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https://github.com/deater/dos33fsprogs.git
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mist: fix bugs with save games on real hardware
didn't trigger on cffa3k or emulator first was I was accidentally forcing slot 6 the other was the timing-sensitive write routine was straddling a page boundary, leading to the cycle-counted write code taking the wrong number of cycles
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@ -10,7 +10,8 @@ For release 1.0
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-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
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+ OCTAGON
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-- load "red page" sound into LC and play it?
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-- animation on the fireplace opening/closing
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-- load "red page" sound clip into LC and play it?
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-- show "burnt" books if click on non-avail book
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-- adjust grabbing of actual books
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-- longer speeches from brothers, most notably the
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@ -2,50 +2,50 @@
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; external routines
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; linking_noise.s
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play_link_noise =$158b
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play_link_noise =$1463
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; decompress_fast_v2.s
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decompress_lzsa2_fast =$15a7
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getsrc_smc =$169d
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decompress_lzsa2_fast =$147f
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getsrc_smc =$1575
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; draw_pointer.s
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draw_pointer =$16aa
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draw_pointer =$1582
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; end_level.s
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end_level =$181c
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end_level =$16f4
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; gr_copy.s
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gr_copy_to_current =$183e
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gr_copy_to_current =$1716
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; gr_fast_clear.s
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clear_bottom =$1964
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clear_all =$19a2
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clear_all_color =$19c7
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clear_bottom =$183c
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clear_all =$187a
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clear_all_color =$189f
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; gr_offsets.s
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gr_offsets =$19e5
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gr_offsets =$18bd
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; gr_page_flip.s
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page_flip =$1a15
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page_flip =$18ed
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; gr_putsprite_crop.s
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put_sprite_crop =$1a2f
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psc_smc1 =$1a52
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psc_smc2 =$1ac4
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put_sprite_crop =$1907
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psc_smc1 =$192a
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psc_smc2 =$199c
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; keyboard.s
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handle_keypress =$1ac4
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change_direction =$1bcf
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change_location =$1c02
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handle_keypress =$199c
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change_direction =$1aa7
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change_location =$1ada
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; text_print.s
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move_and_print =$1c9a
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ps_smc1 =$1cc7
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move_and_print =$1b72
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ps_smc1 =$1b9f
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; page_sprites.inc
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blue_page_sprite =$1e16
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red_page_sprite =$1e2c
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white_page_sprite =$1e42
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blue_page_small_sprite =$1e58
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red_page_small_sprite =$1e60
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blue_page_sprite =$1cee
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red_page_sprite =$1d04
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white_page_sprite =$1d1a
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blue_page_small_sprite =$1d30
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red_page_small_sprite =$1d38
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@ -22,6 +22,7 @@
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znibble = $fe ; only during init
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zmask = $ff ; only during init
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WHICH_SLOT = $DA
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; $26/$27 sector read location (ROM)
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; $3D sector number (ROM)
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@ -61,6 +62,7 @@ boot_entry:
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; this routine reads sector in $3D on track in $41
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; to address in $26/$27
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; when it's done it jumps back to $801
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stx WHICH_SLOT ; save for later
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txa ; x is slot# << 4
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lsr
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@ -24,15 +24,12 @@ try_for_d5:
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jsr readnib
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rts
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;================================
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; set up the self-modifying code
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; to point to the proper slot
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;================================
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; slot number is in high nibble of A
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popwr_init:
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lda #$60
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and #$70 ; the slot number is in the top here
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sta slotpatchw1+1 ; self modify the code
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sta slotpatchw2+1
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@ -41,7 +38,6 @@ popwr_init:
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rts
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;================================
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; write a sector
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;================================
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@ -70,6 +66,10 @@ frombuff_smc:
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tya
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bne aa
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jmp cmpsecwr
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.align $100
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; look for the proper sector to write
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cmpsecwr:
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10
mist/qload.s
10
mist/qload.s
@ -9,7 +9,7 @@
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qload_start:
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; init the write code
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lda WHICH_SLOT
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jsr popwr_init
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; first time entry
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@ -131,12 +131,12 @@ fnf_keypress:
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; first sector now in $c00
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; offset 59
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; disk1 = $d0
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; disk1 = $0a
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; disk2 = $32 ('2')
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; disk3 = $33 ('3')
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lda $c59
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cmp #$d0
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cmp #$0a
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beq is_disk1
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cmp #$32
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beq is_disk2
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@ -221,8 +221,6 @@ length_array:
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.byte 1,1,1,1,1 ; SAVE1,SAVE2,SAVE3,SAVE4,SAVE5
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.byte 1 ; FIRST_SECTOR
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.include "qkumba_popwr.s"
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.include "audio.s"
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.include "linking_noise.s"
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.include "decompress_fast_v2.s"
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@ -241,6 +239,8 @@ length_array:
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.include "page_sprites.inc"
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.include "common_sprites.inc"
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.include "qkumba_popwr.s"
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qload_end:
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.assert (>qload_end - >qload_start) < $e , error, "loader too big"
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@ -285,6 +285,7 @@ END_OF_SAVE = $D9
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; done game puzzle state
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WHICH_SLOT = $DA
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JS_BUTTON_STATE = $DB
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CURRENT_DISK = $DC
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JOYSTICK_ENABLED= $DD
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