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ootw: c2: fix cart not going fully away
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26
ootw/TODO
26
ootw/TODO
@ -4,37 +4,18 @@ TODO Before release:
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l2 -- alien behavior
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room5: alien appears to left of door. Works on panel to
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unlock it, comes in and bothers friend after
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we call down.
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also I think if you wait long enough more aliens
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appear if you try to go left.
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general -- fix laser collision detection.
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add detection of shields
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add detection of friend
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properly handle when multiple collision objects
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on screen at once
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door explosions should be cropped
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when calculating room calcs, take Y position into account
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L1 -- fix slugs
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+ adjust slug attack range
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+ spawn new slugs in 2nd room
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L2 -- add doors
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L2 -- disable door/powerline by shooting wall
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L2 -- add aliens
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L2 -- add minimal friend AI
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L2 -- add way to leave L2 to L3
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-- on cart screen, cart is still there at edge of screen?
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+ Implement end scene
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L5 -- add ending scenes?
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Show some pictures
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@ -141,6 +122,8 @@ BEHAVIOR DIFFERENCES:
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+ Level/Checkpoint #4:
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* Implement guard (shooting, taunting)
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+ Level/Checkpoint #5
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* Allow falling into first pit
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KNOWN BUGS:
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===========
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@ -153,12 +136,7 @@ KNOWN BUGS:
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FUTURE WORK:
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============
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* L1 pool
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+ adjust tentacle to not go off edge of screen
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+ adjust x position of tentacle grab
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Level/Checkpoint #5:
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+ Allow falling into first pit
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@ -599,6 +599,11 @@ no_draw_alien:
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cmp #1
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bne c2_no_cart_action
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; 0 is never seen, 2 is all done
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lda CART_OUT
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cmp #1
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bne c2_no_cart_action
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c2_draw_cart:
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lda CART_X
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@ -684,7 +689,7 @@ c2_move_fg_objects:
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inc CART_X
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lda CART_X
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cmp #39
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cmp #40
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bne cart_not_out
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inc CART_OUT
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