ootw: intro: clean up the mess that accumulated when getting things to fit

will have to clean out some of the mess in intro_graphics at some point
This commit is contained in:
Vince Weaver 2019-03-03 11:36:51 -05:00
parent 3cb555833e
commit b3435ffd66
27 changed files with 103 additions and 568 deletions

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@ -7,13 +7,6 @@ PNG2LZ4 = ../gr-utils/png2lz4
all: ootw.dsk
#later_data
#later_data: later_data.o
# ld65 -o later_data later_data.o -C ../linker_scripts/apple2_2000.inc
#
#later_data.o: later_data.s
# ca65 -o later_data.o later_data.s -l later_data.lst
ootw.dsk: HELLO LOADER INTRO OOTW OOTW_C2 #COMPRESS-TEST
$(DOS33) -y ootw.dsk SAVE A HELLO
$(DOS33) -y ootw.dsk BSAVE -a 0x1400 LOADER
@ -63,7 +56,7 @@ INTRO: intro.o
intro.o: intro.s \
gr_copy.s gr_fast_clear.s gr_pageflip.s gr_unrle.s gr_putsprite.s \
gr_overlay.s intro_data.s \
gr_overlay.s \
keyboard.s random16.s text_print.s zp.inc \
intro_graphics/01_building/intro_car.inc \
intro_graphics/01_building/intro_building_car.inc \
@ -207,92 +200,10 @@ COMPRESS-TEST: compress_test.o
compress_test.o: compress_test.s lz4_decode.s compress_test.inc
ca65 -o compress_test.o compress_test.s -l compress_test.lst
#####
rle_size: rle_size.o
ld65 -o rle_size rle_size.o -C ../linker_scripts/apple2_2000.inc
rle_size.o: rle_size.s
ca65 -o rle_size.o rle_size.s
rle_size_all: rle_size_all.o
ld65 -o rle_size_all rle_size_all.o -C ../linker_scripts/apple2_1700.inc
rle_size_all.o: rle_size_all.s
ca65 -o rle_size_all.o rle_size_all.s
lz4_size: lz4_size.o
ld65 -o lz4_size lz4_size.o -C ../linker_scripts/apple2_2000.inc
lz4_size.o: lz4_size.s
ca65 -o lz4_size.o lz4_size.s
#####
id1: id1.o
ld65 -o id1 id1.o -C ../linker_scripts/apple2_2000.inc
id1.o: id1.s
ca65 -o id1.o id1.s
id2: id2.o
ld65 -o id2 id2.o -C ../linker_scripts/apple2_2000.inc
id2.o: id2.s
ca65 -o id2.o id2.s
id3: id3.o
ld65 -o id3 id3.o -C ../linker_scripts/apple2_2000.inc
id3.o: id3.s
ca65 -o id3.o id3.s
id4: id4.o
ld65 -o id4 id4.o -C ../linker_scripts/apple2_2000.inc
id4.o: id4.s
ca65 -o id4.o id4.s
id5: id5.o
ld65 -o id5 id5.o -C ../linker_scripts/apple2_2000.inc
id5.o: id5.s
ca65 -o id5.o id5.s
id6: id6.o
ld65 -o id6 id6.o -C ../linker_scripts/apple2_2000.inc
id6.o: id6.s
ca65 -o id6.o id6.s
id7: id7.o
ld65 -o id7 id7.o -C ../linker_scripts/apple2_2000.inc
id7.o: id7.s
ca65 -o id7.o id7.s
id8: id8.o
ld65 -o id8 id8.o -C ../linker_scripts/apple2_2000.inc
id8.o: id8.s
ca65 -o id8.o id8.s
id9: id9.o
ld65 -o id9 id9.o -C ../linker_scripts/apple2_2000.inc
id9.o: id9.s
ca65 -o id9.o id9.s
id10: id10.o
ld65 -o id10 id10.o -C ../linker_scripts/apple2_2000.inc
id10.o: id10.s
ca65 -o id10.o id10.s
#####
clean:
rm -f *~ *.o *.lst HELLO OOTW OOTW_C2 INTRO LOADER lz4_size rle_size
rm -f *~ *.o *.lst *.lz4 HELLO OOTW OOTW_C2 INTRO LOADER \
intro_data_01 intro_data_04 intro_data_06 \
intro_data_08 intro_data_09

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@ -1 +0,0 @@
.include "intro_data_01.s"

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@ -1,35 +0,0 @@
; background graphics
.include "intro_graphics/02_outer_door/outer_door.inc"
.include "intro_graphics/02_outer_door/feet.inc"
;=============================
; Feet going in door sequence
feet_sequence:
.byte 255
.word outer_door_rle
.byte 1
.word outer_door_rle
.byte 128+100 ; .word feet01_rle
.byte 128+10 ; .word feet02_rle
.byte 128+10 ; .word feet03_rle
.byte 128+10 ; .word feet04_rle
.byte 128+10 ; .word feet05_rle
.byte 128+10 ; .word feet06_rle
.byte 128+10 ; .word feet07_rle
.byte 128+10 ; .word feet08_rle
.byte 128+30 ; .word feet09_rle
.byte 128+10 ; .word feet10_rle
.byte 128+10 ; .word feet11_rle
.byte 128+10 ; .word feet12_rle
.byte 128+10 ; .word feet13_rle
.byte 128+10 ; .word feet14_rle
.byte 128+10 ; .word feet15_rle
.byte 10
.word nothing_rle
.byte 100
.word nothing_rle
.byte 0

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@ -1,39 +0,0 @@
; background graphics
.include "intro_graphics/03_elevator/intro_elevator.inc"
.include "intro_graphics/03_elevator/intro_off_elevator.inc"
.include "intro_graphics/03_elevator/intro_walking.inc"
; Elevator light co-ordinates
; we load them backwards
indicators:
.byte 18,4 ; 4
.byte 16,3 ; 3
.byte 14,2 ; 2
.byte 18,2 ; 1
.byte 16,1 ; 0
; Walking off elevator sequence
walking_sequence:
.byte 1
.word walking01_rle
.byte 128+20 ; .word walking02_rle
.byte 128+20 ; .word walking03_rle
.byte 128+20 ; .word walking04_rle
.byte 128+20 ; .word walking05_rle
.byte 128+20 ; .word walking06_rle
.byte 128+20 ; .word walking07_rle
.byte 128+20 ; .word walking08_rle
.byte 20
.word walking08_rle
.byte 0

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@ -1,125 +0,0 @@
; background graphics
.include "intro_graphics/05_scanner/intro_scanner.inc"
.include "intro_graphics/05_scanner/intro_scanning.inc"
.include "intro_graphics/05_scanner/intro_ai_bg.inc"
.include "intro_graphics/05_scanner/intro_ai.inc"
; Scanning sequence
scanning_sequence:
.byte 15
.word scan01_rle
.byte 128+15 ; .word scan02_rle
.byte 128+15 ; .word scan03_rle
.byte 128+15 ; .word scan04_rle
.byte 128+15 ; .word scan05_rle
.byte 128+15 ; .word scan06_rle
.byte 128+15 ; .word scan07_rle
.byte 128+15 ; .word scan08_rle
.byte 128+15 ; .word scan09_rle
.byte 128+15 ; .word scan10_rle
.byte 128+20 ; .word scan11_rle
.byte 128+20 ; .word scan12_rle
.byte 128+20 ; .word scan13_rle
.byte 128+20 ; .word scan14_rle
.byte 128+20 ; .word scan15_rle
.byte 128+20 ; .word scan16_rle
.byte 128+40 ; .word scan17_rle
.byte 128+40 ; .word scan18_rle
.byte 128+40 ; .word scan19_rle
.byte 40
.word scan19_rle
.byte 0
; AI sequence
ai_sequence:
.byte 0,50 ; pause at start, no dna
.word ai01_rle ; slices
.byte 0,50 ; pause at start, no dna
.word ai02_rle ; slices_zoom
.byte 0,50 ; pasue as start, no dna
.word ai03_rle ; little circle
.byte 0,50 ; pause at start, no dna
.word ai04_rle ; big circle
.byte 1,20 ; pause longer, yes dna
.word ai05_rle ; key
.byte 0,0
; .word ai05_rle ; key
; .byte 0
static_pattern:
.word nothing_rle ; 0
.word nothing_rle ; 2
.word static01_rle ; 4
.word static03_rle ; 6
.word static02_rle ; 8
.word static01_rle ; 10
; Scanning text
good_evening:
.byte 2,21,"GOOD EVENING PROFESSOR.",0
ferrari:
.byte 2,21,"I SEE YOU HAVE DRIVEN HERE IN YOUR",0
.byte 2,22,"FERRARI.",0
dna_list:
.word dna0_sprite
.word dna1_sprite
.word dna2_sprite
.word dna3_sprite
.word dna4_sprite
.word dna5_sprite
.word dna6_sprite
.word dna7_sprite
dna0_sprite:
.byte $7,$2
.byte $66,$40,$40,$40,$40,$40,$cc
.byte $06,$00,$00,$00,$00,$00,$0c
dna1_sprite:
.byte $7,$2
.byte $00,$66,$40,$40,$40,$cc,$00
.byte $00,$06,$00,$00,$00,$0c,$00
dna2_sprite:
.byte $7,$2
.byte $00,$00,$66,$40,$cc,$00,$00
.byte $00,$00,$06,$00,$0c,$00,$00
dna3_sprite:
.byte $7,$2
.byte $00,$00,$00,$66,$00,$00,$00
.byte $00,$00,$00,$06,$00,$00,$00
dna4_sprite:
.byte $7,$2
.byte $00,$00,$CC,$40,$66,$00,$00
.byte $00,$00,$0C,$00,$06,$00,$00
dna5_sprite:
.byte $7,$2
.byte $00,$CC,$40,$40,$40,$66,$00
.byte $00,$0C,$00,$00,$00,$06,$00
dna6_sprite:
.byte $7,$2
.byte $CC,$40,$40,$40,$40,$40,$66
.byte $0C,$00,$00,$00,$00,$00,$06
dna7_sprite:
.byte $7,$2
.byte $66,$40,$40,$40,$40,$40,$cc
.byte $06,$00,$00,$00,$00,$00,$0c

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@ -1,32 +0,0 @@
; background graphics
.include "intro_graphics/07_soda/intro_open_soda.inc"
.include "intro_graphics/07_soda/intro_drinking.inc"
; Soda sequence
soda_sequence:
.byte 1
.word soda01_rle
.byte 128+30 ; .word soda02_rle
.byte 128+15 ; .word soda03_rle
.byte 128+15 ; .word soda04_rle
.byte 128+15 ; .word soda05_rle
.byte 128+15 ; .word soda06_rle
.byte 128+15 ; .word soda07_rle
.byte 128+15 ; .word soda08_rle
.byte 128+15 ; .word soda09_rle
.byte 20
.word soda09_rle
.byte 0
drinking_sequence:
.byte 30
.word drinking02_rle
.byte 128+30 ; .word drinking03_rle
.byte 128+30 ; .word drinking04_rle
.byte 128+30 ; .word drinking05_rle
.byte 0

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@ -1,220 +0,0 @@
; background graphics
.include "intro_graphics/10_gone/intro_zappo.inc"
.include "intro_graphics/10_gone/intro_gone.inc"
;=======================
; Zappo Sequence
;=======================
zappo_sequence:
.byte 50
.word white_rle
.byte 2
.word zappo01_rle ; B
.byte 128+2 ; .word zappo02_rle ; B
.byte 128+2 ; .word zappo03_rle ; A
.byte 128+2 ; .word zappo04_rle ; B
.byte 128+2 ; .word zappo05_rle ; B
.byte 255
.word zappo03_rle ; load A
.byte 2
.word zappo06_rle ; A
.byte 255
.word blue_zappo_rle ; load b
.byte 2
.word zappo07_rle ; B
.byte 2
.word zappo08_rle ; B
.byte 255
.word zappo03_rle ; load A
.byte 2
.word zappo09_rle ; A
.byte 255
.word blue_zappo_rle ; load b
.byte 2
.word zappo10_rle ; B
.byte 255
.word zappo03_rle ; load A
.byte 2
.word zappo11_rle ; A
.byte 255
.word blue_zappo_rle ; load b
.byte 2
.word zappo12_rle ; B
.byte 128+2 ; .word zappo13_rle ; B
.byte 128+2 ; .word zappo14_rle ; B
.byte 255
.word zappo03_rle ; load A
.byte 2
.word zappo15_rle ; A
.byte 255
.word blue_zappo_rle ; load b
.byte 2
.word zappo16_rle ; B
.byte 128+2 ; .word zappo17_rle ; B
.byte 2
.word white_rle
.byte 128+5 ; .word black_rle
.byte 5
.word white_rle
.byte 128+5 ; .word black_rle
; .byte 5
; .word white_rle
; .byte 1
; .word black_rle
; .byte 1
; .word white_rle
; .byte 1
; .word black_rle
; .byte 1
; .word white_rle
; .byte 1
; .word black_rle
.byte 0
.word nothing_rle
;=======================
; Gone Sequence
;=======================
gone_sequence:
.byte 50
.word white_rle
.byte 7
.word gone01_rle ; B
.byte 128+7 ; .word gone02_rle ; B
.byte 128+7 ; .word gone03_rle ; B
.byte 128+7 ; .word gone04_rle ; B
.byte 128+7 ; .word gone05_rle ; B
.byte 128+7 ; .word gone06_rle ; B
.byte 128+7 ; .word gone07_rle ; B
.byte 128+7 ; .word gone08_rle ; B
.byte 128+7 ; .word gone09_rle ; LB
.byte 128+7 ; .word gone10_rle ; CY
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone11_rle ; LB
.byte 255
.word gone_rle ; B back into $c00
.byte 7
.word gone02_rle ; B (12 is dupe of 2)
.byte 7
.word gone13_rle ; B
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone14_rle ; LB
.byte 255
.word gone_rle ; B back into $c00 + plain
.byte 7
.word nothing_rle
.byte 7
.word gone16_rle ; B
.byte 7
.word nothing_rle ; B (plain?)
.byte 7
.word gone18_rle ; B
.byte 128+7 ; .word gone19_rle ; B
.byte 128+7 ; .word gone20_rle ; B
.byte 128+7 ; .word gone21_rle ; B
.byte 7
.word nothing_rle ; B (plain?)
.byte 7
.word gone23_rle ; B
.byte 128+7 ; .word gone24_rle ; B
.byte 128+7 ; .word gone25_rle ; B
.byte 128+7 ; .word gone26_rle ; B
.byte 128+7 ; .word gone27_rle ; B
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone28_rle ; LB
; .byte 255
; .word gone10_rle ; CY into $c00
.byte 7
.word gone10_rle ; CY (same as 10)
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone28_rle ; LB (30 same as 28)
.byte 255
.word gone_rle ; B back into $c00 + plain
.byte 7
.word gone31_rle ; B
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone32_rle ; LB
.byte 255
.word gone_rle ; B back into $c00 + plain
.byte 7
.word nothing_rle ; B (plain?)
.byte 7
.word gone34_rle ; B
.byte 128+7 ; .word gone35_rle ; B
.byte 128+7 ; .word gone36_rle ; B
.byte 128+7 ; .word gone37_rle ; B
.byte 128+7 ; .word gone38_rle ; B
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone39_rle ; LB
.byte 255
.word gone10_rle ; CY into $c00
.byte 7
.word gone40_rle ; CY
.byte 7
.word gone10_rle ; CY (same as 10)
.byte 255
.word gone09_rle ; LB into $c00
.byte 7
.word gone42_rle ; LB
.byte 255
.word gone_rle ; B back into $c00 + plain
.byte 7
.word gone43_rle ; B
.byte 7
.word nothing_rle
.byte 0

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@ -27,11 +27,11 @@ building_car_rle: .byte $28 ; ysize=48
.byte $A3,$22, $55, $66,$66, $22, $00, $22,$22, $02
.byte $00, $50, $A3,$00, $20, $00, $20,$20, $A5,$00
.byte $22, $55, $66,$66, $AE,$22, $05, $06,$06, $00
.byte $A3,$02, $00,$00, $06, $A5,$00, $20,$20, $22, $A0,$01,$A2
.byte $A3,$02, $00,$00, $06, $A5,$00, $20,$20, $22, $52
.byte $22, $00,$00, $22, $55, $66,$66, $22, $20
.byte $62, $A4,$60, $A3,$22, $02, $A0,$13,$00, $20, $22
.byte $26,$26, $00,$00, $22, $A0,$01,$AA, $66,$66, $02, $A9,$22
.byte $A0,$14,$00, $20, $A3,$02, $00,$00, $02, $0A, $06,$06
.byte $26,$26, $00,$00, $22, $55, $66,$66, $02, $A9,$22
.byte $A0,$14,$00, $20, $A3,$02, $00,$00, $02, $05, $06,$06
.byte $00,$00, $A3,$02, $00, $A5,$02, $A0,$10,$00, $20,$20, $A0,$1B,$00
.byte $02, $A0,$FE,$00
.byte $A1

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@ -1,10 +1,10 @@
building_car_rle:
.byte $62,$01
.byte $5F,$01
.byte $70,$26,$26,$26,$00,$00,$26,$66,$01,$00,$13,$65,$01,$00,$11,$25
.byte $01,$00,$29,$65,$66,$01,$00,$61,$26,$22,$22,$00,$00,$22,$01,$00
.byte $49,$26,$22,$20,$22,$01,$00,$61,$55,$00,$20,$00,$20,$00,$03,$00
.byte $C0,$20,$02,$02,$02,$00,$00,$02,$0A,$06,$06,$00,$00,$0B,$00,$21
.byte $C0,$20,$02,$02,$02,$00,$00,$02,$05,$06,$06,$00,$00,$0B,$00,$21
.byte $02,$02,$11,$00,$0A,$01,$00,$26,$20,$20,$0C,$00,$30,$26,$26,$66
.byte $05,$00,$07,$01,$00,$06,$58,$00,$17,$20,$34,$00,$11,$22,$80,$00
.byte $33,$55,$66,$66,$1C,$00,$62,$52,$02,$02,$02,$22,$22,$11,$00,$23
@ -17,9 +17,9 @@ building_car_rle:
.byte $80,$00,$03,$AA,$01,$00,$11,$00,$61,$00,$22,$22,$02,$00,$50,$CA
.byte $00,$1F,$20,$81,$00,$1E,$02,$D8,$00,$08,$01,$00,$01,$51,$00,$21
.byte $22,$66,$57,$02,$00,$12,$01,$07,$19,$01,$07,$80,$00,$03,$01,$00
.byte $41,$05,$06,$06,$00,$9B,$00,$1D,$06,$5A,$02,$0F,$80,$00,$14,$16
.byte $66,$80,$00,$25,$66,$00,$80,$00,$10,$66,$DC,$00,$01,$E8,$00,$01
.byte $A3,$02,$44,$26,$26,$22,$A2,$80,$01,$9E,$20,$62,$60,$60,$60,$60
.byte $22,$22,$22,$52,$02,$0F,$00,$02,$20,$16,$66,$00,$01,$2A,$66,$22
.byte $09,$01,$22,$25,$50,$58,$03,$01,$58,$01,$10,$22,$A8,$03,$57,$22
.byte $AA,$66,$66,$02,$90,$02,$0F,$80,$00,$2B,$50,$00,$00,$00,$00,$00
.byte $00,$69,$02,$01,$9B,$00,$1D,$06,$5A,$02,$0F,$80,$00,$14,$16,$66
.byte $80,$00,$25,$66,$00,$80,$00,$10,$66,$DC,$00,$01,$E8,$00,$01,$A3
.byte $02,$44,$26,$26,$22,$52,$80,$01,$9E,$20,$62,$60,$60,$60,$60,$22
.byte $22,$22,$52,$02,$0F,$00,$02,$20,$16,$66,$00,$01,$2A,$66,$22,$09
.byte $01,$22,$25,$50,$58,$03,$01,$58,$01,$32,$22,$26,$26,$80,$00,$17
.byte $02,$90,$02,$0F,$80,$00,$2B,$50,$00,$00,$00,$00,$00

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@ -292,12 +292,12 @@ opening12_rle: .byte $28 ; ysize=48
.byte $66, $A0,$10,$22, $00, $22, $A0,$14,$AA, $22, $66
.byte $A0,$10,$22, $00, $22, $A0,$14,$AA, $22, $66, $A0,$10,$22
.byte $00, $22, $A0,$14,$AA, $22, $66, $A0,$10,$22, $00
.byte $22, $A0,$14,$AA, $22, $25,$25, $AC,$2A, $25,$25, $22
.byte $20, $22, $A0,$14,$AA, $22, $A0,$12,$02, $22, $A0,$14,$AA
.byte $22, $A0,$12,$00, $22, $A0,$14,$AA, $22, $A4,$00, $B0
.byte $AA,$00, $BB, $00,$00, $22, $A0,$14,$AA, $22, $A4,$00
.byte $BB, $AA,$00, $BB, $00,$00, $22, $A0,$14,$AA, $22
.byte $00,$00, $50, $05, $BB, $AA,$00, $BB, $00,$00
.byte $22, $A0,$14,$AA, $22, $20, $25, $20,$20, $2B
.byte $AA,$20, $2B, $25, $20, $22, $A0,$AB,$AA
.byte $22, $A0,$14,$AA, $22, $A0,$10,$25, $22, $20, $22
.byte $A0,$14,$AA, $22, $A0,$12,$02, $22, $A0,$14,$AA, $22, $A0,$12,$00
.byte $22, $A0,$14,$AA, $22, $A4,$00, $B0, $AA,$00, $BB
.byte $00,$00, $22, $A0,$14,$AA, $22, $A4,$00, $BB, $AA,$00
.byte $BB, $00,$00, $22, $A0,$14,$AA, $22, $00,$00, $50
.byte $05, $BB, $AA,$00, $BB, $00,$00, $22, $A0,$14,$AA
.byte $22, $20, $25, $20,$20, $2B, $AA,$20, $2B
.byte $25, $20, $22, $A0,$AB,$AA
.byte $A1

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@ -163,12 +163,12 @@ opening11_rle:
.byte $22,$AA,$01,$00,$30,$0F,$80,$00,$5C,$0F,$00,$01,$F0,$50,$00,$00
.byte $00,$00,$00
opening12_rle:
.byte $7C,$00
.byte $78,$00
.byte $14,$AA,$01,$00,$3B,$22,$66,$22,$01,$00,$3E,$00,$22,$AA,$01,$00
.byte $0F,$28,$00,$17,$65,$00,$00,$00,$00,$B0,$00,$01,$00,$2F,$BB,$00
.byte $28,$00,$03,$0F,$80,$00,$4A,$1F,$BB,$80,$00,$06,$04,$17,$00,$0F
.byte $80,$00,$49,$3F,$50,$05,$BB,$00,$01,$68,$65,$20,$25,$20,$20,$2B
.byte $20,$01,$00,$3F,$2B,$25,$20,$00,$01,$5A,$0F,$01,$00,$1D,$0F,$80
.byte $00,$16,$37,$25,$25,$2A,$01,$00,$4F,$25,$25,$22,$20,$80,$00,$21
.byte $0F,$00,$01,$27,$1D,$02,$01,$00,$0F,$00,$01,$5B,$1D,$00,$01,$00
.byte $0F,$00,$01,$24,$50,$00,$00,$00,$00,$00
.byte $00,$16,$1B,$25,$01,$00,$2F,$22,$20,$80,$00,$21,$0F,$00,$01,$27
.byte $1D,$02,$01,$00,$0F,$00,$01,$5B,$1D,$00,$01,$00,$0F,$00,$01,$24
.byte $50,$00,$00,$00,$00,$00

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.include "intro_graphics/01_building/intro_building_car_lz4.inc"
.include "intro_graphics/01_building/intro_building_lz4.inc"
.include "intro_graphics/01_building/intro_car_lz4.inc"
.include "intro_graphics/02_outer_door/outer_door_lz4.inc"
.include "intro_graphics/02_outer_door/feet_lz4.inc"
.include "intro_graphics/03_elevator/intro_elevator_lz4.inc"
.include "intro_graphics/03_elevator/intro_off_elevator_lz4.inc"
.include "intro_graphics/03_elevator/intro_walking_lz4.inc"
.include "intro_graphics/04_keypad/intro_scanner_door_lz4.inc"
.include "intro_graphics/04_keypad/intro_approach_lz4.inc"
.include "intro_graphics/04_keypad/intro_keypad_bg_lz4.inc"
.include "intro_graphics/04_keypad/intro_hands_lz4.inc"
.include "intro_graphics/04_keypad/intro_opening_lz4.inc"
.include "intro_graphics/05_scanner/intro_scanner_lz4.inc"
.include "intro_graphics/05_scanner/intro_scanning_lz4.inc"
.include "intro_graphics/05_scanner/intro_ai_bg_lz4.inc"
.include "intro_graphics/05_scanner/intro_ai_lz4.inc"
.include "intro_graphics/06_console/intro_desktop_lz4.inc"
.include "intro_graphics/06_console/intro_cursor_lz4.inc"
.include "intro_graphics/06_console/intro_collider_lz4.inc"
.include "intro_graphics/07_soda/intro_open_soda_lz4.inc"
.include "intro_graphics/07_soda/intro_drinking_lz4.inc"
.include "intro_graphics/08_lightning/lightning_lz4.inc"
.include "intro_graphics/09_tunnel/intro_tunnel1_lz4.inc"
.include "intro_graphics/09_tunnel/intro_tunnel2_lz4.inc"
.include "intro_graphics/10_gone/intro_zappo_lz4.inc"
.include "intro_graphics/10_gone/intro_gone_lz4.inc"

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.include "intro_graphics/01_building/intro_building_car.inc"
.include "intro_graphics/01_building/intro_building.inc"
.include "intro_graphics/01_building/intro_car.inc"
.include "intro_graphics/02_outer_door/outer_door.inc"
.include "intro_graphics/02_outer_door/feet.inc"
.include "intro_graphics/03_elevator/intro_elevator.inc"
.include "intro_graphics/03_elevator/intro_off_elevator.inc"
.include "intro_graphics/03_elevator/intro_walking.inc"
.include "intro_graphics/04_keypad/intro_scanner_door.inc"
.include "intro_graphics/04_keypad/intro_approach.inc"
.include "intro_graphics/04_keypad/intro_keypad_bg.inc"
.include "intro_graphics/04_keypad/intro_hands.inc"
.include "intro_graphics/04_keypad/intro_opening.inc"
.include "intro_graphics/05_scanner/intro_scanner.inc"
.include "intro_graphics/05_scanner/intro_scanning.inc"
.include "intro_graphics/05_scanner/intro_ai_bg.inc"
.include "intro_graphics/05_scanner/intro_ai.inc"
.include "intro_graphics/06_console/intro_desktop.inc"
.include "intro_graphics/06_console/intro_cursor.inc"
.include "intro_graphics/06_console/intro_collider.inc"
.include "intro_graphics/07_soda/intro_open_soda.inc"
.include "intro_graphics/07_soda/intro_drinking.inc"
.include "intro_graphics/08_lightning/lightning.inc"
.include "intro_graphics/09_tunnel/intro_tunnel1.inc"
.include "intro_graphics/09_tunnel/intro_tunnel2.inc"
.include "intro_graphics/10_gone/intro_zappo.inc"
.include "intro_graphics/10_gone/intro_gone.inc"