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mode7: update documentation
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mode7_demo/docs/Makefile
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mode7_demo/docs/Makefile
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@ -0,0 +1,9 @@
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all: mode7_demo.pdf
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mode7_demo.pdf: mode7_demo.tex
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pdflatex mode7_demo.tex
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pdflatex mode7_demo.tex
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pdflatex mode7_demo.tex
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clean:
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rm -f *~ *.bak *.aux *.log mode7_demo.pdf
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@ -1,7 +1,12 @@
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Writing a Graphics Demo for the Apple II
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\documentclass[twocolumn]{article}
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\usepackage{graphicx}
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By DEATER
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AKA Vincent M. Weaver
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\begin{document}
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\title{Making a Graphics Demo for the Apple II}
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\author{DEATER, AKA Vincent M. Weaver}
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\maketitle
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I was writing a game for the Apple II and realized I had come up with
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some clever Super-Nintendo (SNES) style graphics routines that were just
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@ -12,7 +17,7 @@ neighborhood where it was all Apples and not a Commodore to be seen.
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My family long ago got rid of our machine, but I rescued an Apple IIe platinum
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from the dumpster one day and have dragged it from state to state ever since.
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I find 6502 assembly to be oddly theraputic, and will code in it when other
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I find 6502 assembly to be oddly therapeutic, and will code in it when other
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projects become too stressful. Especially when Linux up and hangs on me
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because firefox tried to do something stupid in javascript. I then pine for
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the days when you could do something useful in 64k of RAM, and not have your
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@ -87,14 +92,14 @@ do sme impressive things (link to ED). 1981 Mockingboard
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card, just two AY-3-8910 chips linked to the bus with 6522 chips.
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Draw memory map. $ means hexadecimal traditionally.
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Draw memory map. \$ means hexadecimal traditionally.
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Title
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My poor attempt at blocky graphics. Not the best pixel artist,
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just as I was a mediocre BBS/ANSI artist back in the day.
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Fading, a bit of a hack, no pallette hardware. Just have
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Fading, a bit of a hack, no palette hardware. Just have
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a third copy of background in RAM and then memcopy with a lookup
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table for the three levels of fade.
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@ -110,3 +115,4 @@ Starfield
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Rasterbars
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Mockingboard Sound
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\end{document}
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