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xmas2023: update so draws properly
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parent
d67d8391c3
commit
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@ -255,7 +255,7 @@ draw_box_xloop_smc:
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sta $400,X
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dex
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cpx X1
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bcs draw_box_xloop ; bge
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bpl draw_box_xloop ; bge (signed)
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iny
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@ -1,5 +1,15 @@
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fireplace:
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bit SET_GR
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bit LORES
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bit FULLGR
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bit PAGE1
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lda #0
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sta DRAW_PAGE
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bit KEYRESET
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lda #<fireplace_data
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sta INL
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lda #>fireplace_data
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@ -7,54 +17,56 @@ fireplace:
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jsr draw_scene
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jsr wait_until_keypress
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rts
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fireplace_data:
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.byte SET_COLOR | YELLOW
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.byte BOX, 0,39,0,29 ; wall
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.byte BOX, 0,0,39,29 ; wall
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.byte SET_COLOR | BROWN
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.byte BOX,0,39,30,39 ; monitor back
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.byte BOX,1,9,0,20 ; window
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.byte BOX,0,30,39,39 ; monitor back
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.byte BOX,1,0,9,20 ; window
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.byte SET_COLOR | BLACK
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.byte BOX,2,8,0,9 ; upper
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.byte BOX,2,0,8,9 ; upper
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.byte SET_COLOR | WHITE
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.byte BOX,2,8,12,18 ; bottom snow
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.byte BOX,2,12,8,18 ; bottom snow
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.byte SET_COLOR | RED
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.byte 27,39,12,30 ; fireplace
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.byte 27,12,39,30 ; fireplace
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.byte SET_COLOR | BLACK
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.byte 30,39,17,30 ; hearth
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.byte 30,17,39,30 ; hearth
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.byte SET_COLOR | BROWN
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.byte 32,38,27,29 ; wood
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.byte 32,27,38,29 ; wood
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.byte SET_COLOR | WHITE
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.byte 26,39,10,11 ; mantle
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.byte 26,10,39,11 ; mantle
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.byte SET_COLOR | GREEN
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.byte 15,17,0,39 ; tree center
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.byte 13,19,5,39 ; tree middle
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.byte 12,20,15,39 ; tree wider
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.byte 10,22,23,39 ; tree wide
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.byte 15,0,17,39 ; tree center
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.byte 13,5,19,39 ; tree middle
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.byte 12,15,20,39 ; tree wider
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.byte 10,23,22,39 ; tree wide
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.byte SET_COLOR | LIGHT_BLUE
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.byte 13,16,11,12 ; garland top
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.byte 17,19,13,14 ; garland top
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.byte 12,15,23,24 ; garland middle
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.byte 16,19,25,26 ; garland middle
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.byte 20,22,27,28 ; garland middle
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.byte 10,14,36,37 ; garland bottom
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.byte 15,18,38,39 ; garland bottom
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.byte SET_COLOR | WHITE
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.byte 14,15,7,9 ; ball1
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.byte 18,19,17,19 ; ball2
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.byte 11,12,31,33 ; ball3
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.byte 20,21,34,36 ; ball4
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.byte 13,11,16,12 ; garland top
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.byte 17,13,19,14 ; garland top
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.byte 12,23,15,24 ; garland middle
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.byte 16,25,19,26 ; garland middle
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.byte 20,27,22,28 ; garland middle
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.byte 10,36,14,37 ; garland bottom
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.byte 15,38,18,39 ; garland bottom
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.byte SET_COLOR | RED
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.byte 14,7,15,9 ; ball1
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.byte 18,17,19,19 ; ball2
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.byte 11,31,12,33 ; ball3
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.byte 20,34,21,36 ; ball4
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.byte SET_COLOR | YELLOW
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.byte 34,36,22,26 ; fire
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.byte 34,22,36,26 ; fire
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.byte SET_COLOR | ORANGE
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.byte 35,35,24,26 ; fire
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.byte 35,24,35,26 ; fire
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.byte SET_COLOR | BLACK
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.byte 34,35,22,22 ; flicker
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.byte 34,22,35,22 ; flicker
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.byte SET_COLOR | YELLOW
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.byte BOX,34,35,22,22 ; flicker
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.byte BOX,34,22,35,22 ; flicker
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.byte END
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@ -117,6 +129,10 @@ draw_scene:
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jsr clear_all
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draw_scene_loop:
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lda #200
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jsr wait
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ldy #0
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lda (INL),Y ; load next byte
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@ -317,7 +333,7 @@ draw_box_xloop_smc:
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sta $400,X
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dex
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cpx X1
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bcs draw_box_xloop ; bge
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bpl draw_box_xloop ; bge (signed)
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iny
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@ -404,7 +420,7 @@ draw_hlin_s_xloop_smc:
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dex
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cpx X1
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bpl draw_hlin_xloop ; bge
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done_hlin_xloop:
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rts
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