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graphics: gr: thinking: update documentation
This commit is contained in:
parent
05343068df
commit
a9130f1c2e
@ -9,11 +9,13 @@ all: thinking.dsk
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thinking.dsk: HELLO THINKING RAINBOW_BOX T2 THINKING_FLIP T3 THINKING_SLOW \
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THINKING_ATTEMPT2 THINKING_ATTEMPT3 THINKING_ATTEMPT4 THINKING_ATTEMPT5 \
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THINKING_ATTEMPT6 CRACKING
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THINKING_ATTEMPT6 CRACKING CRACKING_BOT THINKING_BOT
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cp $(EMPTYDISK) thinking.dsk
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$(DOS33) -y thinking.dsk SAVE A HELLO
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b THINKING
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b THINKING_BOT
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b CRACKING
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$(DOS33) -y thinking.dsk BSAVE -a 0x36b CRACKING_BOT
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$(DOS33) -y thinking.dsk BSAVE -a 0xC00 THINKING_FLIP
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$(DOS33) -y thinking.dsk BSAVE -a 0xC00 THINKING_SLOW
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$(DOS33) -y thinking.dsk BSAVE -a 0xC00 THINKING_ATTEMPT2
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@ -40,12 +42,28 @@ thinking.o: thinking.s
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###
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THINKING_BOT: thinking_bot.o
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ld65 -o THINKING_BOT thinking_bot.o -C $(LINKERSCRIPTS)/apple2_36b.inc
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thinking_bot.o: thinking_bot.s
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ca65 -o thinking_bot.o thinking_bot.s -l thinking_bot.lst
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###
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CRACKING: cracking.o
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ld65 -o CRACKING cracking.o -C $(LINKERSCRIPTS)/apple2_36b.inc
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cracking.o: cracking.s
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ca65 -o cracking.o cracking.s -l cracking.lst
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###
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CRACKING_BOT: cracking_bot.o
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ld65 -o CRACKING_BOT cracking_bot.o -C $(LINKERSCRIPTS)/apple2_36b.inc
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cracking_bot.o: cracking_bot.s
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ca65 -o cracking_bot.o cracking_bot.s -l cracking_bot.lst
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###
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@ -136,4 +154,5 @@ t3.o: t3.s
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clean:
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rm -f *~ *.o *.lst HELLO THINKING RAINBOW_BOX T2 THINKING_FLIP T3 THINKING_SLOW \
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THINKING_ATTEMPT2 THINKING_ATTEMPT3 THINKING_ATTEMPT4 THINKING_ATTEMPT5 THINKING_ATTEMPT6 CRACKING
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THINKING_ATTEMPT2 THINKING_ATTEMPT3 THINKING_ATTEMPT4 THINKING_ATTEMPT5 THINKING_ATTEMPT6 CRACKING \
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THINKING_BOT
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66
graphics/gr/thinking/README
Normal file
66
graphics/gr/thinking/README
Normal file
@ -0,0 +1,66 @@
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Re-implementation of the Print Shop "Thinking / Printing" animated banner.
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Was struggling to get this to fit in 141 bytes for the Apple II Basic Bot.
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Managed in the end to get a version that had animated bars instead of boxes.
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****************
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"Proper" Version
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****************
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See the thinking_flip.s / THINKING_FLIP code.
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This draws offscreen. First the boxes, cascading inward,
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(using direct RAM writes to draw the boxes).
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A separate loop then overwrites with the bitmap.
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Page flipping is used, so it alternates PAGE1/PAGE2.
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The code is callable as a function so you can add hooks into
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it from existing code as a progress indicator.
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Downsides: lots of over-writing (speed), also you need to
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have the 1k of RAM at $800 free for PAGE2 use.
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Total size approaches 256 bytes
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**************
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Other attempts
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**************
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Various other attempts tried:
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+ Drawing the boxes using Applesoft/Monitor ROM routines for a box
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(4 sides), then drawing the bitmap on top.
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This is too slow and makes flicker, also the code is large.
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(some preliminary attempt to this is in THINKING_ATTEMPT4)
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+ Drawing the boxes using HLINE instead of direct mem writes.
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Slower, so very noticable that you're drawing things.
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Still couldn't get below 153 bytes.
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See thinking_slow.s / THINKING_SLOW
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+ Using box drawing code from my various box-drawing demos.
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This ends up being too large
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+ RLE encoding the image. Too big
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+ Looking for the color progression in ROM (Didn't have to be exact,
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just low bytes the same). Sadly not there
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+ Drawing the boxes/text offscreen and basically do a palette-shifting
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type thing. This is possible (though tricky as there are 10
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boxes but only 8 colors so it's not a straight up palette shift).
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This has the same limitations that page-flipping does in that
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you need an offscreen area.
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See t3.s / T3 for implementation. Still large (192 bytes)
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+ BOT version
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Fits in 141 bytes.
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See thinking_bot.s THINKING_BOT
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Only draws lines that rotate, not boxes.
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Draws bitmap at same time as drawing lines, meaning there is no
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overdraw so no flicker.
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175
graphics/gr/thinking/cracking_bot.s
Normal file
175
graphics/gr/thinking/cracking_bot.s
Normal file
@ -0,0 +1,175 @@
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; Print-shop Style THINKING
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; by Vince `deater` Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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; 161 -- original with page flip removed
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; 159 -- remove extraneous store to YY
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; 158 -- cond jump for jmp
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; 0-------------------------
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; 0 1111111111111111111111 0
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; 0 1 22222222222222222221 0
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; if XX < YY COL++
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COL = $F0
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XSTART = $F1
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XSTOP = $F2
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YSTART = $F3
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YSTOP = $F4
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OFFSET = $F5
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CURRENT = $F6
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YY = $F7
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BASE = $F8
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XS = $F9
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thinking:
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jsr SETGR ; set lo-res 40x40 mode
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; A=$D0 afterward
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big_loop:
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lda #0
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sta YY
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ldx #0
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yloop:
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txa
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jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
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lda COL
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and #$7
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tay
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lda color_lookup,Y
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sta COLOR
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;=======================
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ldy #0
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xloop:
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inc_pointer:
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inc YY
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stx XS
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; skip if out of range
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cpx #7
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bcc draw_color
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cpx #14
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bcs draw_color
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ldx YY
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lda thinking_data-1-35,X
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sta CURRENT
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thinking_xloop:
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ror CURRENT
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bcs skip_color
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draw_color:
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lda COLOR
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sta (GBASL),Y
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skip_color:
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no_draw:
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ldx XS
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iny
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cpy #40
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beq done_done
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tya
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and #$7
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beq inc_pointer
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bne thinking_xloop
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done_done:
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;=======================
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cpx #9
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beq blarch
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bcc blurgh
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inc COL
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jmp blarch
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blurgh:
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dec COL
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blarch:
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inx
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cpx #20
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bne yloop
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;==========================
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; done drawing rainbow box
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;==========================
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;==========================
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; flip pages
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;==========================
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;===================
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; increment color
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; after loop we are +10
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; so -1 actually means increment 1 (because we mod 8 it)
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; inc COL
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; inc COL
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dec COL
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dec COL
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;===================
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; WAIT
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lda #255
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jsr WAIT ; A = 0 at end
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beq big_loop
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;0 1 2 3 3
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;01234567|89012345|67890123|45678901|23456789
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; ** ***| *** | ** * |* * * |* ***
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; * * |* * * |* * *| * ** |* * *
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; * * |* * * |* * * | * ** |* *
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; * ***| ***** |* ** | * * * |* *
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; * * *| * * |* * * | * * *|* * **
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; * * |* * * |* * *| * * *|* * *
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; ** * |* * * | ** * |* * * |* ****
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; 7*5 bytes = 35 bytes
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thinking_data:
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.byte $EC,$38,$16,$15,$39
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.byte $22,$45,$91,$34,$45
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.byte $22,$45,$51,$34,$05
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.byte $E2,$7C,$31,$54,$05
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.byte $A2,$44,$51,$94,$65
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.byte $22,$45,$91,$94,$45
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.byte $2C,$45,$16,$15,$79
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color_lookup:
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; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
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.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
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; for apple II bot entry at $3F5
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; at +8A, so 36B
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jmp thinking
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@ -1,5 +1,8 @@
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; Print-shop Style THINKING
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; this one draws pattern and bitmap once, offscreen
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; then copies/color rotates each frame
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; by Vince `deater` Weaver <vince@deater.net>
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.include "zp.inc"
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@ -115,12 +118,21 @@ no_draw:
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cmp #14
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bne thinking_yloop
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;==========================
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; flip pages
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; Animate
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;==========================
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bit PAGE2
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bit PAGE2 ; always on PAGE2
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forever_loop:
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;
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; Copy image from PAGE1 to PAGE2
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; rotating colors as necessary
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ldy #0
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copy_loop:
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173
graphics/gr/thinking/thinking_bot.s
Normal file
173
graphics/gr/thinking/thinking_bot.s
Normal file
@ -0,0 +1,173 @@
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; Print-shop Style THINKING
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; by Vince `deater` Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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; 161 -- original with page flip removed
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; 159 -- remove extraneous store to YY
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; 158 -- cond jump for jmp
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; 0-------------------------
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; 0 1111111111111111111111 0
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; 0 1 22222222222222222221 0
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; if XX < YY COL++
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COL = $F0
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XSTART = $F1
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XSTOP = $F2
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YSTART = $F3
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YSTOP = $F4
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OFFSET = $F5
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CURRENT = $F6
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YY = $F7
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BASE = $F8
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XS = $F9
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thinking:
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jsr SETGR ; set lo-res 40x40 mode
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; A=$D0 afterward
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big_loop:
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lda #0
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sta YY
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ldx #0
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yloop:
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txa
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jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
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lda COL
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and #$7
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tay
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lda color_lookup,Y
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sta COLOR
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;=======================
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ldy #0
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xloop:
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inc_pointer:
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inc YY
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stx XS
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; skip if out of range
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cpx #7
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bcc draw_color
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cpx #14
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bcs draw_color
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ldx YY
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lda thinking_data-1-35,X
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sta CURRENT
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thinking_xloop:
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ror CURRENT
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bcs skip_color
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draw_color:
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lda COLOR
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sta (GBASL),Y
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skip_color:
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no_draw:
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ldx XS
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iny
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cpy #40
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beq done_done
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tya
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and #$7
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beq inc_pointer
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bne thinking_xloop
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done_done:
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;=======================
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cpx #9
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beq blarch
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bcc blurgh
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inc COL
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jmp blarch
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blurgh:
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dec COL
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blarch:
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inx
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cpx #20
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bne yloop
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;==========================
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; done drawing rainbow box
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;==========================
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;==========================
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; flip pages
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;==========================
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;===================
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; increment color
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; after loop we are +10
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; so -1 actually means increment 1 (because we mod 8 it)
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; inc COL
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; inc COL
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dec COL
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dec COL
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;===================
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; WAIT
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lda #255
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jsr WAIT ; A = 0 at end
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beq big_loop
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;0 1 2 3 3
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;01234567|89012345|67890123|45678901|23456789
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; ***** *| * * * | * * |* * * |* ***
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||||
; * *| * * **| * * *| * ** |* * *
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||||
; * *| * * **| * * * | * ** |* *
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||||
; * *|*** * * |* * ** | * * * |* *
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||||
; * *| * * * | ** * * | * * *|* * **
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||||
; * *| * * * | ** * *| * * *|* * *
|
||||
; * *| * * * | * * |* * * |* ****
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||||
;
|
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; 7*5 bytes = 35 bytes
|
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|
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color_lookup:
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; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
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.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
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thinking_data:
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.byte $BE,$54,$14,$15,$39
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.byte $88,$D4,$94,$34,$45
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.byte $88,$D4,$54,$34,$05
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||||
.byte $88,$57,$35,$54,$05
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.byte $88,$54,$56,$94,$65
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.byte $88,$54,$96,$94,$45
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.byte $88,$54,$14,$15,$79
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||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; for apple II bot entry at $3F5
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||||
|
||||
; at +8A, so 36B
|
||||
|
||||
jmp thinking
|
@ -1,29 +1,81 @@
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||||
; Print-shop Style THINKING
|
||||
|
||||
; this one uses page flipping for smoother animation
|
||||
|
||||
; by Vince `deater` Weaver <vince@deater.net>
|
||||
|
||||
.include "zp.inc"
|
||||
.include "hardware.inc"
|
||||
|
||||
COL = $F0
|
||||
XSTART = $F1
|
||||
; zero page locations
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||||
|
||||
GBASL = $26
|
||||
GBASH = $27
|
||||
|
||||
COL = $F0 ; current start color of animated boxes
|
||||
XSTART = $F1 ; co-ords of current block being drawn
|
||||
XSTOP = $F2
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YSTART = $F3
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YSTOP = $F4
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OFFSET = $F5
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CURRENT = $F6
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||||
YY = $F7
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||||
|
||||
CURRENT = $F3 ; current bitmap block
|
||||
YY = $F4 ; bitmap Y value
|
||||
|
||||
thinking:
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||||
|
||||
jsr SETGR ; set lo-res 40x40 mode
|
||||
; A=$D0 afterward
|
||||
|
||||
big_loop:
|
||||
;=========================================
|
||||
; clear Lo-res PAGE2 to " "
|
||||
; technically just need to do that for bottom 4 lines
|
||||
; but easier(?) to just do it for whole screen
|
||||
|
||||
; COL value doesn't matter?
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||||
ldy #0
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||||
lda #$A0 ; space
|
||||
clear_page2_inner_loop:
|
||||
cp2_smc:
|
||||
sta $800,Y
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||||
iny
|
||||
bne clear_page2_inner_loop
|
||||
|
||||
inc cp2_smc+2 ; want $800..$C00
|
||||
ldx cp2_smc+2
|
||||
cpx #$c
|
||||
bne clear_page2_inner_loop
|
||||
|
||||
|
||||
; COL value doesn't matter, can be skipped if you don't care about
|
||||
; starting place in color animation
|
||||
|
||||
lda #0
|
||||
sta COL
|
||||
|
||||
|
||||
thinking_loop:
|
||||
|
||||
jsr thinking_next_frame
|
||||
|
||||
; pause a bit
|
||||
|
||||
lda #255
|
||||
jsr WAIT ; A==0 at end
|
||||
|
||||
beq thinking_loop
|
||||
|
||||
|
||||
|
||||
;===========================
|
||||
; thinking next frame
|
||||
;===========================
|
||||
; draws and displays next frame
|
||||
thinking_next_frame:
|
||||
|
||||
; draw the next frame of the animation
|
||||
; draw a box from 0,0 to 40,20*2
|
||||
; then next at 1,1*2 to 39,19*2
|
||||
; etc
|
||||
|
||||
lda #0 ; starting points
|
||||
sta YSTART
|
||||
sta XSTART
|
||||
|
||||
@ -37,38 +89,41 @@ box_loop:
|
||||
ldx YSTART
|
||||
yloop:
|
||||
txa
|
||||
jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
|
||||
|
||||
lda GBASH
|
||||
jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
|
||||
; would be faster with lookup table
|
||||
|
||||
lda GBASH ; adjust for PAGE1/PAGE2
|
||||
draw_page_smc:
|
||||
adc #0
|
||||
sta GBASH
|
||||
|
||||
lda COL
|
||||
lda COL ; take start color, wrap, lookup in table
|
||||
and #$7
|
||||
tay
|
||||
lda color_lookup,Y
|
||||
|
||||
ldy XSTART
|
||||
ldy XSTART ; draw horizontal line
|
||||
xloop:
|
||||
sta (GBASL),Y
|
||||
iny
|
||||
cpy XSTOP
|
||||
bne xloop
|
||||
|
||||
inx
|
||||
inx ; move to next Y, repeat until done
|
||||
cpx YSTOP
|
||||
bne yloop
|
||||
|
||||
inc COL
|
||||
inc COL ; move to next color
|
||||
|
||||
inc XSTART
|
||||
inc XSTART ; adjust boundaries for next box
|
||||
dec XSTOP
|
||||
|
||||
inc YSTART
|
||||
dec YSTOP
|
||||
lda YSTOP
|
||||
cmp #10
|
||||
|
||||
cmp #10 ; see if reached middle
|
||||
bne box_loop
|
||||
|
||||
;==========================
|
||||
@ -79,16 +134,22 @@ xloop:
|
||||
; write THINKING
|
||||
;==========================
|
||||
|
||||
thinking_loop:
|
||||
lda #7
|
||||
thinking_bitmap_loop:
|
||||
lda #7 ; text is from lines 7 to 14
|
||||
sta YY
|
||||
ldx #0
|
||||
ldx #0 ; X is offset into the bitmap
|
||||
|
||||
thinking_yloop:
|
||||
lda YY
|
||||
jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
|
||||
|
||||
ldy #0
|
||||
|
||||
lda GBASH ; adjust for PAGE1/PAGE2
|
||||
draw_bitmap_smc:
|
||||
adc #$0
|
||||
sta GBASH
|
||||
|
||||
ldy #0 ; bump to next part of bitmap each 8 pixels
|
||||
inc_pointer:
|
||||
inx
|
||||
lda thinking_data-1,X
|
||||
@ -97,16 +158,20 @@ thinking_xloop:
|
||||
ror CURRENT
|
||||
bcc no_draw
|
||||
|
||||
lda #$00
|
||||
lda #$00 ; draw black if bit set, otherwise skip
|
||||
sta (GBASL),Y
|
||||
no_draw:
|
||||
iny
|
||||
tya
|
||||
and #$7
|
||||
beq inc_pointer
|
||||
|
||||
cpy #39
|
||||
bne thinking_xloop
|
||||
cpy #40 ; if it's been 40 bits, next line
|
||||
beq done_line
|
||||
|
||||
tya
|
||||
and #$7 ; if it's been 8 bits, move on
|
||||
beq inc_pointer
|
||||
bne thinking_xloop ; otherwise, keep drawing
|
||||
|
||||
done_line:
|
||||
|
||||
inc YY
|
||||
lda YY
|
||||
@ -128,11 +193,10 @@ done_page:
|
||||
|
||||
eor #$4 ; flip draw page between $400/$800
|
||||
sta draw_page_smc+1 ; DRAW_PAGE
|
||||
sta draw_bitmap_smc+1
|
||||
|
||||
|
||||
|
||||
lda #255
|
||||
jsr WAIT
|
||||
|
||||
;===================
|
||||
; increment color
|
||||
@ -140,7 +204,7 @@ done_page:
|
||||
; so -1 actually means increment 1 (because we mod 8 it)
|
||||
dec COL
|
||||
|
||||
jmp big_loop
|
||||
rts
|
||||
|
||||
|
||||
;0 1 2 3 3
|
||||
@ -170,7 +234,3 @@ color_lookup:
|
||||
; magenta, pink, orange, yellow, lgreen, aqua, mblue, lblue
|
||||
.byte $33,$BB,$99,$DD,$CC,$EE,$66,$77
|
||||
|
||||
|
||||
; for apple II bot entry at $3F5
|
||||
|
||||
jmp thinking
|
||||
|
@ -1,5 +1,8 @@
|
||||
; Print-shop Style THINKING
|
||||
|
||||
; this one tries to save space by using HLIN instead of open-coded hline routine
|
||||
; ends up being really slow but also not small enough
|
||||
|
||||
; by Vince `deater` Weaver <vince@deater.net>
|
||||
|
||||
.include "zp.inc"
|
||||
|
Loading…
x
Reference in New Issue
Block a user