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lovebyte: update files
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@ -23,7 +23,7 @@ HELLO: hello.bas
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PLASMA_MASK: plasma_mask.o
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ld65 -o PLASMA_MASK plasma_mask.o -C $(LINKERSCRIPTS)/apple2_4000.inc
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plasma_mask.o: plasma_mask.s gr_gbascalc.s make_tables.s \
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plasma_mask.o: plasma_mask.s make_tables.s \
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zp.inc hardware.inc zx02_optim.s make_tables.s \
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mA2E_2.s tracker_init.s play_frame.s \
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graphics/dsr_big.gr.zx02
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@ -47,14 +47,31 @@ PLASMA_COMPRESS.zx02: PLASMA_COMPRESS
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PLASMA_COMPRESS: plasma_compress.o
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ld65 -o PLASMA_COMPRESS plasma_compress.o -C $(LINKERSCRIPTS)/apple2_4000.inc
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plasma_compress.o: plasma_compress.s gr_gbascalc.s make_tables.s \
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plasma_compress.o: plasma_compress.s make_tables.s \
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zp.inc hardware.inc zx02_optim.s make_tables.s \
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mA2E_2.s tracker_init.s play_frame.s \
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graphics/dsr_big.gr.zx02
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ca65 -o plasma_compress.o plasma_compress.s -l plasma_compress.lst
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###
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submit: plasma_mask_1k.zip
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plasma_mask_1k.zip: PLASMA_NEW file_id.diz plasma_mask.dsk
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mkdir -p lovebyte2024_plasma_mask
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mkdir -p lovebyte2024_plasma_mask/code
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cp PLASMA_NEW ./lovebyte2024_plasma_mask
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cp ay3_write_regs.s hardware.inc interrupt_handler.s mA2E_2.s make_tables.s mockingboard_constants.s mockingboard_init.s plasma_compress.s plasma_new.s play_frame.s tracker_init.s zp.inc zx02_optim.s ./lovebyte2024_plasma_mask/code
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cp file_id.diz ./lovebyte2024_plasma_mask
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cp plasma_mask.dsk ./lovebyte2024_plasma_mask
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cp dsr_plasma_mask_screen.png ./lovebyte2024_plasma_mask
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cp dsr_plasma_mask_720p.mp4 ./lovebyte2024_plasma_mask
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zip -r plasma_mask_1k.zip lovebyte2024_plasma_mask
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###
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clean:
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rm -f *~ *.o *.lst HELLO PLASMA_MASK
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@ -1,2 +0,0 @@
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optimize music code:
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+ depending on alignment can hard-code the high value for track0/track1
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@ -1,10 +1,21 @@
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
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Spiraling Shape
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Plasma Mask
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--------------------------------------
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Hi-res Xdraw Pattern
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with Sound!
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by Deater / dSr
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1k demo for Lovebyte 2024
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31-byte Intro for Apple II
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Lovebyte 2024
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by Deater / dSr
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music by MA2E
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original plasma by GROUIK
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fast lo-res plasma with masks
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compressed with zx02 which was a pain
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Mockingboard music, slot#4
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left channel sound only
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pre-calc is generating 768 bytes of
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sine tables using the
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Applesoft (Microsoft) BASIC
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FAC floating point routines
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which are *slow*
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--------------------------------------
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@ -1,80 +0,0 @@
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; 11+48 = 59 bytes
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gr_setup_line:
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lda gr_lookup_low,X ; 4
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sta GBASL ; 3
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lda gr_lookup_high,X ; 4
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sta GBASH ; 3
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rts
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gr_lookup_low:
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.byte $00,$80,$00,$80,$00,$80,$00,$80
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.byte $28,$A8,$28,$A8,$28,$A8,$28,$A8
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.byte $50,$D0,$50,$D0,$50,$D0,$50,$D0
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gr_lookup_high:
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.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
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.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
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.byte $08,$08,$09,$09,$0A,$0A,$0B,$0B
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; 28+10 = 38
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gr_setup_line2:
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txa
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pha
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and #7
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lsr
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tax
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lda gr_lookup_high2,X
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sta GBASH
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pla
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pha
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lsr
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php
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lsr
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lsr
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plp
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rol
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tax
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lda gr_lookup_low2,X
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sta GBASL
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pla
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tax
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rts
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; high= gr_lookup_high[(line&3)>>1]
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; low = gr_lookup_low[abc defgh -> 0 1 0 1 0 1 2 3 2 3 2 3 2 3 4 5 4 5 4 5 4 5
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; deh
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gr_lookup_low2:
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.byte $00,$80,$28,$A8,$50,$D0
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gr_lookup_high2:
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.byte $08,$09,$0A,$0B
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; 24 bytes
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; based on GBASCALC from monitor firmware
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gr_setup_line3:
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txa ; 2
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lsr ; 2
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and #$03 ; 2
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ora #$08 ; 2
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sta GBASH ; 3
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txa
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and #$18
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bcc gbcalc
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adc #$7f
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gbcalc:
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sta GBASL
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asl
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asl
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ora GBASL
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sta GBASL
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rts
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gr_setup_line4:
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txa
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jmp GBASCALC
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@ -1,37 +0,0 @@
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; hposn_low, hposn_high will each be filled with $C0 bytes
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; based on routine by John Brooks
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; posted on comp.sys.apple2 on 2018-07-11
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; https://groups.google.com/d/msg/comp.sys.apple2/v2HOfHOmeNQ/zD76fJg_BAAJ
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; clobbers A,X
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; preserves Y
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; vmw note: version I was using based on applesoft HPOSN was ~64 bytes
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; this one is 37 bytes
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build_tables:
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ldx #0
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btmi:
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txa
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and #$F8
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bpl btpl1
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ora #5
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btpl1:
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asl
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bpl btpl2
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ora #5
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btpl2:
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asl
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asl
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sta hposn_low, X
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txa
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and #7
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rol
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asl hposn_low, X
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rol
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ora #$20
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sta hposn_high, X
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inx
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cpx #$C0
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bne btmi
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rts
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