mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 02:31:00 +00:00
tfv: add more world map drawing
This commit is contained in:
parent
933aad6e90
commit
a5e9bb4982
26
tfv/Makefile
26
tfv/Makefile
@ -28,7 +28,7 @@ duet.o: duet.s
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backgrounds.inc: $(PNG2RLE) \
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tfv_backgrounds.inc: $(PNG2RLE) \
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title.png map.png \
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landing.png harfco.png \
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belair.png \
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@ -36,18 +36,18 @@ backgrounds.inc: $(PNG2RLE) \
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collegep.png \
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umcp.png \
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dining.png metro.png talbot.png
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$(PNG2RLE) asm title.png title_rle > backgrounds.inc
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$(PNG2RLE) asm map.png map_rle >> backgrounds.inc
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$(PNG2RLE) asm landing.png landing_rle >> backgrounds.inc
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$(PNG2RLE) asm harfco.png harfco_rle >> backgrounds.inc
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$(PNG2RLE) asm belair.png belair_rle >> backgrounds.inc
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$(PNG2RLE) asm math_office.png math_office_rle >> backgrounds.inc
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$(PNG2RLE) asm video_hr.png video_hr_rle >> backgrounds.inc
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$(PNG2RLE) asm collegep.png collegep_rle >> backgrounds.inc
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$(PNG2RLE) asm umcp.png umcp_rle >> backgrounds.inc
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$(PNG2RLE) asm dining.png dining_rle >> backgrounds.inc
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$(PNG2RLE) asm metro.png metro_rle >> backgrounds.inc
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$(PNG2RLE) asm talbot.png talbot_rle >> backgrounds.inc
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$(PNG2RLE) asm title.png title_rle > tfv_backgrounds.inc
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$(PNG2RLE) asm map.png map_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm landing.png landing_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm harfco.png harfco_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm belair.png belair_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm math_office.png math_office_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm video_hr.png video_hr_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm collegep.png collegep_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm umcp.png umcp_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm dining.png dining_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm metro.png metro_rle >> tfv_backgrounds.inc
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$(PNG2RLE) asm talbot.png talbot_rle >> tfv_backgrounds.inc
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###
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@ -107,15 +107,16 @@ harfco_rle: .byte $28,$28
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.byte $05,$00, $1D,$AA, $01,$77, $09,$00, $01,$F0, $01,$00, $1B,$AA
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.byte $01,$77, $03,$00, $01,$F0, $03,$00, $01,$F0, $17,$00, $01,$F0
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.byte $15,$00, $01,$0F, $19,$00, $01,$F0, $16,$00, $01,$0F, $17,$00
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.byte $28,$22, $27,$77, $01,$22, $27,$77, $01,$22, $27,$77, $01,$22
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.byte $11,$77, $01,$07, $01,$77, $05,$07, $01,$77, $01,$00, $01,$77
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.byte $01,$07, $0B,$77, $01,$22, $0C,$77, $01,$57, $01,$00, $01,$57
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.byte $01,$00, $01,$57, $01,$00, $01,$57, $05,$00, $01,$57, $01,$00
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.byte $01,$57, $01,$00, $01,$57, $0A,$77, $01,$22, $0B,$77, $01,$75
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.byte $01,$55, $01,$50, $03,$55, $01,$50, $09,$55, $01,$50, $01,$55
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.byte $01,$75, $09,$77, $01,$22, $27,$77, $01,$22, $27,$77, $01,$22
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.byte $27,$77, $01,$22, $27,$77, $01,$22, $27,$77, $01,$22, $27,$77
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.byte $01,$22, $27,$77, $01,$22, $27,$77, $01,$22
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.byte $28,$22, $1D,$77, $01,$72, $0A,$22, $1F,$77, $01,$72, $08,$22
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.byte $21,$77, $01,$72, $06,$22, $11,$77, $01,$07, $01,$77, $05,$07
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.byte $01,$77, $01,$00, $01,$77, $01,$07, $07,$77, $05,$22, $0C,$77
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.byte $01,$57, $01,$00, $01,$57, $01,$00, $01,$57, $01,$00, $01,$57
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.byte $05,$00, $01,$57, $01,$00, $01,$57, $01,$00, $01,$57, $07,$77
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.byte $04,$22, $0B,$77, $01,$75, $01,$55, $01,$50, $03,$55, $01,$50
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.byte $09,$55, $01,$50, $01,$55, $01,$75, $07,$77, $03,$22, $25,$77
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.byte $03,$22, $24,$77, $01,$27, $03,$22, $24,$77, $04,$22, $22,$77
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.byte $01,$27, $05,$22, $21,$77, $01,$27, $06,$22, $20,$77, $01,$27
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.byte $07,$22, $1F,$77, $01,$27, $08,$22, $1E,$77, $01,$27, $09,$22
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.byte $FF,$FF
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belair_rle: .byte $28,$28
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.byte $0A,$00, $01,$05, $01,$57, $01,$75, $01,$57, $01,$75, $01,$57
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@ -253,16 +254,18 @@ umcp_rle: .byte $28,$28
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.byte $07,$46, $1C,$66, $01,$44, $03,$66, $09,$D4, $12,$66, $01,$16
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.byte $01,$66, $01,$F6, $01,$66, $01,$16, $03,$66, $03,$44, $02,$66
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.byte $01,$DD, $01,$5D, $02,$DD, $01,$5D, $02,$DD, $01,$5D, $01,$DD
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.byte $0D,$66, $02,$D6, $03,$66, $01,$51, $01,$56, $01,$5F, $01,$56
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.byte $01,$51, $02,$66, $02,$64, $01,$84, $02,$64, $01,$66, $01,$DD
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.byte $01,$D5, $01,$DD, $01,$4D, $01,$44, $01,$4D, $01,$DD, $01,$D5
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.byte $01,$DD, $0B,$66, $02,$6D, $02,$1D, $01,$CC, $01,$5C, $07,$55
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.byte $01,$5C, $02,$CC, $01,$88, $03,$CC, $01,$DD, $01,$5D, $02,$DD
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.byte $01,$8D, $02,$DD, $01,$5D, $01,$DD, $06,$CC, $01,$C0, $01,$08
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.byte $01,$58, $01,$50, $01,$0C, $02,$CC, $02,$11, $01,$CC, $01,$1F
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.byte $01,$FF, $05,$1F, $01,$FF, $01,$1F, $02,$CC, $01,$88, $03,$CC
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.byte $01,$DD, $01,$D5, $02,$DD, $01,$88, $02,$DD, $01,$D5, $01,$DD
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.byte $07,$CC, $01,$C0, $01,$08, $01,$58, $01,$50, $01,$05, $01,$55
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.byte $02,$66, $02,$86, $01,$46, $08,$66, $02,$D6, $03,$66, $01,$51
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.byte $01,$56, $01,$5F, $01,$56, $01,$51, $02,$66, $02,$64, $01,$84
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.byte $02,$64, $01,$66, $01,$DD, $01,$D5, $01,$DD, $01,$4D, $01,$44
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.byte $01,$4D, $01,$DD, $01,$D5, $01,$DD, $01,$66, $01,$86, $01,$88
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.byte $01,$84, $02,$44, $05,$66, $02,$6D, $02,$1D, $01,$CC, $01,$5C
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.byte $07,$55, $01,$5C, $02,$CC, $01,$88, $03,$CC, $01,$DD, $01,$5D
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.byte $02,$DD, $01,$8D, $02,$DD, $01,$5D, $01,$DD, $01,$CC, $01,$C8
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.byte $01,$88, $03,$44, $01,$C0, $01,$08, $01,$58, $01,$50, $01,$0C
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.byte $02,$CC, $02,$11, $01,$CC, $01,$1F, $01,$FF, $05,$1F, $01,$FF
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.byte $01,$1F, $02,$CC, $01,$88, $03,$CC, $01,$DD, $01,$D5, $02,$DD
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.byte $01,$88, $02,$DD, $01,$D5, $01,$DD, $02,$CC, $02,$C8, $01,$C4
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.byte $02,$CC, $01,$C0, $01,$08, $01,$58, $01,$50, $01,$05, $01,$55
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.byte $01,$11, $01,$10, $01,$CC, $01,$11, $01,$FF, $01,$10, $01,$11
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.byte $01,$10, $01,$11, $01,$10, $01,$FF, $01,$11, $17,$CC, $01,$00
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.byte $01,$08, $01,$58, $01,$50, $01,$05, $01,$51, $01,$11, $01,$CC
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@ -271,16 +274,14 @@ umcp_rle: .byte $28,$28
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.byte $01,$51, $01,$CC, $01,$11, $01,$7F, $02,$71, $01,$78, $02,$71
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.byte $01,$7F, $01,$11, $19,$CC, $01,$00, $02,$88, $01,$00, $01,$05
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.byte $01,$CC, $09,$C7, $09,$CC, $03,$5C, $0D,$CC, $01,$C0, $01,$05
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.byte $02,$85, $01,$00, $01,$CC, $01,$88, $01,$48, $01,$44, $01,$4C
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.byte $0C,$CC, $01,$5C, $01,$E5, $03,$EE, $01,$E5, $01,$5C, $0C,$CC
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.byte $01,$00, $02,$58, $01,$50, $02,$88, $01,$48, $02,$44, $0B,$CC
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.byte $01,$4C, $01,$FF, $02,$75, $04,$55, $01,$4C, $02,$CC, $01,$DC
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.byte $03,$CC, $01,$3C, $04,$CC, $01,$C0, $01,$00, $02,$88, $01,$CC
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.byte $01,$88, $01,$84, $01,$44, $01,$C4, $0C,$CC, $01,$C4, $02,$47
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.byte $03,$45, $01,$C4, $02,$CC, $01,$CD, $01,$D9, $01,$CD, $01,$CC
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.byte $01,$C3, $01,$3D, $01,$C3, $04,$CC, $01,$00, $01,$05, $01,$85
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.byte $1B,$CC, $01,$C4, $03,$CC, $01,$C4, $06,$CC, $01,$00, $01,$08
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.byte $26,$CC, $01,$C0, $01,$00
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.byte $02,$85, $01,$00, $11,$CC, $01,$5C, $01,$E5, $03,$EE, $01,$E5
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.byte $01,$5C, $0C,$CC, $01,$00, $02,$58, $01,$50, $11,$CC, $01,$FF
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.byte $02,$75, $04,$55, $0C,$CC, $01,$C0, $01,$00, $02,$88, $10,$CC
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.byte $02,$44, $02,$47, $03,$45, $02,$44, $0C,$CC, $01,$00, $01,$05
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.byte $01,$85, $10,$CC, $01,$44, $01,$D4, $01,$9D, $01,$D4, $01,$44
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.byte $01,$34, $01,$D3, $01,$34, $01,$44, $0D,$CC, $01,$00, $01,$08
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.byte $0F,$CC, $03,$44, $01,$CD, $03,$44, $01,$C3, $03,$44, $0C,$CC
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.byte $01,$C0, $01,$00
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.byte $FF,$FF
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dining_rle: .byte $28,$28
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.byte $01,$88, $03,$98, $02,$88, $01,$98, $02,$88, $02,$98, $02,$88
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@ -525,9 +525,6 @@ hlin_setup:
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sta GBASH
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rts
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;================================
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; hlin_double:
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;================================
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@ -556,17 +553,77 @@ hlin_double:
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hlin_double_continue:
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hlin_loop:
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hlin_double_loop:
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ldy #0
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lda COLOR
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_loop
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return:
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bne hlin_double_loop
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rts
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;================================
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; hlin_single:
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;================================
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; HLIN Y, V2 AT A
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; Y, X, A trashed
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hlin_single:
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jsr hlin_setup
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sec
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lda V2
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sbc TEMPY
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tax
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; fallthrough
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;=================================
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; hlin_single_continue: width
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;=================================
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; width in X
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hlin_single_continue:
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hlin_single_top:
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lda COLOR
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and #$f0
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sta COLOR
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hlin_single_top_loop:
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ldy #0
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lda (GBASL),Y
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and #$0f
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ora COLOR
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_single_top_loop
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rts
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hlin_single_bottom:
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lda COLOR
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and #$0f
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sta COLOR
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hlin_single_bottom_loop:
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ldy #0
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lda (GBASL),Y
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and #$f0
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_single_bottom_loop
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rts
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;=============================
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; clear_top
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;=============================
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@ -9,6 +9,7 @@ TFV_Y EQU $82
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NEWX EQU $83
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NEWY EQU $84
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MAP_X EQU $85
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GROUND_COLOR EQU $86
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; In Town
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@ -431,9 +432,160 @@ map_sky: ; draw line across screen
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cmp #10
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bne map_sky
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map_grassland:
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;=================
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; Set Ground Color
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;=================
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lda #COLOR_BOTH_LIGHTGREEN ; LIGHTGREEN color
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ldx #COLOR_BOTH_LIGHTGREEN ; grass color
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lda MAP_X
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cmp #4
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bpl not_artic
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ldx #COLOR_BOTH_WHITE ; snow color
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not_artic:
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cmp #13
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bne not_desert
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ldx #COLOR_BOTH_ORANGE
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not_desert:
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stx GROUND_COLOR
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;=============================
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; sloped left beach
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;=============================
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lda #3
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and MAP_X
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bne not_sloped_left
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lda #10
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sloped_left_loop:
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pha
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eor #$ff ; temp=4+(40-i)/8;
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sec
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adc #40
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lsr
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lsr
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lsr
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sec
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adc #3
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sta TEMP
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sta V2
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pla
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pha
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ldx #COLOR_BOTH_DARKBLUE
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stx COLOR
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ldy #0
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jsr hlin_double
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ldx #COLOR_BOTH_LIGHTBLUE
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stx COLOR
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ldx #2
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jsr hlin_double_continue
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ldx #COLOR_BOTH_YELLOW
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stx COLOR
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ldx #2
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jsr hlin_double_continue
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ldx GROUND_COLOR
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stx COLOR
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lda TEMP
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eor #$ff
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sec
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adc #36
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tax
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jsr hlin_double_continue
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pla
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clc
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adc #2
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cmp #40
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bne sloped_left_loop
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beq done_base
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not_sloped_left:
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;=============================
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; sloped right beach
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;=============================
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lda #3
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and MAP_X
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cmp #3
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bne not_sloped_right
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lda #10
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sloped_right_loop:
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pha
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lsr ; temp=24+(A/4)
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lsr ; A/4
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clc
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adc #24
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sta TEMP
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sta V2
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pla
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pha
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ldx GROUND_COLOR
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stx COLOR
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ldy #0
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jsr hlin_double
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ldx #COLOR_BOTH_YELLOW
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stx COLOR
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ldx #2
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jsr hlin_double_continue
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ldx #COLOR_BOTH_LIGHTBLUE
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stx COLOR
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ldx #2
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jsr hlin_double_continue
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ldx #COLOR_BOTH_DARKBLUE
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stx COLOR
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lda TEMP
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eor #$ff
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sec
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adc #36
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tax
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jsr hlin_double_continue
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; color_equals(ground_color);
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; hlin(PAGE2,0,temp,i);
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; color_equals(COLOR_YELLOW);
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; hlin_continue(2);
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; color_equals(COLOR_LIGHTBLUE);
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; hlin_continue(2);
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; color_equals(COLOR_DARKBLUE);
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; hlin_continue(36-temp);
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pla
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clc
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adc #$2
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cmp #40
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bne sloped_right_loop
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beq done_base
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;==============================
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; grassland
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;==============================
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not_sloped_right:
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lda GROUND_COLOR
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sta COLOR
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lda #10
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@ -450,6 +602,83 @@ grassland_loop: ; draw line across screen
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cmp #40
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bne grassland_loop
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done_base:
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;==============================
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; Draw North Shore
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;==============================
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draw_north_shore:
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lda MAP_X
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cmp #4
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bpl draw_south_shore
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ldx #COLOR_BOTH_DARKBLUE
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stx COLOR
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lda #40
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sta V2
|
||||
ldy #0
|
||||
lda #10
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
|
||||
;==============================
|
||||
; Draw South Shore
|
||||
;==============================
|
||||
draw_south_shore:
|
||||
lda MAP_X
|
||||
cmp #12
|
||||
bmi draw_mountains
|
||||
|
||||
;===============================
|
||||
; Draw Mountains
|
||||
;===============================
|
||||
draw_mountains:
|
||||
lda MAP_X
|
||||
and #3
|
||||
cmp #2
|
||||
bne done_drawing
|
||||
|
||||
lda #0
|
||||
mountain_loop:
|
||||
pha
|
||||
|
||||
lda #>mountain
|
||||
sta INH
|
||||
lda #<mountain
|
||||
sta INL
|
||||
|
||||
pla
|
||||
pha
|
||||
|
||||
and #1
|
||||
sta XPOS
|
||||
asl
|
||||
asl
|
||||
clc
|
||||
adc #10
|
||||
adc XPOS
|
||||
sta XPOS
|
||||
|
||||
pla
|
||||
pha
|
||||
asl
|
||||
asl
|
||||
asl
|
||||
clc
|
||||
adc #2
|
||||
sta YPOS
|
||||
|
||||
jsr put_sprite
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #1
|
||||
cmp #4
|
||||
bne mountain_loop
|
||||
|
||||
done_drawing:
|
||||
pla ; restore the draw page
|
||||
sta DRAW_PAGE
|
||||
|
||||
|
@ -111,4 +111,8 @@ COLOR_WHITE EQU 15
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
COLOR_BOTH_LIGHTBLUE EQU $77
|
||||
COLOR_BOTH_ORANGE EQU $99
|
||||
COLOR_BOTH_LIGHTGREEN EQU $CC
|
||||
COLOR_BOTH_YELLOW EQU $DD
|
||||
COLOR_BOTH_WHITE EQU $FF
|
||||
|
Loading…
Reference in New Issue
Block a user