
; case MENU_MAIN_ATTACK:
|
||||
; ; attack and decrement HP
|
||||
; attack();
|
||||
; done_attack();
|
||||
; break;
|
||||
; case MENU_MAIN_SKIP:
|
||||
; done_attack();
|
||||
; break;
|
||||
; case MENU_MAIN_MAGIC:
|
||||
; menu_state=MENU_MAGIC;
|
||||
; menu_position=0;
|
||||
; break;
|
||||
; case MENU_MAIN_LIMIT:
|
||||
; menu_state=MENU_LIMIT;
|
||||
; menu_position=0;
|
||||
; break;
|
||||
; case MENU_MAIN_SUMMON:
|
||||
; menu_state=MENU_SUMMON;
|
||||
; menu_position=0;
|
||||
; break;
|
||||
; case MENU_MAIN_ESCAPE:
|
||||
; running=1;
|
||||
; done_attack();
|
||||
; break;
|
||||
; }
|
||||
; }
|
||||
; else if (menu_state==MENU_MAGIC) {
|
||||
; magic_attack(menu_position);
|
||||
; done_attack();
|
||||
; }
|
||||
; else if (menu_state==MENU_LIMIT) {
|
||||
; limit_break(menu_position);
|
||||
; done_attack();
|
||||
; }
|
||||
; else if (menu_state==MENU_SUMMON) {
|
||||
; summon(menu_position);
|
||||
; done_attack();
|
||||
; }
|
||||
; }
|
||||
|
||||
lda MENU_STATE
|
||||
cmp #MENU_MAIN
|
||||
beq keypress_main_action
|
||||
cmp #MENU_MAGIC
|
||||
beq keypress_magic_action
|
||||
cmp #MENU_LIMIT
|
||||
beq keypress_limit_action
|
||||
cmp #MENU_SUMMON
|
||||
beq keypress_summon_action
|
||||
|
||||
keypress_main_action:
|
||||
lda MENU_POSITION
|
||||
cmp #MENU_MAIN_ATTACK
|
||||
beq keypress_main_attack
|
||||
cmp #MENU_MAIN_SKIP
|
||||
beq keypress_main_skip
|
||||
cmp #MENU_MAIN_MAGIC
|
||||
beq keypress_main_magic
|
||||
cmp #MENU_MAIN_LIMIT
|
||||
beq keypress_main_limit
|
||||
cmp #MENU_MAIN_SUMMON
|
||||
beq keypress_main_summon
|
||||
cmp #MENU_MAIN_ESCAPE
|
||||
beq keypress_main_escape
|
||||
|
||||
keypress_main_attack:
|
||||
; attack and decrement HP
|
||||
jsr attack
|
||||
jsr done_attack
|
||||
rts
|
||||
|
||||
keypress_main_skip:
|
||||
jsr done_attack
|
||||
rts
|
||||
|
||||
keypress_main_magic:
|
||||
lda #MENU_MAGIC
|
||||
sta MENU_STATE
|
||||
lda #0
|
||||
sta MENU_POSITION
|
||||
rts
|
||||
|
||||
keypress_main_limit:
|
||||
lda #MENU_LIMIT
|
||||
sta MENU_STATE
|
||||
lda #0
|
||||
sta MENU_POSITION
|
||||
rts
|
||||
|
||||
keypress_main_summon:
|
||||
lda #MENU_SUMMON
|
||||
sta MENU_STATE
|
||||
lda #0
|
||||
sta MENU_POSITION
|
||||
rts
|
||||
|
||||
keypress_main_escape:
|
||||
lda #HERO_STATE_RUNNING
|
||||
ora HERO_STATE
|
||||
sta HERO_STATE
|
||||
|
||||
jsr done_attack
|
||||
rts
|
||||
|
||||
keypress_magic_action:
|
||||
jsr magic_attack
|
||||
jsr done_attack
|
||||
rts
|
||||
|
||||
keypress_limit_action:
|
||||
jsr limit_break
|
||||
jsr done_attack
|
||||
rts
|
||||
|
||||
keypress_summon_action:
|
||||
jsr summon
|
||||
jsr done_attack
|
||||
|
||||
rts
|
||||
|
||||
|
@ -87,6 +87,7 @@ WHICH_LOAD = $90 ; current level
|
||||
HERO_HP = $91 ; hero's hit points
|
||||
HERO_HP_MAX = $92 ; hero's max hit points
|
||||
HERO_MP = $93 ; hero's magic points
|
||||
HERO_LIMIT = $94 ; hero's limit break count
|
||||
|
||||
|
||||
;==================GAME STATE (not in save game)==============
|
||||
@ -110,15 +111,34 @@ ENEMY_TYPE = $B3 ; used in battle
|
||||
ENEMY_HP = $B4 ; enemy hitpoints
|
||||
ENEMY_X = $B5 ; enemy X position
|
||||
ENEMY_COUNT = $B6 ; enemy countdown to attack
|
||||
HERO_LIMIT = $B7 ; hero limit break count
|
||||
MENU_STATE = $B8 ; battle menu state
|
||||
MENU_STATE = $B7 ; battle menu state
|
||||
MENU_NONE = 0
|
||||
MENU_MAIN = 1
|
||||
MENU_MAGIC = 2
|
||||
MENU_SUMMON = 3
|
||||
MENU_LIMIT = 4
|
||||
MENU_POSITION = $B9
|
||||
LAST_KEY = $BA
|
||||
MENU_POSITION = $B8
|
||||
MENU_MAIN_ATTACK = 0
|
||||
MENU_MAIN_SKIP = 1
|
||||
MENU_MAIN_MAGIC = 2
|
||||
MENU_MAIN_ESCAPE = 3
|
||||
MENU_MAIN_SUMMON = 4
|
||||
MENU_MAIN_LIMIT = 5
|
||||
|
||||
MENU_SUMMON_METROCAT = 0
|
||||
MENU_SUMMON_VORTEX = 1
|
||||
|
||||
MENU_MAGIC_HEAL = 0
|
||||
MENU_MAGIC_FIRE = 1
|
||||
MENU_MAGIC_ICE = 2
|
||||
MENU_MAGIC_MALAISE = 3
|
||||
MENU_MAGIC_BOLT = 4
|
||||
|
||||
MENU_LIMIT_SLICE = 0
|
||||
MENU_LIMIT_ZAP = 1
|
||||
MENU_LIMIT_DROP = 2
|
||||
|
||||
LAST_KEY = $B9
|
||||
|
||||
COLOR1 = $E0
|
||||
COLOR2 = $E1
|
||||
|
Loading…
x
Reference in New Issue
Block a user