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ds: add escape sequence
This commit is contained in:
parent
e1d18a9213
commit
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@ -37,7 +37,8 @@ demosplash.o: demosplash.s \
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graphics/sprites/alien.inc graphics/sprites/astronaut.inc \
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dya_space_demo.pt3 appleII_40_96.inc \
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book.s book_40_48d.inc \
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missing.s
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missing.s \
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escape.s
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ca65 -o demosplash.o demosplash.s -l demosplash.lst
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#####
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24
demosplash/asteroid.inc
Normal file
24
demosplash/asteroid.inc
Normal file
@ -0,0 +1,24 @@
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; all hard-coded 3x2
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asteroid_lookup:
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.word asteroid_p1,explode0_p1,explode1_p1,explode2_p1,void_p1
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asteroid_p1:
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.byte $50,$85,$80
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.byte $05,$88,$08
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explode0_p1:
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.byte $d0,$95,$d0
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.byte $0d,$59,$0d
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explode1_p1:
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.byte $0d,$90,$0d
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.byte $d0,$09,$d0
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explode2_p1:
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.byte $05,$80,$05
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.byte $50,$08,$50
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void_p1:
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.byte $00,$00,$00
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.byte $00,$00,$00
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@ -60,7 +60,7 @@ demosplash2019:
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; missing scene
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;===========================
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jsr missing_intro
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; jsr missing_intro
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;===========================
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; starbase scene
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@ -68,6 +68,12 @@ demosplash2019:
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; jsr starbase
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;===========================
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; escape scene
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;===========================
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jsr escape
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;===========================
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; book scene
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;===========================
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@ -113,6 +119,9 @@ wait_until_keypressed:
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; Starbase
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.include "starbase.s"
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; escape
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.include "escape.s"
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; book
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.include "book.s"
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38
demosplash/earth.inc
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38
demosplash/earth.inc
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@ -0,0 +1,38 @@
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earth_low: .byte $28 ; ysize=48
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.byte $A0,$FF,$00, $A0,$FF,$00, $A0,$FF,$00, $A0,$27,$00, $50, $00, $30
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.byte $08, $A3,$00, $15, $00,$00, $01, $A4,$11, $10
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.byte $18, $D5, $50, $05, $00, $01, $05
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.byte $18, $00, $8A, $08, $50,$50, $A7,$00, $70
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.byte $50, $58, $75, $27,$27, $75, $22, $A3,$00
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.byte $55, $50, $00, $15, $89, $81, $11
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.byte $51, $05, $51, $91, $01, $00, $55
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.byte $11, $40, $01, $05, $11, $00, $55
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.byte $05, $55, $50, $55, $A4,$00, $27, $07
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.byte $72,$72, $77, $07, $00, $20, $00,$00, $50
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.byte $15, $10, $00, $01, $11, $00, $51
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.byte $15, $05,$05, $11,$11, $05, $11, $08, $10
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.byte $55,$55, $08, $85, $55,$55, $05, $55, $50
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.byte $A4,$00, $07, $22, $72, $70, $22,$22, $A4,$00
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.byte $44, $11,$11, $00,$00, $11, $91, $11, $88
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.byte $15, $11, $19, $50, $15, $11,$11, $01
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.byte $80, $55, $08, $00, $A5,$55, $50, $55,$55, $05
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.byte $A1
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earth_high: .byte $28 ; ysize=48
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.byte $A0,$FF,$00, $A0,$FF,$00, $A0,$FF,$00, $A0,$26,$00, $50,$50, $70, $C5
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.byte $7A, $22,$22, $88, $48, $88, $55, $0E
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.byte $A4,$44, $45, $4A, $F5, $84, $88, $55
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.byte $54, $58, $4A, $88, $5A,$5A, $85, $80
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.byte $50, $80, $A5,$00, $D0, $F5, $FF, $8F
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.byte $F8,$F8, $8F, $88, $22,$22, $55, $88,$88, $85
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.byte $48, $5E, $54, $44, $8E, $58, $84
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.byte $EE, $54, $88,$88, $44, $95, $54, $88
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.byte $EE, $05, $A6,$88, $80,$80, $00, $88, $78
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.byte $8F,$8F, $8A, $78, $77, $87, $22,$22, $88
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.byte $48,$48, $58, $54, $44, $5A, $84, $48
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.byte $58, $D8, $44,$44, $88, $44, $5A, $45
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.byte $88,$88, $5A, $58, $88,$88, $58, $A6,$88, $78
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.byte $88, $85, $87, $58, $88, $A4,$22, $77
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.byte $44,$44, $88, $55, $44, $E4, $44, $5A
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.byte $48, $44, $4E, $80, $48, $D4,$D4, $84
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.byte $55, $88, $5A, $58, $A9,$88
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.byte $A1
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1420
demosplash/escape.s
Normal file
1420
demosplash/escape.s
Normal file
File diff suppressed because it is too large
Load Diff
75
demosplash/gr_putsprite_fast.s
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75
demosplash/gr_putsprite_fast.s
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@ -0,0 +1,75 @@
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;=============================================
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; put_sprite_fast
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;=============================================
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; Sprite to display in INH,INL
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; Assumes sprite size is 3x2
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; Location is SPRITE_XPOS,SPRITE_YPOS
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; Note, only works if SPRITE_YPOS is multiple of two
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; NO TRANSPARENCY
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; 13+ Y*(33+17+X*(18+13) + 5
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; 18 + Y*(50+31*X)
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; so if 3*2 = 304 cycles??
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put_sprite_fast:
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ldy #0 ; 2
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lda #2 ; ysize is 2 ; 2
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sta CV ; ysize is in CV ; 3
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lda SPRITE_YPOS ; make a copy of ypos ; 3
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sta TEMPY ; as we modify it ; 3
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;===========
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; 13
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put_sprite_loop_fast:
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sty TEMP ; save sprite pointer ; 3
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ldy TEMPY ; 3
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lda gr_offsets,Y ; lookup low-res memory address ; 4
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clc ; 2
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adc SPRITE_XPOS ; add in xpos ; 3
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sta OUTL ; store out low byte of addy ; 3
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lda gr_offsets+1,Y ; look up high byte ; 4
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adc DRAW_PAGE ; ; 3
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sta OUTH ; and store it out ; 3
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ldy TEMP ; restore sprite pointer ; 3
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; OUTH:OUTL now points at right place
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ldx #3 ; load xsize into x ; 2
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;===========
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; 33
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put_sprite_pixel_fast:
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lda (INL),Y ; get sprite colors ; 5
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iny ; increment sprite pointer ; 2
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sty TEMP ; save sprite pointer ; 3
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ldy #$0 ; 2
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sta (OUTL),Y ; and write it out ; 6
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;============
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; 18
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put_sprite_done_draw_fast:
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ldy TEMP ; restore sprite pointer ; 3
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inc OUTL ; increment output pointer ; 5
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dex ; decrement x counter ; 2
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bne put_sprite_pixel_fast ; if not done, keep looping ; 3
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;==============
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; 13
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; -1
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inc TEMPY ; each line has two y vars ; 5
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inc TEMPY ; 5
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dec CV ; decemenet total y count ; 5
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bne put_sprite_loop_fast ; loop if not done ; 3
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;==============
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; 17
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; -1
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rts ; return ; 6
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BIN
demosplash/random.data
Normal file
BIN
demosplash/random.data
Normal file
Binary file not shown.
4031
demosplash/sprites_screen.s
Normal file
4031
demosplash/sprites_screen.s
Normal file
File diff suppressed because it is too large
Load Diff
34
demosplash/sprites_table.s
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34
demosplash/sprites_table.s
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@ -0,0 +1,34 @@
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y_lookup_h:
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.byte >(smc032+1),>(smc033+1),>(smc034+1),>(smc035+1),>(smc036+1),>(smc037+1),>(smc038+1),>(smc039+1)
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.byte >(smc040+1),>(smc041+1),>(smc042+1),>(smc043+1),>(smc044+1),>(smc045+1),>(smc046+1),>(smc047+1)
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.byte >(smc048+1),>(smc049+1),>(smc050+1),>(smc051+1),>(smc052+1),>(smc053+1),>(smc054+1),>(smc055+1)
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.byte >(smc056+1),>(smc057+1),>(smc058+1),>(smc059+1),>(smc060+1),>(smc061+1),>(smc062+1),>(smc063+1)
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.byte >(smc064+1),>(smc065+1),>(smc066+1),>(smc067+1),>(smc068+1),>(smc069+1),>(smc070+1),>(smc071+1)
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.byte >(smc072+1),>(smc073+1),>(smc074+1),>(smc075+1),>(smc076+1),>(smc077+1),>(smc078+1),>(smc079+1)
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.byte >(smc080+1),>(smc081+1),>(smc082+1),>(smc083+1),>(smc084+1),>(smc085+1),>(smc086+1),>(smc087+1)
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.byte >(smc088+1),>(smc089+1),>(smc090+1),>(smc091+1),>(smc092+1),>(smc093+1),>(smc094+1),>(smc095+1)
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.byte >(smc096+1),>(smc097+1),>(smc098+1),>(smc099+1),>(smc100+1),>(smc101+1),>(smc102+1),>(smc103+1)
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.byte >(smc104+1),>(smc105+1),>(smc106+1),>(smc107+1),>(smc108+1),>(smc109+1),>(smc110+1),>(smc111+1)
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.byte >(smc112+1),>(smc113+1),>(smc114+1),>(smc115+1),>(smc116+1),>(smc117+1),>(smc118+1),>(smc119+1)
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.byte >(smc120+1),>(smc121+1),>(smc122+1),>(smc123+1),>(smc124+1),>(smc125+1),>(smc126+1),>(smc127+1)
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.byte >(smc128+1),>(smc129+1),>(smc130+1),>(smc131+1),>(smc132+1),>(smc133+1),>(smc134+1),>(smc135+1)
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.byte >(smc136+1),>(smc137+1),>(smc138+1),>(smc139+1),>(smc140+1),>(smc141+1),>(smc142+1),>(smc143+1)
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.byte >(smc144+1),>(smc145+1),>(smc146+1),>(smc147+1),>(smc148+1),>(smc149+1),>(smc150+1),>(smc151+1)
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.byte >(smc152+1),>(smc153+1),>(smc154+1),>(smc155+1),>(smc156+1),>(smc157+1),>(smc158+1),>(smc159+1)
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y_lookup_l:
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.byte <(smc032+1),<(smc033+1),<(smc034+1),<(smc035+1),<(smc036+1),<(smc037+1),<(smc038+1),<(smc039+1)
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.byte <(smc040+1),<(smc041+1),<(smc042+1),<(smc043+1),<(smc044+1),<(smc045+1),<(smc046+1),<(smc047+1)
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.byte <(smc048+1),<(smc049+1),<(smc050+1),<(smc051+1),<(smc052+1),<(smc053+1),<(smc054+1),<(smc055+1)
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.byte <(smc056+1),<(smc057+1),<(smc058+1),<(smc059+1),<(smc060+1),<(smc061+1),<(smc062+1),<(smc063+1)
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.byte <(smc064+1),<(smc065+1),<(smc066+1),<(smc067+1),<(smc068+1),<(smc069+1),<(smc070+1),<(smc071+1)
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.byte <(smc072+1),<(smc073+1),<(smc074+1),<(smc075+1),<(smc076+1),<(smc077+1),<(smc078+1),<(smc079+1)
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.byte <(smc080+1),<(smc081+1),<(smc082+1),<(smc083+1),<(smc084+1),<(smc085+1),<(smc086+1),<(smc087+1)
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.byte <(smc088+1),<(smc089+1),<(smc090+1),<(smc091+1),<(smc092+1),<(smc093+1),<(smc094+1),<(smc095+1)
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.byte <(smc096+1),<(smc097+1),<(smc098+1),<(smc099+1),<(smc100+1),<(smc101+1),<(smc102+1),<(smc103+1)
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.byte <(smc104+1),<(smc105+1),<(smc106+1),<(smc107+1),<(smc108+1),<(smc109+1),<(smc110+1),<(smc111+1)
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.byte <(smc112+1),<(smc113+1),<(smc114+1),<(smc115+1),<(smc116+1),<(smc117+1),<(smc118+1),<(smc119+1)
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.byte <(smc120+1),<(smc121+1),<(smc122+1),<(smc123+1),<(smc124+1),<(smc125+1),<(smc126+1),<(smc127+1)
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.byte <(smc128+1),<(smc129+1),<(smc130+1),<(smc131+1),<(smc132+1),<(smc133+1),<(smc134+1),<(smc135+1)
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.byte <(smc136+1),<(smc137+1),<(smc138+1),<(smc139+1),<(smc140+1),<(smc141+1),<(smc142+1),<(smc143+1)
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.byte <(smc144+1),<(smc145+1),<(smc146+1),<(smc147+1),<(smc148+1),<(smc149+1),<(smc150+1),<(smc151+1)
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.byte <(smc152+1),<(smc153+1),<(smc154+1),<(smc155+1),<(smc156+1),<(smc157+1),<(smc158+1),<(smc159+1)
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59
demosplash/text_print.s
Normal file
59
demosplash/text_print.s
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@ -0,0 +1,59 @@
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;================================
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; move_and_print
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;================================
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; get X,Y from OUTL/OUTH
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; then print following string to that address
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; stop at NUL
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; convert to APPLE ASCII (or with 0x80)
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; leave OUTL/OUTH pointing to next string
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move_and_print:
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ldy #0
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lda (OUTL),Y
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sta CH
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iny
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lda (OUTL),Y
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asl
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tay
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lda gr_offsets,Y ; lookup low-res memory address
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clc
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adc CH ; add in xpos
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sta BASL ; store out low byte of addy
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lda gr_offsets+1,Y ; look up high byte
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adc DRAW_PAGE ;
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sta BASH ; and store it out
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; BASH:BASL now points at right place
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clc
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lda OUTL
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adc #2
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sta OUTL
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lda OUTH
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adc #0
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sta OUTH
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;================================
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; print_string
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;================================
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print_string:
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ldy #0
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print_string_loop:
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lda (OUTL),Y
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beq done_print_string
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ora #$80
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sta (BASL),Y
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iny
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bne print_string_loop
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done_print_string:
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iny
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clc
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tya
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adc OUTL
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sta OUTL
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lda OUTH
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adc #0
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sta OUTH
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rts
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@ -31,16 +31,31 @@ COLOR = $30
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SEEDL = $4e
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SEEDH = $4f
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XMAX = $50
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; BEAST_X = $51 ; L1
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; BEAST_Y = $52 ; L1
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; BEAST_GAIT = $53 ; L1
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; BEAST_COUNT = $54 ; L1
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; BEAST_STATE = $55
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; B_STANDING = $00
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; B_RUNNING = $01
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; B_FALLING = $02
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; B_DEAD = $03
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; BEAST_DIRECTION = $56 ; L1
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; escape
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FRAME = $51
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ASTEROID_SPEED = $52
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ASTEROID_X = $53
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ASTEROID_Y = $54
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RANDOM_PTR = $55
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GREEN0 = $56
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GREEN1 = $57
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GREEN2 = $58
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GREEN3 = $59
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GREEN4 = $5A
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FIRE_Y = $5B
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SPRITE_XPOS = $5C
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SPRITE_YPOS = $5D
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BLAST1 = $5E
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BLAST2 = $5F
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FIRE = $6A
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ASTEROID_EXPLODE = $6B
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ASTEROID_SUBX = $6C
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FIRE_X = $6D
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LEVEL_DONE = $6E
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YADD = $6F
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ZERO = $B0
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