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hgr: oval: more optimization
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@ -1,5 +1,10 @@
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; Ovals
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; inner loop after lots of ops = 49 cycles (376320) = 2.6fps
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; optimized to 38 (256-entry sine table) = (291840) = 3.4fps
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; optimized to 37 (row_sum smc) = (284160) = 3.5fps
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; zero page
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GBASL = $26
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GBASH = $27
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@ -33,6 +38,76 @@ oval:
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jsr HGR2 ; set hi-res 140x192, page2, fullscreen
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;====================
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; create sinetable
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.if 0
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ldy #0
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sinetable_loop:
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tya ; 2
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and #$3f ; wrap sine at 63 entries ; 2
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tax ; 2
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cmp #$20 ; see if negative ; 2
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bcc sin_pos ; 2/3
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sin_neg:
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lda #0 ; 2
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sbc sinetable_base-32,X ; 4+
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jmp sin_done ; 3
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sin_pos:
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; carry already clear
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lda sinetable_base,X ; 4+
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sin_done:
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sta sinetable,Y
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iny
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bne sinetable_loop
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.endif
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ldy #0
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sinetable_loop:
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tya ; 2
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and #$3f ; wrap sine at 63 entries ; 2
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cmp #$20
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php
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and #$1f
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cmp #$10
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bcc sin_blah
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sin_right:
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sec
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eor #$FF
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adc #$20 ; 32-X
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sin_blah:
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tax
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lda sinetable_base,X ; 4+
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plp
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bcc sin_done
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sin_negate:
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clc
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eor #$ff
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adc #1
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sin_done:
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sta sinetable,Y
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iny
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bne sinetable_loop
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;============================
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; main loop
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;============================
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draw_oval:
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inc FRAME
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@ -50,91 +125,73 @@ create_yloop:
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ldy #39 ; XX
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lda FRAME
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sta SUM
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lda HGR_Y ; YY
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jsr calcsine_div2
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calcsine_div2:
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lsr ; 2
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tax
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clc
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lda sinetable,X
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adc FRAME
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sta row_sum_smc+1
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ldx HGR_Y ; YY
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sta ROW_SUM
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create_xloop:
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lda ROW_SUM
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sta SUM
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tya ; XX
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jsr calcsine
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;=====================
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; critical inner loop
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; every cycle here is 40x192 cycles
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;=====================
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lsr ; double colors
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and #$7 ; mask
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tax
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lda colorlookup,X
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sta SAVEY
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lda sinetable,Y ; 4+
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clc ; 2
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row_sum_smc:
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adc #$dd ; row base value ; 2
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tya
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ror
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bcc noshift
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ror SAVEY
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noshift:
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lda SAVEY
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; and #$7f
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sta (GBASL),Y
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lsr ; double colors ; 2
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and #$7 ; mask ; 2
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tax ; 2
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lda colorlookup,X ; lookup in table ; 5
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dey
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bpl create_xloop
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ror_nop_smc:
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ror ; $6A/$EA ; 2
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; and #$7f ; make all purple
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sta (GBASL),Y ; 6
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lda ror_nop_smc ; toggle ror/nop ; 4
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eor #$80 ; 2
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sta ror_nop_smc ; 4
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dey ; 2
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bpl create_xloop ; 2/3
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dec HGR_Y
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bne create_yloop
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; X and Y both $FF
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; we skip drawing line 0 as it makes it easier
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beq draw_oval
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;==============================
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; calcsine
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;==============================
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; looks up sine of value in A
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; accumulates it with SUM
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; returns result in A
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; Y preserved
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calcsine_div2:
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lsr ; 2
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calcsine:
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and #$3f ; wrap sine at 63 entries ; 2
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tax ; 2
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rol ; 2
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rol ; 2
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rol ; 2
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bcc sinadd ; 2/3
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sinsub:
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lda SUM ; 3
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; sec
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sbc sinetable-32,X ; 4+
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jmp sindone ; 3
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sinadd:
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lda SUM ; 3
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; clc
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adc sinetable,X ; 4+
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sindone:
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rts ; 6
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colorlookup:
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.byte $11,$55,$5d,$7f,$5d,$55,$11 ; use 00 from sinetable
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;.byte $00
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sinetable:
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sinetable_base:
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; this is actually (32*sin(x))
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.byte $00,$03,$06,$09,$0C,$0F,$11,$14
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.byte $16,$18,$1A,$1C,$1D,$1E,$1F,$1F
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.byte $20,$1F,$1F,$1E,$1D,$1C,$1A,$18
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.byte $16,$14,$11,$0F,$0C,$09,$06,$03
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.byte $20
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;,$1F,$1F,$1E,$1D,$1C,$1A,$18
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;.byte $16,$14,$11,$0F,$0C,$09,$06,$03
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; for bot
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jmp oval
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sinetable=$6000
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