mist: channelwood: can walk on island
@ -337,4 +337,8 @@ CHANNEL_STEPS_FORK = 24
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CHANNEL_STEPS_PATH = 25
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CHANNEL_STEPS_DOOR = 26
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CHANNEL_WIND_PATH = 27
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CHANNEL_WIND_PATH2 = 28
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CHANNEL_ISLAND1 = 29
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CHANNEL_ISLAND2 = 30
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CHANNEL_ISLAND3 = 31
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@ -36,7 +36,11 @@ channel_graphics.inc: \
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steps_fork_n.lzsa steps_fork_s.lzsa steps_fork_w.lzsa \
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steps_path_e.lzsa steps_path_w.lzsa \
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steps_door_e.lzsa steps_door_w.lzsa \
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wind_path_n.lzsa wind_path_s.lzsa
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wind_path_n.lzsa wind_path_s.lzsa \
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wind_path2_n.lzsa wind_path2_s.lzsa \
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island1_n.lzsa island1_s.lzsa \
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island2_n.lzsa island2_s.lzsa \
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island3_n.lzsa island3_s.lzsa
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echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
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echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
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echo "clearing_e_lzsa: .incbin \"clearing_e.lzsa\"" >> channel_graphics.inc
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@ -94,6 +98,15 @@ channel_graphics.inc: \
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echo "steps_door_w_lzsa: .incbin \"steps_door_w.lzsa\"" >> channel_graphics.inc
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echo "wind_path_n_lzsa: .incbin \"wind_path_n.lzsa\"" >> channel_graphics.inc
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echo "wind_path_s_lzsa: .incbin \"wind_path_s.lzsa\"" >> channel_graphics.inc
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echo "wind_path2_n_lzsa: .incbin \"wind_path2_n.lzsa\"" >> channel_graphics.inc
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echo "wind_path2_s_lzsa: .incbin \"wind_path2_s.lzsa\"" >> channel_graphics.inc
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echo "island1_n_lzsa: .incbin \"island1_n.lzsa\"" >> channel_graphics.inc
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echo "island1_s_lzsa: .incbin \"island1_s.lzsa\"" >> channel_graphics.inc
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echo "island2_n_lzsa: .incbin \"island2_n.lzsa\"" >> channel_graphics.inc
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echo "island2_s_lzsa: .incbin \"island2_s.lzsa\"" >> channel_graphics.inc
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echo "island3_n_lzsa: .incbin \"island3_n.lzsa\"" >> channel_graphics.inc
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echo "island3_s_lzsa: .incbin \"island3_s.lzsa\"" >> channel_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_channel/island1_n.png
Normal file
After Width: | Height: | Size: 833 B |
BIN
mist/graphics_channel/island1_s.png
Normal file
After Width: | Height: | Size: 966 B |
BIN
mist/graphics_channel/island2_n.png
Normal file
After Width: | Height: | Size: 874 B |
BIN
mist/graphics_channel/island2_s.png
Normal file
After Width: | Height: | Size: 888 B |
BIN
mist/graphics_channel/island3_n.png
Normal file
After Width: | Height: | Size: 920 B |
BIN
mist/graphics_channel/island3_s.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
mist/graphics_channel/wind_path2_n.png
Normal file
After Width: | Height: | Size: 980 B |
BIN
mist/graphics_channel/wind_path2_s.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
@ -10,6 +10,7 @@ locations:
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.word location16,location17,location18,location19
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.word location20,location21,location22,location23
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.word location24,location25,location26,location27
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.word location28,location29,location30,location31
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; CHANNEL_OUTSIDE_CABIN -- outside in clearing
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@ -488,7 +489,7 @@ location26:
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; CHANNEL_WIND_PATH -- path to windmill
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location27:
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.byte $ff ; north exit
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.byte CHANNEL_WIND_PATH2 ; north exit
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.byte CHANNEL_STEPS_FORK ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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@ -503,5 +504,73 @@ location27:
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_WIND_PATH2 -- path to windmill too
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location28:
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.byte CHANNEL_ISLAND1 ; north exit
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.byte CHANNEL_WIND_PATH ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word wind_path2_n_lzsa ; north bg
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.word wind_path2_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_ISLAND1 -- island part1
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location29:
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.byte CHANNEL_ISLAND2 ; north exit
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.byte CHANNEL_WIND_PATH2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word island1_n_lzsa ; north bg
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.word island1_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_ISLAND2 -- island part2
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location30:
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.byte CHANNEL_ISLAND3 ; north exit
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.byte CHANNEL_ISLAND1 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word island2_n_lzsa ; north bg
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.word island2_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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; CHANNEL_ISLAND3 -- island part3
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location31:
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.byte $ff ; north exit
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.byte CHANNEL_ISLAND2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word island3_n_lzsa ; north bg
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.word island3_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff
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