mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-23 20:29:15 +00:00
sb: add sbzone files
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parent
2468c859ac
commit
b29f0334ae
@ -12,7 +12,7 @@ all: sb.dsk
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####
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sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF TARGET CLIFF RAT
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sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE TARGET CLIFF RAT
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cp $(EMPTY_DISK) sb.dsk
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$(DOS33_RAW) sb.dsk 0 0 QBOOT 0 1
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$(DOS33_RAW) sb.dsk 0 2 QBOOT 1 1
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@ -21,10 +21,10 @@ sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF TARGET CLIFF RAT
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$(DOS33_RAW) sb.dsk 2 0 TITLE 0 0
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$(DOS33_RAW) sb.dsk 5 0 DUCK_POND 0 0
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$(DOS33_RAW) sb.dsk 10 0 ROOF 0 0
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# $(DOS33_RAW) sb.dsk 15 0 ASPLODE 0 0
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$(DOS33_RAW) sb.dsk 20 0 TARGET 0 0
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$(DOS33_RAW) sb.dsk 25 0 CLIFF 0 0
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$(DOS33_RAW) sb.dsk 30 0 RAT 0 0
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$(DOS33_RAW) sb.dsk 15 0 ASPLODE 0 0
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$(DOS33_RAW) sb.dsk 20 0 TARGET 0 0
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$(DOS33_RAW) sb.dsk 25 0 CLIFF 0 0
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$(DOS33_RAW) sb.dsk 30 0 RAT 0 0
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####
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@ -52,6 +52,19 @@ roof.o: roof.s zx02_optim.s \
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ca65 -o roof.o roof.s -l roof.lst
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####
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ASPLODE: asplode.o
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ld65 -o ASPLODE asplode.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
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asplode.o: asplode.s zx02_optim.s \
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asplode_graphics/sb_title.hgr.zx02 \
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asplode_graphics/sb_zone.hgr.zx02 \
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zp.inc hardware.inc
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ca65 -o asplode.o asplode.s -l asplode.lst
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####
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CLIFF: cliff.o
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@ -131,4 +144,4 @@ HELLO: hello.bas
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####
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clean:
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rm -f *.lst *.o QBOOT QLOAD TITLE DUCK_POND ROOF TARGET CLIFF RAT *~
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rm -f *.lst *.o QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE TARGET CLIFF RAT *~
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92
games/sb/asplode.s
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92
games/sb/asplode.s
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@ -0,0 +1,92 @@
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; Yet Another HR project
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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hires_start:
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;===================
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; set graphics mode
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;===================
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jsr HOME
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bit HIRES
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bit FULLGR
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bit SET_GR
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bit PAGE1
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;==========================
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; Load Title
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;===========================
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load_title:
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lda #<title_data
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sta ZX0_src
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lda #>title_data
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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jsr wait_until_keypress
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;===================
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; Load graphics
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;===================
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load_loop:
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;=============================
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;==========================
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; Load Image
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;===========================
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load_image:
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; size in ldsizeh:ldsizel (f1/f0)
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lda #<comp_data
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sta ZX0_src
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lda #>comp_data
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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jsr wait_until_keypress
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which_ok:
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lda #0
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sta WHICH_LOAD
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rts
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wait_until_keypress:
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lda KEYPRESS ; 4
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bpl wait_until_keypress ; 3
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bit KEYRESET ; clear the keyboard buffer
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rts
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.include "zx02_optim.s"
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title_data:
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.incbin "asplode_graphics/sb_title.hgr.zx02"
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comp_data:
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.incbin "asplode_graphics/sb_zone.hgr.zx02"
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36
games/sb/asplode_graphics/Makefile
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36
games/sb/asplode_graphics/Makefile
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@ -0,0 +1,36 @@
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include ../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
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LINKER_SCRIPTS = ../../../linker_scripts
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DOS33 = ../../../utils/dos33fs-utils/dos33
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EMPTY_DISK = ../../../empty_disk/empty.dsk
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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PNG2GR = ../../../utils/gr-utils/png2gr
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PNG2SPRITES = ../../../utils/gr-utils/png2sprites
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HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
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all: sb_zone.hgr.zx02 sb_title.hgr.zx02
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####
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sb_zone.hgr.zx02: sb_zone.hgr
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$(ZX02) sb_zone.hgr sb_zone.hgr.zx02
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sb_zone.hgr: sb_zone.png
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$(PNG_TO_HGR) sb_zone.png > sb_zone.hgr
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####
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sb_title.hgr.zx02: sb_title.hgr
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$(ZX02) sb_title.hgr sb_title.hgr.zx02
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sb_title.hgr: sb_title.png
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$(PNG_TO_HGR) sb_title.png > sb_title.hgr
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####
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clean:
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rm -f *~ *.o *.lst
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BIN
games/sb/asplode_graphics/sb_title.png
Normal file
BIN
games/sb/asplode_graphics/sb_title.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
games/sb/asplode_graphics/sb_zone.png
Normal file
BIN
games/sb/asplode_graphics/sb_zone.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
33
games/sb/asplode_sound/music
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33
games/sb/asplode_sound/music
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@ -0,0 +1,33 @@
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Videlectrix
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E 4
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D 4
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F 2
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C 2
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rest 8
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>C 8
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>C 4
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Strongbad Zone
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(Bass)
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F 2
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B 8
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C 8
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C 4
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F 2
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B 8
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C 8
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D 4
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F 2
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B 8
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C 8
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C 4
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F 2
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B 8
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C 8
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D 4
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