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https://github.com/deater/dos33fsprogs.git
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tfv: add vortex cannon summon
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parent
08d0b4c429
commit
af2418ebcb
@ -331,6 +331,13 @@ static int draw_battle_bottom(int enemy_type) {
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if (menu_state==MENU_MAIN) {
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if (limit>3) {
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if (menu_position>5) menu_position=5;
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}
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else {
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if (menu_position>4) menu_position=4;
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}
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vtab(21);
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htab(24);
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move_cursor();
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@ -372,6 +379,9 @@ static int draw_battle_bottom(int enemy_type) {
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}
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if (menu_state==MENU_SUMMON) {
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if (menu_position>1) menu_position=1;
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vtab(21);
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htab(25);
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move_cursor();
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@ -390,6 +400,9 @@ static int draw_battle_bottom(int enemy_type) {
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else print("VORTEXCN");
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}
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if (menu_state==MENU_MAGIC) {
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if (menu_position>4) menu_position=4;
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vtab(21);
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htab(24);
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move_cursor();
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@ -428,6 +441,9 @@ static int draw_battle_bottom(int enemy_type) {
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}
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if (menu_state==MENU_LIMIT) {
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if (menu_position>2) menu_position=2;
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vtab(21);
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htab(24);
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move_cursor();
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@ -1051,7 +1067,7 @@ static void limit_break(int which) {
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}
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static void summon(int which) {
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static void summon_metrocat(void) {
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int tx=34,ty=20;
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int damage=100;
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@ -1156,7 +1172,92 @@ static void summon(int which) {
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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limit=0;
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}
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static void summon_vortex_cannon(void) {
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int tx=34,ty=20;
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int damage=5;
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int i;
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int ax=20,ay=20;
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/* draw the cannon */
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i=0;
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while(i<30) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(vortex_cannon,ax,ay);
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draw_battle_bottom(enemy_type);
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page_flip();
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i++;
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usleep(20000);
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}
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/* Fire vortices */
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ax=20;
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for(i=0;i<5;i++) {
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while(ax>5) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(vortex_cannon,20,20);
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grsim_put_sprite(vortex,ax,24);
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draw_battle_bottom(enemy_type);
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if (ax<10) {
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gr_put_num(2,10,damage);
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}
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page_flip();
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ax-=1;
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usleep(50000);
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}
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damage_enemy(damage);
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ax=20;
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}
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gr_copy_to_current(0xc00);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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grsim_put_sprite(tfv_stand_left,tx,ty);
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grsim_put_sprite(tfv_led_sword,tx-5,ty);
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draw_battle_bottom(enemy_type);
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page_flip();
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for(i=0;i<20;i++) {
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usleep(100000);
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}
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}
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static void summon(int which) {
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if (which==0) summon_metrocat();
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else summon_vortex_cannon();
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}
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@ -4,6 +4,13 @@ extern unsigned char tfv_stand_left[];
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extern unsigned char tfv_walk_left[];
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extern unsigned char tfv_victory[];
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extern unsigned char tfv_led_sword[];
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extern unsigned char tfg_stand_right[];
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extern unsigned char tfg_walk_right[];
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extern unsigned char tfg_stand_left[];
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extern unsigned char tfg_walk_left[];
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extern unsigned char tfg_victory[];
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extern unsigned char bird_rider_stand_right[];
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extern unsigned char bird_rider_walk_right[];
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extern unsigned char bird_rider_stand_left[];
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@ -37,7 +44,7 @@ extern unsigned char evil_penguin[];
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/* summons */
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extern unsigned char metrocat[];
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extern unsigned char vortex_cannon[];
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extern unsigned char vortexes[];
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extern unsigned char vortex[];
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/* ground scatter */
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extern unsigned char palm_tree[];
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