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ootw: c2: can swing cage now
This commit is contained in:
parent
1d744de563
commit
9a3bea65e1
@ -37,6 +37,8 @@ ootw_cage:
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lda #0
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sta GAME_OVER
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sta CAGE_AMPLITUDE
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sta CAGE_OFFSET
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bit KEYRESET ; clear keypress
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@ -64,29 +66,73 @@ cage_loop:
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lda #0
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sta YPOS
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lda CAGE_AMPLITUDE
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cmp #2
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beq cage_amp_2
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cmp #1
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beq cage_amp_1
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cage_amp_0:
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lda #<cage_center_sprite
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sta INL
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lda #>cage_center_sprite
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sta INH
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jsr put_sprite_crop
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jmp done_drawing_cage
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cage_amp_1:
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lda CAGE_OFFSET
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and #$0e
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tay
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lda cage_amp1_sprites,Y
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sta INL
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lda cage_amp1_sprites+1,Y
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sta INH
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jsr put_sprite_crop
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jmp done_drawing_cage
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cage_amp_2:
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lda CAGE_OFFSET
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and #$0e
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tay
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lda cage_amp2_sprites,Y
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sta INL
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lda cage_amp2_sprites+1,Y
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sta INH
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jsr put_sprite_crop
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done_drawing_cage:
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;===============================
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; check keyboard
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lda KEYPRESS
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bpl cage_no_keypress
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bpl cage_continue
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inc CAGE_AMPLITUDE
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lda CAGE_AMPLITUDE
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cmp #3
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bne cage_continue
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;===========================
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; Done with cage, enter jail
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bit KEYRESET ; clear keyboard
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rts
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cage_no_keypress:
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cage_continue:
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bit KEYRESET ; clear keyboard
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;===============
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@ -103,7 +149,22 @@ cage_no_keypress:
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cage_frame_no_oflo:
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; pause?
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;================
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; move cage
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lda FRAMEL ; slow down a bit
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and #$7
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bne no_move_cage
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lda CAGE_AMPLITUDE
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beq no_move_cage
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inc CAGE_OFFSET
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no_move_cage:
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; check if done this level
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@ -142,9 +203,31 @@ done_cage:
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rts
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cage_amp1_sprites:
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.word cage_center_sprite
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.word cage_right1_sprite
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.word cage_right1_sprite
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.word cage_right1_sprite
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.word cage_center_sprite
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.word cage_left1_sprite
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.word cage_left1_sprite
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.word cage_left1_sprite
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cage_amp2_sprites:
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.word cage_center_sprite
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.word cage_right1_sprite
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.word cage_right2_sprite
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.word cage_right1_sprite
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.word cage_center_sprite
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.word cage_left1_sprite
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.word cage_left2_sprite
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.word cage_left1_sprite
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cage_center_sprite:
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.byte 11,12
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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@ -156,5 +239,60 @@ cage_center_sprite:
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.byte $AA,$AA,$55,$AA,$44,$55,$00,$50,$55,$AA,$AA
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.byte $AA,$AA,$55,$AA,$44,$55,$05,$00,$55,$AA,$AA
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.byte $AA,$AA,$85,$8A,$87,$85,$80,$80,$85,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
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cage_right1_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$A5,$5A,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$85,$8A,$8A,$8A,$AA
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.byte $AA,$AA,$AA,$58,$A8,$98,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$BB,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$55,$AB,$00,$55,$77,$77,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$00,$55,$07,$57,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$44,$55,$05,$50,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$44,$55,$00,$00,$55,$AA
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.byte $AA,$AA,$AA,$85,$87,$87,$85,$80,$80,$55,$AA
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cage_right2_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$A5,$5A,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$8A,$85,$A8,$5A,$AA
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.byte $AA,$AA,$AA,$AA,$58,$98,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$BB,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$00,$55,$77,$77,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$00,$55,$07,$57,$58,$5A
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.byte $AA,$AA,$AA,$AA,$AA,$55,$44,$55,$50,$00,$55
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.byte $AA,$AA,$AA,$AA,$AA,$55,$44,$55,$00,$80,$85
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.byte $AA,$AA,$AA,$AA,$AA,$85,$87,$A8,$A8,$AA,$AA
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cage_left1_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$5A,$A5,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$8A,$8A,$8A,$85,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$55,$AA,$B9,$55,$A8,$A8,$58,$AA,$AA,$AA
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.byte $AA,$55,$BA,$0B,$55,$AA,$AA,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$00,$55,$7A,$7A,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$40,$55,$77,$77,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$44,$55,$00,$00,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$74,$55,$00,$05,$55,$AA,$AA,$AA
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.byte $AA,$A8,$A8,$A8,$A8,$80,$80,$85,$AA,$AA,$AA
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cage_left2_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$5A,$A5,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$58,$A8,$85,$8A,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$55,$AA,$B9,$55,$A8,$58,$AA,$AA,$AA,$AA
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.byte $AA,$55,$BA,$0B,$55,$AA,$55,$AA,$AA,$AA,$AA
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.byte $AA,$55,$AA,$00,$55,$7A,$55,$AA,$AA,$AA,$AA
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.byte $5A,$A5,$4A,$40,$55,$77,$55,$AA,$AA,$AA,$AA
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.byte $55,$AA,$44,$55,$55,$55,$AA,$AA,$AA,$AA,$AA
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.byte $85,$8A,$74,$55,$00,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$A8,$A8,$80,$85,$AA,$AA,$AA,$AA,$AA
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@ -196,12 +196,15 @@ STATIC_LOOPER = $F8 ; INTRO
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LEVELEND_PROGRESS = $F8 ; C1
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SWING_PROGRESS = $F8 ; C1
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TENTACLE_PROGRESS = $F8 ; C1
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JAIL_POWER_ON = $F8 ; C2
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CAGE_OFFSET = $F8 ; C2 cage
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JAIL_POWER_ON = $F8 ; C2 jail
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ELEVATOR_COUNT = $F9 ; INTRO
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TENTACLE_GRAB = $F9 ; C1
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ELEVATOR_OFFSET = $F9 ; C2
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CAGE_AMPLITUDE = $F9 ; C2 cage
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ELEVATOR_OFFSET = $F9 ; C2 jail
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TEMP = $FA
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TEMPY = $FB
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