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split: trees moving properly
was an issue with things spanning page boundaries
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parent
9308d0de62
commit
c8ef0589d4
@ -9,7 +9,7 @@ int main(int argc, char **argv) {
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// desired=5196;
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// desired=5196;
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// desired=4547;
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// desired=4547;
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// desired=9685;
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// desired=9685;
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desired=1673;
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desired=236;
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printf("You want %d cycles\n",desired);
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printf("You want %d cycles\n",desired);
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@ -88,7 +88,7 @@
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; Wait
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; Wait
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jsr wait_until_keypressed
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; jsr wait_until_keypressed
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; GR part
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; GR part
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bit LORES
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bit LORES
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@ -118,14 +118,14 @@ line_loop:
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; Wait
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; Wait
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jsr wait_until_keypressed
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; jsr wait_until_keypressed
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bit HIRES
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bit HIRES
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; Wait
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; Wait
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jsr wait_until_keypressed
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; jsr wait_until_keypressed
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;=====================================================
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;=====================================================
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; attempt vapor lock
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; attempt vapor lock
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@ -308,7 +308,7 @@ loop6:
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lda #<small_tree ; 2
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lda #<small_tree ; 2
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sta INL ; 3
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sta INL ; 3
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lda TREE2X ; 3
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lda TREE1X ; 3
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sta XPOS ; 3
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sta XPOS ; 3
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lda #28 ; 2
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lda #28 ; 2
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sta YPOS ; 3
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sta YPOS ; 3
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@ -320,12 +320,26 @@ loop6:
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;========
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;========
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; 603
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; 603
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; grsim_put_sprite_page(PAGE0,
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;================
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; small_tree,
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; Draw Big Tree
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; tree1_x,tree1_y);
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; grsim_put_sprite_page(PAGE0,
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lda #>big_tree ; 2
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; big_tree,
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sta INH ; 3
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; tree2_x,tree2_y);
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lda #<big_tree ; 2
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sta INL ; 3
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lda TREE2X ; 3
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sta XPOS ; 3
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lda #30 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 27
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; + 1410
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;========
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; 1437
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; if (frame%8>4) {
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; if (frame%8>4) {
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; grsim_put_sprite_page(PAGE0,
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; grsim_put_sprite_page(PAGE0,
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@ -359,21 +373,21 @@ loop6:
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; 2216
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; 2216
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; Blanking time: 4550
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; Blanking time: 4550
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; Tree1 Sprite -603
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; Tree1 Sprite -603
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; Tree2 Sprite -1437
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; Sprite -2216
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; Sprite -2216
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; Frame Update -13
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; Frame Update -13
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; Tree1 Update -21
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; Tree1 Update -21
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; Tree2 Update -21
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; Tree2 Update -21
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; JMP at end -3
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; JMP at end -3
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; 1673 is new number
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; 236 is new number
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; Try X=1 Y=152 cycles=1673
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; Try X=3 Y=11 cycles=232 R4
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lda #0 ; 2
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; lda #0 ; 2
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lda #0 ; 2
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; lda #0 ; 2
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ldy #11 ; 2
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ldy #152 ; 2
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loop7:
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loop7:
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ldx #1 ; 2
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ldx #3 ; 2
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loop8:
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loop8:
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dex ; 2
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dex ; 2
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bne loop8 ; 2nt/3
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bne loop8 ; 2nt/3
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@ -452,11 +466,11 @@ done_tree1:
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;===========================================================
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;===========================================================
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;===========================================================
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;===========================================================
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wait_until_keypressed:
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;wait_until_keypressed:
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lda KEYPRESS ; check if keypressed
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; lda KEYPRESS ; check if keypressed
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bpl wait_until_keypressed ; if not, loop
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; bpl wait_until_keypressed ; if not, loop
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bit KEYRESET
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; bit KEYRESET
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rts
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; rts
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@ -608,9 +622,11 @@ line4:.asciiz " * S E V E N "
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line5:.asciiz " . . . "
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line5:.asciiz " . . . "
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line6:.asciiz " . "
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line6:.asciiz " . "
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/gr_hlin_double.s"
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.include "../asm_routines/gr_hlin_double.s"
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.align $100
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.include "../asm_routines/gr_offsets.s"
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.include "tfv_sprites.inc"
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.include "tfv_sprites.inc"
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.align $1000
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.align $1000
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