diff --git a/ootw/TODO b/ootw/TODO index 6e19bdc6..5d70ef33 100644 --- a/ootw/TODO +++ b/ootw/TODO @@ -135,6 +135,11 @@ BEHAVIOR DIFFERENCES: in the original * Bath: guards shooting eventually wear away the column * shots: wall damage not remembered if you return? + * falling/grab: the falling after being kicked off the edge + is actually slightly different than the fall/grab animation + (both background and the animation). We reuse stuff to + save space + FUTURE WORK: ============ diff --git a/ootw/ootw_c15.s b/ootw/ootw_c15.s index 128385f7..c4a93db8 100644 --- a/ootw/ootw_c15.s +++ b/ootw/ootw_c15.s @@ -1426,3 +1426,25 @@ bridge_sequence: .word lshot5_rle ; 10 .word lshot6_rle ; 12 + + +; grab sequence +; note, in the actual game both the background and the falling is not +; 100% the same as the fall sequence, but it's close enough to not +; really be worth the trouble/space to do them separately + + ; grab52 -> fall01 + ; grab53 -> fall02 shifted right by 2? + ; grab54 -> fall03 shifted right by 4? + ; grab55 -> fall04 shifted right by 4? + ; grab56 -> fall05 shifted right by 4? + ; grab57 -> fall06 shifted right by 4? + ; grab58 -> fall07 shifted right by 4? + ; grab59 -> fall08 shifted right by 4? + ; grab60 -> fall09 shifted right by 4? + ; grab61 -> fall10 shifted right by 4? + ; grab62 -> fall11 shifted right by 4? + ; grab63 -> fall12 shifted right by 4? + ; grab64 -> fall13 shifted right by 4? + ; grab65 -> fall14 shifted right by 4? + ; grab66 -> fall15 shifted right by 4?