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tfv: add player select screen
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asoft_presenter/kansasfest_2018/TB1.GR
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asoft_presenter/kansasfest_2018/TB1.GR
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@ -108,6 +108,9 @@ tfv_map.o: tfv_map.c
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tfv_opener.o: tfv_opener.c ../tfv_utils.h
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$(CC) $(CFLAGS) -c tfv_opener.c
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tfv_player_select.o: tfv_player_select.c
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$(CC) $(CFLAGS) -c tfv_player_select.c
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tfv_random.o: tfv_random.c
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$(CC) $(CFLAGS) -c tfv_random.c
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@ -137,14 +140,16 @@ tfv.o: tfv.c ../gr-sim.h tfv_backgrounds.h tfv_sprites.h
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tfv: tfv.o tfv_backgrounds.o tfv_battle.o tfv_credits.o tfv_dialog.o \
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tfv_ending.o tfv_flying.o \
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tfv_game_over.o tfv_help.o tfv_info.o tfv_map.o \
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tfv_opener.o tfv_random.o tfv_sprites.o tfv_textentry.o \
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tfv_opener.o tfv_player_select.o \
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tfv_random.o tfv_sprites.o tfv_textentry.o \
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tfv_title.o tfv_worldmap.o tfv_mapinfo.h \
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$(GR_SIM)
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$(CC) $(LFLAGS) $(SDL_LIBS) -o tfv tfv.o \
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tfv_backgrounds.o tfv_battle.o tfv_credits.o tfv_dialog.o \
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tfv_ending.o tfv_flying.o \
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tfv_game_over.o tfv_help.o tfv_info.o tfv_map.o \
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tfv_opener.o tfv_random.o tfv_sprites.o tfv_textentry.o \
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tfv_opener.o tfv_player_select.o \
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tfv_random.o tfv_sprites.o tfv_textentry.o \
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tfv_title.o tfv_worldmap.o \
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$(GR_SIM)
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@ -68,6 +68,9 @@ title_loop:
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play_game:
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nameo[0]=0;
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/* Get player */
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player_select();
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/* Get Name */
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name_screen();
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if (nameo[0]==0) {
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@ -37,3 +37,5 @@ int city_map(void);
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int credits(void);
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int random_8(void);
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int player_select(void);
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49
gr-sim/tfv/tfv_player_select.c
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49
gr-sim/tfv/tfv_player_select.c
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@ -0,0 +1,49 @@
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#include <unistd.h>
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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#include "tfv_sprites.h"
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int player_select(void) {
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int which_player=0;
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int ch,saved;
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saved=ram[DRAW_PAGE];
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ram[DRAW_PAGE]=8;
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clear_top_a(0);
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ram[DRAW_PAGE]=saved;
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while(1) {
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gr_copy_to_current(0xc00);
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color_equals(COLOR_AQUA);
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vlin(6+(which_player*16),22+(which_player*16),15);
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vlin(6+(which_player*16),22+(which_player*16),22);
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grsim_put_sprite(tfv_walk_right,17,8);
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grsim_put_sprite(tfg_walk_right,17,24);
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ram[CH]=13;
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ram[CV]=21;
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move_and_print("SELECT PLAYER");
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page_flip();
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ch=grsim_input();
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if (ch==13) break;
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if ((ch==APPLE_UP) || (ch==APPLE_DOWN) ||
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(ch==APPLE_RIGHT) || (ch==APPLE_LEFT)) {
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which_player=!which_player;
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}
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usleep(100000);
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}
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return which_player;
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}
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