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keen: initial checkin on level4
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@ -12,7 +12,7 @@ EMPTY_DISK = ../../empty_disk/empty.dsk
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all: keen1_lores.dsk
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all: keen1_lores.dsk
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keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
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keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
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LEVEL1 LEVEL2 LEVEL3
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LEVEL1 LEVEL2 LEVEL3 LEVEL4
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cp $(EMPTY_DISK) keen1_lores.dsk
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cp $(EMPTY_DISK) keen1_lores.dsk
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$(DOS33) -y keen1_lores.dsk SAVE A HELLO
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$(DOS33) -y keen1_lores.dsk SAVE A HELLO
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER
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@ -22,6 +22,7 @@ keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3
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$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL4
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###
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###
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@ -87,6 +88,16 @@ level3.o: level3.s enemies.inc \
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maps/level3_map.zx02
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maps/level3_map.zx02
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ca65 -o level3.o level3.s -l level3.lst
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ca65 -o level3.o level3.s -l level3.lst
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####
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LEVEL4: level4.o
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ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_6000.inc
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level4.o: level4.s enemies.inc \
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maps/level4_map.zx02
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ca65 -o level4.o level4.s -l level4.lst
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####
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####
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@ -6,7 +6,7 @@
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level3_data:
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level3_data:
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.byte 116 ;MAX_TILE_X = 116 ; 116 wide
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.byte 116 ;MAX_TILE_X = 116 ; 116 wide
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.byte 44 ;MAX_TILE_Y = 16 ; 16 tall
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.byte 44 ;MAX_TILE_Y = 16 ; 44 tall
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.byte 1 ;START_KEEN_TILEX = 1
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.byte 1 ;START_KEEN_TILEX = 1
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.byte 13 ;START_KEEN_TILEY = 13
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.byte 13 ;START_KEEN_TILEY = 13
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65
games/keen/level4.s
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65
games/keen/level4.s
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@ -0,0 +1,65 @@
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; Level 4 (Capital City)
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.include "enemies.inc"
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; at $6000
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level3_data:
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.byte 116 ;MAX_TILE_X = 116 ; 116 wide
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.byte 20 ;MAX_TILE_Y = 16 ; 20 tall
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.byte 4 ;START_KEEN_TILEX = 4
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.byte 16 ;START_KEEN_TILEY = 16
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.byte 0 ;START_TILEMAP_X = 0
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.byte 8 ;START_TILEMAP_Y = 8
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.byte 0 ;NUM_ENEMIES = 8
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.byte 32 ;HARDTOP_TILES = 32 ; start at 32
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.byte 40 ;ALLHARD_TILES = 40 ; start at 40
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.align $100
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; at $6100
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enemy_data:
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enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
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enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
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enemy_data_direction: .byte RIGHT, LEFT, LEFT, RIGHT, LEFT, RIGHT,LEFT,LEFT
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enemy_data_tilex: .byte 16, 19, 23, 14, 14, 16, 42, 70
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enemy_data_tiley: .byte 9, 9, 9, 45, 38, 43, 44, 34
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enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
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enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
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; enemy1: yorp @16,9, right
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; enemy2: yorp @19,9 left
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; enemy3: yorp @23,9 left
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; enemy4: yorp @14,45 right
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; enemy5: yorp @14,38 left
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; enemy6: yorp @16,43 right
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; enemy7: yorp @42,44 left
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; enemy8: yorp @70,34 left
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; enemy9: garg @50,31 right
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; enemy10: garg @63,45 right
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; enemy?: butler robot@27,7 left
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; enemy?: vorticon @53,8 right
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.align $100
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; at $6200
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oracle_message:
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.byte $0
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.align $100
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; at $6300
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level1_data_zx02:
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.incbin "maps/level4_map.zx02"
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@ -201,6 +201,7 @@ filenames:
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.word keen1_filename
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.word keen1_filename
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.word keen2_filename
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.word keen2_filename
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.word keen3_filename
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.word keen3_filename
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.word keen4_filename
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engine_filename:
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engine_filename:
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.byte "ENGINE",0
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.byte "ENGINE",0
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@ -214,6 +215,8 @@ keen2_filename:
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.byte "LEVEL2",0
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.byte "LEVEL2",0
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keen3_filename:
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keen3_filename:
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.byte "LEVEL3",0
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.byte "LEVEL3",0
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keen4_filename:
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.byte "LEVEL4",0
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;===================================================
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;===================================================
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@ -7,7 +7,7 @@ PNG2GR = ../../../utils/gr-utils/png2gr
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all: png2map \
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all: png2map \
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level1_map.zx02 level2_map.zx02 \
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level1_map.zx02 level2_map.zx02 \
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level3_map.zx02 \
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level3_map.zx02 level4_map.zx02 \
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mars_map.zx02
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mars_map.zx02
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###
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###
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@ -34,6 +34,14 @@ level3_map.zx02: level3_map.inc
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level3_map.inc: level3_map.png png2map
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level3_map.inc: level3_map.png png2map
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./png2map level3_map.png level3_map.inc
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./png2map level3_map.png level3_map.inc
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###
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level4_map.zx02: level4_map.inc
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$(ZX02) level4_map.inc level4_map.zx02
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level4_map.inc: level4_map.png png2map
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./png2map level4_map.png level4_map.inc
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###
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###
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BIN
games/keen/maps/level4_map.png
Normal file
BIN
games/keen/maps/level4_map.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
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