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sprites: bullets no longer hang out at X=0
now they hang out at x=39
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37c4277680
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@ -226,12 +226,12 @@ display_loop:
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; -167 -- erase fire
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; -31 -- move ship
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; -17 -- move fire
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; -428 -- draw fire (61*7)+1
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; -436 -- draw fire
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; -61 -- keypress
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; -33 -- handle fire press
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; -8 -- loop
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;=======
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; 1155
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; 1147
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;================
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; erase old ship
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@ -469,14 +469,19 @@ done_move:
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;==========================
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; draw the fire
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;==========================
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; 6+(61*7)+3 = 436
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lda FIRE_X ; 3
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beq no_draw_fire ; 3
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; -1
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ldy FIRE_Y ; 3
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; line 0
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ldx #0 ; 2
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jsr fire_line ; 6+51
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;====
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; 59
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; 61
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; line 1
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iny ; 2
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@ -520,7 +525,21 @@ done_move:
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;====
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; 61
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jmp done_draw_fire ; 3
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no_draw_fire:
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; delay 436-6 = 430
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; delay 200
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lda #(200-25-2)
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jsr delay_a
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; delay 230
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lda #(230-25-2)
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jsr delay_a
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done_draw_fire:
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pad_time:
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@ -543,13 +562,13 @@ pad_time:
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wait_loop:
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; Try X=2 Y=72 cycles=1153 R2
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; Try X=37 Y=6 cycles=1147
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nop
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; nop
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; nop
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ldy #72 ; 2
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loop1: ldx #2 ; 2
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ldy #6 ; 2
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loop1: ldx #37 ; 2
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loop2: dex ; 2
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bne loop2 ; 2nt/3
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dey ; 2
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