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tfv: add sprites
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parent
04ad8e1193
commit
a7d707da9c
@ -54,7 +54,10 @@ backgrounds.inc: $(PNG2RLE) \
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TFV: tfv.o
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ld65 -o TFV tfv.o -C ./apple2_1000.inc
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tfv.o: tfv.s tfv_flying.s tfv_opener.s tfv_title.s tfv_textentry.s tfv_utils.s tfv_backgrounds.inc tfv_zp.inc
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tfv.o: tfv.s \
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tfv_flying.s tfv_opener.s tfv_title.s \
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tfv_textentry.s tfv_utils.s \
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tfv_backgrounds.inc tfv_sprites.inc tfv_zp.inc
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ca65 -o tfv.o tfv.s -l tfv.lst
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@ -104,11 +104,5 @@ gr_offsets:
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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tb1_sprite:
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.byte $8,$4
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.byte $55,$50,$00,$00,$00,$00,$00,$00
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.byte $55,$55,$55,$00,$00,$00,$00,$00
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.byte $ff,$1f,$4f,$2f,$ff,$22,$20,$00
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.byte $5f,$5f,$5f,$5f,$ff,$f2,$f2,$f2
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.include "tfv_sprites.inc"
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.include "tfv_backgrounds.inc"
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209
tfv/tfv_sprites.inc
Normal file
209
tfv/tfv_sprites.inc
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@ -0,0 +1,209 @@
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; Hand generated as I'm too lazy to automate this
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tb1_sprite:
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.byte $8,$4
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.byte $55,$50,$00,$00,$00,$00,$00,$00
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.byte $55,$55,$55,$00,$00,$00,$00,$00
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.byte $ff,$1f,$4f,$2f,$ff,$22,$20,$00
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.byte $5f,$5f,$5f,$5f,$ff,$f2,$f2,$f2
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;===============
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; TFV Sprites
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;===============
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tfv_stand_right:
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.byte $4,$6
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.byte $00,$DD,$BD,$00
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.byte $00,$DD,$DB,$0B
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.byte $00,$22,$00,$00
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.byte $00,$22,$02,$0B
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.byte $00,$22,$00,$00
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.byte $00,$82,$80,$00
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tfv_walk_right:
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.byte $4,$6
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.byte $00,$DD,$BD,$00
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.byte $00,$DD,$DB,$0B
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.byte $00,$22,$00,$00
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.byte $00,$22,$02,$B0
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.byte $22,$02,$20,$00
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.byte $82,$00,$82,$00
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tfv_stand_left:
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.byte $4,$6
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.byte $00,$BD,$DD,$00
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.byte $0B,$DB,$DD,$00
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.byte $00,$00,$22,$00
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.byte $0B,$02,$22,$00
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.byte $00,$00,$22,$00
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.byte $00,$80,$82,$00
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tfv_walk_left:
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.byte $4,$6
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.byte $00,$BD,$DD,$00
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.byte $0B,$DB,$DD,$00
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.byte $00,$00,$22,$00
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.byte $B0,$02,$22,$00
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.byte $00,$20,$02,$22
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.byte $00,$82,$00,$82
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tfv_led_sword:
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.byte $5,$3
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.byte $10,$00,$10,$00,$00
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.byte $10,$01,$10,$10,$10
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.byte $00,$00,$11,$01,$10
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;================
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; Bird Sprites
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;================
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;================
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; Ship Sprites
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;================
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splash_forward:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$ee,$00
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.byte $ee,$00,$00,$00,$00,$00,$ee
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splash_right:
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.byte $7,$2
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.byte $00,$00,$00,$00,$00,$ee,$00
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.byte $00,$00,$00,$00,$00,$00,$ee
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splash_left:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$00,$00
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.byte $ee,$00,$00,$00,$00,$00,$00
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shadow_forward:
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.byte $3,$2
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.byte $00,$aa,$00
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.byte $a0,$aa,$a0
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shadow_right:
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.byte $3,$2
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.byte $a0,$00,$aa
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.byte $00,$0a,$a0
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shadow_left:
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.byte $3,$2
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.byte $aa,$00,$a0
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.byte $a0,$0a,$00
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ship_forward:
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.byte $9,$5
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.byte $00,$00,$00,$00,$ff,$00,$00,$00,$00
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.byte $00,$00,$00,$66,$ff,$66,$00,$00,$00
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.byte $00,$00,$70,$2f,$12,$2f,$70,$00,$00
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.byte $f0,$f7,$f7,$f2,$d9,$f2,$f7,$f7,$f0
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.byte $00,$00,$00,$00,$0d,$00,$00,$00,$00
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ship_right:
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.byte $9,$5
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.byte $00,$00,$00,$00,$00,$60,$60,$f0,$00
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.byte $00,$f0,$70,$70,$f6,$f6,$6f,$66,$00
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.byte $00,$07,$ff,$2f,$12,$27,$f6,$00,$00
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.byte $00,$00,$00,$dd,$d9,$f2,$77,$00,$00
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.byte $00,$00,$00,$00,$00,$0f,$ff,$70,$00
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ship_left:
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.byte $9,$5
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.byte $00,$f0,$60,$60,$00,$00,$00,$00,$00
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.byte $00,$66,$6f,$f6,$f6,$70,$70,$f0,$00
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.byte $00,$00,$f6,$27,$12,$2f,$ff,$07,$00
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.byte $00,$00,$77,$f2,$d9,$dd,$00,$00,$00
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.byte $00,$70,$ff,$0f,$00,$00,$00,$00,$00
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;=========
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; Enemies
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;==========
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killer_crab:
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.byte $9,$6
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.byte $99,$00,$99,$00,$00,$00,$99,$00,$99
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.byte $06,$60,$06,$00,$00,$00,$06,$60,$06
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.byte $00,$06,$40,$49,$44,$49,$40,$06,$00
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.byte $06,$04,$44,$44,$44,$44,$44,$04,$06
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.byte $00,$60,$04,$64,$04,$64,$04,$60,$00
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.byte $44,$00,$40,$04,$00,$04,$40,$00,$44
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; Procrastinon
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;=======================
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; Background Features
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;=======================
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; Palm Tree
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palm_tree:
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.byte $08,$07
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.byte $00,$00,$00,$00,$00,$40,$04,$40
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.byte $00,$40,$04,$44,$84,$40,$00,$00
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.byte $04,$00,$40,$05,$88,$00,$04,$40
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.byte $00,$44,$00,$00,$08,$80,$00,$00
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.byte $00,$00,$00,$00,$00,$88,$00,$00
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.byte $00,$00,$00,$00,$80,$08,$00,$00
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.byte $00,$00,$00,$00,$88,$00,$00,$00
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; Pine Tree
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pine_tree:
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.byte $07,$06
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.byte $00,$00,$00,$44,$00,$00,$00
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.byte $00,$00,$00,$44,$00,$00,$00
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.byte $00,$00,$44,$44,$44,$00,$00
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.byte $00,$04,$44,$44,$44,$04,$00
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.byte $04,$04,$04,$84,$04,$04,$04
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.byte $00,$00,$00,$88,$00,$00,$00
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; Snowy Tree
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snowy_tree:
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.byte $07,$06
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.byte $00,$00,$00,$77,$00,$00,$00
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.byte $00,$00,$00,$77,$00,$00,$00
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.byte $00,$00,$77,$44,$44,$00,$00
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.byte $00,$07,$44,$44,$44,$04,$00
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.byte $07,$04,$04,$84,$04,$04,$04
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.byte $00,$00,$00,$88,$00,$00,$00
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; Cactus
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cactus:
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.byte $05,$06
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.byte $00,$00,$44,$00,$00
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.byte $44,$00,$44,$00,$40
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.byte $44,$00,$44,$00,$44
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.byte $04,$04,$44,$04,$04
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.byte $00,$00,$44,$00,$00
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.byte $00,$00,$44,$00,$00
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; Mountain
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mountain:
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.byte $0d,$07
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.byte $00,$00,$00,$00,$00,$70,$f7,$70,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$77,$ff,$ff,$77,$00,$00,$00,$00,$00
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.byte $00,$00,$00,$90,$8D,$88,$48,$58,$85,$50,$00,$00,$00
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.byte $00,$00,$D0,$9D,$88,$88,$88,$48,$88,$55,$50,$00,$00
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.byte $00,$D0,$89,$88,$88,$89,$88,$88,$88,$88,$85,$75,$00
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.byte $D0,$89,$98,$88,$98,$88,$84,$88,$88,$88,$85,$88,$55
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.byte $00,$00,$08,$08,$08,$08,$08,$88,$88,$88,$08,$00,$00
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;Lightning, @25,4 */
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lightning:
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.byte $06,$05
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.byte $00,$00,$dd,$00,$00,$00
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.byte $00,$00,$00,$dd,$00,$00
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.byte $00,$00,$dd,$00,$dd,$00
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.byte $00,$dd,$00,$00,$dd,$00
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.byte $dd,$00,$00,$0d,$00,$dd
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