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ootw: fix sprite crop
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32
ootw/TODO
32
ootw/TODO
@ -1,5 +1,3 @@
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KNOWN BUGS:
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+ ootw: pool monster grabs you a edge of pool (glitch)
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+ intro: there's still a bit of a pause when the elevator door finishes opening
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@ -7,12 +5,9 @@ KNOWN BUGS:
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TODO:
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+ sprites that don't draw off edge of screen
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+ Revamp movement
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movement -- note these are hard due to limitations of the Apple II keyboard
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+ running: Missing one running frame
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+ ability to jump
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Movement:
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to shoot
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@ -28,15 +23,21 @@ sprites_to_draw:
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pool:
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+ background of beast moving off
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+ adjust tentacle to not go off edge of screen
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+ adjust x position of tentacle grab
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cavern:
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+ slugs on ceiling drop
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+ background of beast moving off
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+ background of beast moving off ?
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+ adjust slug attack range
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underwater:
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+ add arrival-underwater scene
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+ falling console
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+ ability to swim
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+ tentacles to grab
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+ shimmery water at top
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+ ripples in water
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beast:
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+ add beast death cutscene
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@ -44,13 +45,22 @@ beast:
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rope_room:
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+ re-enable earthquake while swinging
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+ speed up background if possible
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cutscenes:
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+ death by beast
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Level/Checkpoint #2:
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cage room:
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+ Swing in the cage
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+ Ability to pick up gun, with all that entails
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+ Animation of friend?
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+ animated miners in background
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Jail:
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+ Foreground animations
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+ Doors that open/blast?
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Elevator:
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+ Elevator ride, view of city?
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+ 1-bit audio recording of friend talking
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+ music play when viewing city
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@ -234,14 +234,14 @@ put_spritefc_loop:
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; 34
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put_spritefc_pixel:
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sec
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txa ; want (CH-X)+XPOS
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clc
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txa ; want (CH-X-1)+XPOS
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eor #$ff
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adc CH
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adc XPOS
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bmi cskip_drawing
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cmp #41
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cmp #40
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bcs cskip_drawing ; if off-screen right, skip draw
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