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tfv: enable keyboard auto-repeat in SDL
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a3d5057560
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@ -377,6 +377,8 @@ int grsim_init(void) {
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return -1;
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return -1;
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}
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}
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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/* Init screen */
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/* Init screen */
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for(x=0x400;x<0x800;x++) ram[x]=0;
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for(x=0x400;x<0x800;x++) ram[x]=0;
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@ -407,6 +407,7 @@ static void show_map(void) {
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* * EXPERIENCE: 0 *
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* * EXPERIENCE: 0 *
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* * NEXT LEVEL: 16 *
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* * NEXT LEVEL: 16 *
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* * *
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* * *
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* * MONEY: $1 *
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* * TIME: 0:00 *
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* * TIME: 0:00 *
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******************************************
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******************************************
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Inc level at 4, so 64 levels
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Inc level at 4, so 64 levels
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@ -571,12 +572,15 @@ static int do_battle(void) {
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1 BEACH LANDING GR/\ASS FORREST
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1 BEACH LANDING GR/\ASS FORREST
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2 BEACH GRASS GR/\ASS FORREST
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2 BEACH GRASS COLLEGE FORREST
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3 BEACH BEACH COLLEGE BEACH
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3 BEACH BEACH BEACH BEACH
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*/
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*/
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/* Walk through bushes, beach water */
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/* Make landing a sprite? Stand behind things? */
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static int world_map(void) {
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static int world_map(void) {
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int ch;
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int ch;
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