ootw: optimize rope swing with transparent overlays
@ -104,3 +104,7 @@ ID10 = 3397 5558/
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===== ======
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25890 12k
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ootw memory squeeze:
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after full rope sequence in: 23065
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make transparent overlays: 13971
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@ -39,7 +39,8 @@ beast:
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+ add beast tripping
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rope_room:
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+ ability to swing on rope in rope room
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+ re-enable earthquake while swinging
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cutscenes:
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+ death by beast
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@ -18,7 +18,7 @@ ootw_rope.inc: $(PNG2RLE) another_rope.png another_norope.png
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ootw_swing.inc: $(PNG2RLE) \
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another_swing01.png another_swing02.png another_swing03.png \
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another_swing04.png another_swing05.png another_swing06.png \
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another_swing07.png another_swing08.png another_swing09.png \
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another_swing08.png \
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another_swing10.png another_swing11.png another_swing12.png \
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another_swing13.png another_swing14.png another_swing15.png \
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another_swing16.png another_swing17.png another_swing18.png \
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@ -31,9 +31,9 @@ ootw_swing.inc: $(PNG2RLE) \
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$(PNG2RLE) asm another_swing04.png swing04_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing05.png swing05_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing06.png swing06_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing07.png swing07_rle >> ootw_swing.inc
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# $(PNG2RLE) asm another_swing07.png swing07_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing08.png swing08_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing09.png swing09_rle >> ootw_swing.inc
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# $(PNG2RLE) asm another_swing09.png swing09_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing10.png swing10_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing11.png swing11_rle >> ootw_swing.inc
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$(PNG2RLE) asm another_swing12.png swing12_rle >> ootw_swing.inc
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Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 2.1 KiB |