spiral: yet again, extra comments

This commit is contained in:
Vince Weaver 2024-04-26 11:09:20 -04:00
parent 17bbdfd4db
commit a911154cfd
1 changed files with 27 additions and 6 deletions

View File

@ -31,6 +31,8 @@ XDRAW0 = $F65D
spiraling_shape:
jsr HGR2 ; Set Hi-resolution (280x192) mode
; and clear screen to black0
; (purple/green fringes)
; HGR2 means use PAGE2 ($4000)
; and no text at bottom
@ -60,20 +62,22 @@ tiny_loop:
inc HGR_ROTATION ; rotate the line, also make it larger
lda #1 ; HGR_ROTATION is HERE ($FE)
lda #1 ; HGR_ROTATION is HERE (zero page $FE)
; we also use it for scale
and #$7f ; cut off before it gets too awful
and #$7f ; cut off before it gets too awful (big)
sta HGR_SCALE ; and save as SCALE size
jsr XDRAW0 ; similary to BASIC XDRAW 1 AT X,Y
jsr XDRAW0 ; similar to BASIC's XDRAW 1 AT X,Y
; XDRAW does an exclusive-or shape table
; draw, so it draws the spiral first, then
; draw (essentially in-ROM scaled vector
; drawing)
; XOR so it draws the spiral first, then
; undraws it on the second pass
; XDRAW0 entry point expects
; shape poitner in X/Y
; shape pointer in X/Y
; and rotation in A
; Both A and X are 0 at exit
@ -89,8 +93,25 @@ tiny_loop:
our_shape = $E2DF ; location in the Applesoft ROM
; that holds $11,$F0,$03,$20,$00
; which makes a nice line when
; which makes a nice line-ish pattern when
; interpreted as a shape table
; (it points into the code for the FRE()
; BASIC routine but that's not important)
; For the curious, the patterns was found experimentally
; (looking for short ROM patterns with a convenient terminating 0)
; NRT = no-draw, move right
; DN = draw, move down
; etc.
; NOP = do nothing (special case as top 2 bits not enough to hold
; a full complement of movements)
; $11, $F0, $03, $20, $00 corresponds to
; 0001 0001 = 00 010 001 NRT NDN NOP
; 1111 0000 = 11 110 000 NUP DN NLT
; 0000 0011 = 00 000 011 NLT NUP NOP
; 0010 0000 = 00 100 000 NUP UP NOP
; 0000 0000 = end of shape