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glados: level19 hazzards are fatal
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@ -10,6 +10,7 @@
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' SX,SY = Cursor X,Y LX,LY = Old Cursor X,Y
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' BO=Blue Portal Out BX,BY = Blue Portal X,Y
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' GO=Orange Portal Out GX,GY = Orange Portal X,Y
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' JO=Object out JX,JY = Object X,Y JA=J add
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' ZY,PY=Laser Y ZX,PX = Laser Begin/End
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' T = TIME L = Current Level
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'
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@ -24,8 +25,8 @@
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'
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' Load Shape Table
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'
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8 POKE 232,0:POKE 233,29
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9 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$1D00"
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8 POKE 232,0:POKE 233,31
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9 PRINT CHR$(4)+"BLOAD OBJECTS.SHAPE,A$1F00"
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'
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' Wait a few seconds, or until keypressed
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'
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@ -42,12 +43,12 @@
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'
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' Initialize Variables
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'
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20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0
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20 CX=21:CY=100:CD=0:VX=0:VY=0:SX=140:SY=80:BO=0:GO=0:T=0:ZY=42:ZX=0:PX=0:PY=0:JO=0
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'
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' Draw Level Background
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'
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21 IF L=1 THEN GOSUB 1000
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22 IF L=19 THEN GOSUB 2000
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22 IF L=1 THEN GOSUB 1000
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23 IF L=19 THEN GOSUB 2000
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'
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' Draw Initial Chell and Gun Cursor
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'
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@ -57,8 +58,8 @@
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30 REM MAIN LOOP
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'
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' Time related activities
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32 T=T+1
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33 IF L=1 AND T=50 THEN GOSUB 8000
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31 T=T+1
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32 IF L=1 AND T=50 THEN GOSUB 8000
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34 IF T>100 THEN T=0
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'
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35 OX=CX:OY=CY:OD=CD:LX=SX:LY=SY
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@ -88,13 +89,15 @@
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' Move X. Ensure we are always odd so colors are right
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107 IF VX<2 AND VX>-2 THEN VX=0
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110 CX=CX+VX
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115 IF JO=0 THEN JO=1:JX=45:JY=10:JA=5:SCALE=2:XDRAW 5 AT JX,JY
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120 IF JO=1 THEN SCALE=2:XDRAW 5 AT JX,JY:JY=JY+JA:XDRAW 5 AT JX,JY
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'
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' COLLISION DETECTION
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'
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' Portals
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200 IF BO=0 OR GO=0 GOTO 210
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202 IF CX>BX-5 AND CX<BX+5 AND CY<BY+12 AND CY>BY-12 THEN CX=GX+5*VX:CY=GY:POKE 768,180:POKE 769,40:CALL 770
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204 IF CX>GX-5 AND CX<GX+5 AND CY<GY+12 AND CY>GY-12 THEN CX=BX+5*VX:CY=BY:POKE 768,180:POKE 769,40:CALL 770
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202 IF CX>BX-6 AND CX<BX+6 AND CY<BY+12 AND CY>BY-12 THEN CX=GX+2*VX:CY=GY:POKE 768,180:POKE 769,40:CALL 770
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204 IF CX>GX-6 AND CX<GX+6 AND CY<GY+12 AND CY>GY-12 THEN CX=BX+2*VX:CY=BY:POKE 768,180:POKE 769,40:CALL 770
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' Edges
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210 IF CX<7 THEN CX=7:VX=0
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212 IF CX>271 THEN CX=271:VX=0
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@ -102,9 +105,14 @@
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' Floors
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220 IF L=1 THEN GOTO 227
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' Level 19 Floors
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222 IF CY > 112 THEN CY=112:VY=0:VX=VX/2
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223 IF CX > 215 THEN CX=215:VX=0
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225 GOTO 240
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221 IF CY > 112 THEN CY=112:VY=0:VX=VX/2
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' Incinerator
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222 IF CX > 240 AND CY>100 THEN GOTO 800
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223 IF CX > 215 AND CY>105 THEN CX=215
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' Dropping Blob
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224 IF JO=1 AND CX>JX-5 AND CX<JX+5 AND CY<JY+5 AND CY>JY-5 THEN GOTO 800
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225 IF JO=1 AND JY>120 THEN JO=0
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226 GOTO 240
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' Level 1 Floors
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227 IF CX < 119 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
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228 IF CX > 161 AND CY > 112 THEN CY=112:VY=0:VX=VX/2
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@ -131,7 +139,6 @@
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715 M=CX:IF ZX>CX THEN M=ZX
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720 FOR I=240 TO M STEP -6:HPLOT I,ZY TO I+3,ZY:X=PEEK(-16336):NEXT I
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730 FOR I=PX TO CX STEP -6:HPLOT I,PY TO I+3,PY:X=PEEK(-16336):NEXT I
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'
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800 REM DEAD
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805 VTAB 22:PRINT "YOU DIED!":PRINT "TRY AGAIN? (Y/N) ";
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@ -188,6 +195,8 @@
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1099 RETURN
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' LEVEL 19
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2000 PRINT CHR$(4);"BLOAD GLADOS.HGR"
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' Draw the blue core
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2005 SCALE=1:XDRAW 6 AT 150,65
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2099 RETURN
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' HELP
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5000 REM HELP
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@ -214,7 +223,7 @@
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6005 IF BO=1 THEN XDRAW 2 AT BX,BY
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6010 BX=SX:BY=SY
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6020 BO=1:XDRAW 2 AT BX,BY
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6025 IF BO=1 AND GO=1 THEN GOTO 7000
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6025 IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
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6030 RETURN
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' DRAW ORANGE PORTAL
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6100 REM DRAW ORANGE
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@ -224,7 +233,7 @@
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6105 IF GO=1 THEN XDRAW 2 AT GX,GY
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6110 GX=SX+1:GY=SY
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6120 GO=1:XDRAW 2 AT GX,GY
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6125 IF BO=1 AND GO=1 THEN GOTO 7000
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6125 IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
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6130 RETURN
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'
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' Handle Laser/Portal Interaction
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@ -320,6 +329,7 @@
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' General:
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' Parametric Levels (Generic Game Engine)
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' Button to specify horizontal vs vertical portals
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' Physics: can walk when in air
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'
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' Level 1/19:
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' Walking animation?
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@ -329,13 +339,12 @@
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' Sentries an object that can go through portal
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' Objects can be picked up with gun?
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' Chell changes color (turns into Mel) going through O->B portal?
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' Draw exit door
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'
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' End level:
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' GLADOS
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' Have GLADOS talk?
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' Objects through portal
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' Incinerator
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' Die if go into incinerator
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' Call out to Still Alive
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'
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' Sound for blob gun?
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