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space_bars: add timing code
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commit
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@ -14,6 +14,9 @@ game:
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lda #38
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sta YPOS
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lda #0
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sta FRAMEH
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;=============================
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; Load graphic hgr
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@ -289,28 +292,43 @@ sbloopF:dex ; 2
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; do_nothing should be 4550
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; -3470 draw_framebuffer
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; -193 setup framebuffer
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; -418 setup framebuffer
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; -21 frame count
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; -34 keypress
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; -1 adjust center mark back
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; ===========
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; 852
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; 606
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; Try X=6 Y=29 cycles=1045
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; Try X=20 Y=8 cycles=849 R3
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; Try X=23 Y=5 cycles=606
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lda $0
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ldy #8 ; 2
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sbloop1:ldx #20 ; 2
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ldy #5 ; 2
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sbloop1:ldx #23 ; 2
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sbloop2:dex ; 2
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bne sbloop2 ; 2nt/3
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dey ; 2
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bne sbloop1 ; 2nt/3
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jsr setup_framebuffer ; 6+187
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jsr setup_framebuffer ; 6+412
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jsr draw_framebuffer ; 6+3464
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; Increment frame count
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; noflo: 16 + 2 + (3) = 21
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; oflo: 16 + 5 = 21
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inc FRAME ; 5
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lda FRAME ; 3
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and #3 ; 15 Hz ; 2
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sta FRAME ; 3
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beq sb_frame_oflo ; 3
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;============
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; 16
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; -1
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lda $0 ; nop ; 3
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jmp sb_frame_noflo ; 3
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sb_frame_oflo:
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inc FRAMEH ; 5
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sb_frame_noflo:
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; no keypress = 10+(24) = 34
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; left pressed = 9+8+12+(5)= 34
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@ -499,18 +517,26 @@ raster_texture:
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.byte $0,$0,$0,$0,$0,$0,$0,$0
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; 2 + 15*12 + 5 = 187
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; 4 + 31*13 + 5 = 412
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setup_framebuffer:
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ldx #0 ; 2
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ldy #0 ; 2
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setup_fb_loop:
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lda raster_texture,x ; 4
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sta FRAMEBUFFER,x ; 4
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lda raster_texture+1,y ; 4
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asl ; 2
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asl ; 2
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asl ; 2
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asl ; 2
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ora raster_texture,y ; 4
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sta FRAMEBUFFER,x ; zp ; 4
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iny ; 2
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iny ; 2
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inx ; 2
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cpx #12 ; 2
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cpx #13 ; 2
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bne setup_fb_loop ; 3
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;===========
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; 15
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; 31
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; -1
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rts ; 6
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@ -26,7 +26,9 @@ BASH = $29
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MASK = $2E
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COLOR = $30
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FRAME = $60
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FRAMEH = $61
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BLARGH = $69
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ZPOS = $78
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DRAW_PAGE = $EE
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LASTKEY = $F1
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PADDLE_STATUS = $F2
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