keen: initial checkin on level4

This commit is contained in:
Vince Weaver 2024-04-21 01:29:51 -04:00
parent a4db36039c
commit c19d21c26f
6 changed files with 90 additions and 3 deletions

View File

@ -12,7 +12,7 @@ EMPTY_DISK = ../../empty_disk/empty.dsk
all: keen1_lores.dsk all: keen1_lores.dsk
keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \ keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
LEVEL1 LEVEL2 LEVEL3 LEVEL1 LEVEL2 LEVEL3 LEVEL4
cp $(EMPTY_DISK) keen1_lores.dsk cp $(EMPTY_DISK) keen1_lores.dsk
$(DOS33) -y keen1_lores.dsk SAVE A HELLO $(DOS33) -y keen1_lores.dsk SAVE A HELLO
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y keen1_lores.dsk BSAVE -a 0x1000 LOADER
@ -22,6 +22,7 @@ keen1_lores.dsk: HELLO LOADER TITLE ENGINE MARS \
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL1
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL2
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3 $(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL3
$(DOS33) -y keen1_lores.dsk BSAVE -a 0x6000 LEVEL4
### ###
@ -87,6 +88,16 @@ level3.o: level3.s enemies.inc \
maps/level3_map.zx02 maps/level3_map.zx02
ca65 -o level3.o level3.s -l level3.lst ca65 -o level3.o level3.s -l level3.lst
####
LEVEL4: level4.o
ld65 -o LEVEL4 level4.o -C ../../linker_scripts/apple2_6000.inc
level4.o: level4.s enemies.inc \
maps/level4_map.zx02
ca65 -o level4.o level4.s -l level4.lst
#### ####

View File

@ -6,7 +6,7 @@
level3_data: level3_data:
.byte 116 ;MAX_TILE_X = 116 ; 116 wide .byte 116 ;MAX_TILE_X = 116 ; 116 wide
.byte 44 ;MAX_TILE_Y = 16 ; 16 tall .byte 44 ;MAX_TILE_Y = 16 ; 44 tall
.byte 1 ;START_KEEN_TILEX = 1 .byte 1 ;START_KEEN_TILEX = 1
.byte 13 ;START_KEEN_TILEY = 13 .byte 13 ;START_KEEN_TILEY = 13

65
games/keen/level4.s Normal file
View File

@ -0,0 +1,65 @@
; Level 4 (Capital City)
.include "enemies.inc"
; at $6000
level3_data:
.byte 116 ;MAX_TILE_X = 116 ; 116 wide
.byte 20 ;MAX_TILE_Y = 16 ; 20 tall
.byte 4 ;START_KEEN_TILEX = 4
.byte 16 ;START_KEEN_TILEY = 16
.byte 0 ;START_TILEMAP_X = 0
.byte 8 ;START_TILEMAP_Y = 8
.byte 0 ;NUM_ENEMIES = 8
.byte 32 ;HARDTOP_TILES = 32 ; start at 32
.byte 40 ;ALLHARD_TILES = 40 ; start at 40
.align $100
; at $6100
enemy_data:
enemy_data_out: .byte 1, 0, 0, 0, 0, 0, 0, 0
enemy_data_exploding: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_type: .byte YORP, YORP, YORP, YORP, YORP, YORP,YORP,YORP
enemy_data_direction: .byte RIGHT, LEFT, LEFT, RIGHT, LEFT, RIGHT,LEFT,LEFT
enemy_data_tilex: .byte 16, 19, 23, 14, 14, 16, 42, 70
enemy_data_tiley: .byte 9, 9, 9, 45, 38, 43, 44, 34
enemy_data_x: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_y: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_state: .byte 0, 0, 0, 0, 0, 0, 0, 0
enemy_data_count: .byte 8, 8, 8, 8, 8, 8, 8, 8
; enemy1: yorp @16,9, right
; enemy2: yorp @19,9 left
; enemy3: yorp @23,9 left
; enemy4: yorp @14,45 right
; enemy5: yorp @14,38 left
; enemy6: yorp @16,43 right
; enemy7: yorp @42,44 left
; enemy8: yorp @70,34 left
; enemy9: garg @50,31 right
; enemy10: garg @63,45 right
; enemy?: butler robot@27,7 left
; enemy?: vorticon @53,8 right
.align $100
; at $6200
oracle_message:
.byte $0
.align $100
; at $6300
level1_data_zx02:
.incbin "maps/level4_map.zx02"

View File

@ -201,6 +201,7 @@ filenames:
.word keen1_filename .word keen1_filename
.word keen2_filename .word keen2_filename
.word keen3_filename .word keen3_filename
.word keen4_filename
engine_filename: engine_filename:
.byte "ENGINE",0 .byte "ENGINE",0
@ -214,6 +215,8 @@ keen2_filename:
.byte "LEVEL2",0 .byte "LEVEL2",0
keen3_filename: keen3_filename:
.byte "LEVEL3",0 .byte "LEVEL3",0
keen4_filename:
.byte "LEVEL4",0
;=================================================== ;===================================================

View File

@ -7,7 +7,7 @@ PNG2GR = ../../../utils/gr-utils/png2gr
all: png2map \ all: png2map \
level1_map.zx02 level2_map.zx02 \ level1_map.zx02 level2_map.zx02 \
level3_map.zx02 \ level3_map.zx02 level4_map.zx02 \
mars_map.zx02 mars_map.zx02
### ###
@ -34,6 +34,14 @@ level3_map.zx02: level3_map.inc
level3_map.inc: level3_map.png png2map level3_map.inc: level3_map.png png2map
./png2map level3_map.png level3_map.inc ./png2map level3_map.png level3_map.inc
###
level4_map.zx02: level4_map.inc
$(ZX02) level4_map.inc level4_map.zx02
level4_map.inc: level4_map.png png2map
./png2map level4_map.png level4_map.inc
### ###

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB