mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-23 22:29:38 +00:00
chiptune_debug: add the code I'm using to debug the problem
This commit is contained in:
parent
f085fd2f23
commit
cfc36d98c0
36
chiptune_debug/Makefile
Normal file
36
chiptune_debug/Makefile
Normal file
@ -0,0 +1,36 @@
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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all: chiptune_debug.dsk
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chiptune_debug.dsk: CHIPTUNE_IRQ CHIPTUNE_NOIRQ ./sdemo.raw
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cp chiptune_empty.dsk chiptune_debug.dsk
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$(DOS33) -y chiptune_debug.dsk BSAVE -a 0x0C00 CHIPTUNE_IRQ
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$(DOS33) -y chiptune_debug.dsk BSAVE -a 0x0C00 CHIPTUNE_NOIRQ
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CHIPTUNE_IRQ: chiptune_irq.o
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ld65 -o CHIPTUNE_IRQ chiptune_irq.o -C ../linker_scripts/apple2_c00.inc
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chiptune_irq.o: chiptune_player.s \
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mockingboard_a.s \
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interrupt_handler.s \
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zp.inc
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ca65 -o chiptune_irq.o chiptune_player.s -l chiptune_irq.lst
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CHIPTUNE_NOIRQ: chiptune_noirq.o
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ld65 -o CHIPTUNE_NOIRQ chiptune_noirq.o -C ../linker_scripts/apple2_c00.inc
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chiptune_noirq.o: chiptune_player.s \
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mockingboard_a.s \
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interrupt_handler.s \
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zp.inc
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ca65 -D NOIRQ=1 -o chiptune_noirq.o chiptune_player.s -l chiptune_noirq.lst
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clean:
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rm -f *~ TITLE.GR *.o *.lst \
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CHIPTUNE_PLAYER CHIPTUNE_IRQ CHIPTUNE_NOIRQ
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19
chiptune_debug/NOTES
Normal file
19
chiptune_debug/NOTES
Normal file
@ -0,0 +1,19 @@
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note: pausing writes out zeros, doesn't restore previous values
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which is noticable
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doubling length of writes: still issue
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removing rasterbars: still issue
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removing volume bars: still issue
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remove time update: still issue
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remove dead code: still issue
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remove title screen: still issue
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remove all graphics calls: still issue
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remove memory shuffling in back:still issue
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remove keyboard: still issue
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remove all non-irq code: still issue
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remove all text print code still issue
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remove multi file (down to 973) still issue
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remove dos33 code still issue
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remove lz4 code still issue
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remove interrupt driven still issue!?
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BIN
chiptune_debug/chiptune_empty.dsk
Normal file
BIN
chiptune_debug/chiptune_empty.dsk
Normal file
Binary file not shown.
134
chiptune_debug/chiptune_player.s
Normal file
134
chiptune_debug/chiptune_player.s
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@ -0,0 +1,134 @@
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; VMW Chiptune Player
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.include "zp.inc"
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;=============================
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; Setup
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;=============================
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; init variables
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lda #0
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sta DONE_PLAYING
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sta MB_CHUNK_OFFSET
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jsr mockingboard_detect_slot4 ; call detection routine
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;============================
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; Init the Mockingboard
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;============================
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jsr mockingboard_init
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jsr reset_ay_both
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jsr clear_ay_both
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;=========================
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; Setup Interrupt Handler
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;=========================
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; Vector address goes to 0x3fe/0x3ff
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; FIXME: should chain any existing handler
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.ifdef NOIRQ
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.else
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lda #<interrupt_handler
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sta $03fe
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lda #>interrupt_handler
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sta $03ff
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.endif
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;============================
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; Enable 50Hz clock on 6522
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;============================
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.ifdef NOIRQ
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.else
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sei ; disable interrupts just in case
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lda #$40 ; Continuous interrupts, don't touch PB7
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sta $C40B ; ACR register
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lda #$7F ; clear all interrupt flags
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sta $C40E ; IER register (interrupt enable)
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lda #$C0
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sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
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sta $C40E ; IER: 1100, enable timer one interrupt
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lda #$E7
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sta $C404 ; write into low-order latch
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lda #$4f
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sta $C405 ; write into high-order latch,
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; load both values into counter
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; clear interrupt and start counting
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; 4fe7 / 1e6 = .020s, 50Hz
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.endif
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;==================
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; load first song
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;==================
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jsr new_song
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;============================
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; Enable 6502 interrupts
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;============================
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.ifdef NOIRQ
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.else
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cli ; clear interrupt mask
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.endif
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;============================
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; Loop forever
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;============================
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main_loop:
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.ifdef NOIRQ
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jsr interrupt_handler
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lda #85
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jsr WAIT ; wait 20ms-xms
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.else
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.endif
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jmp main_loop
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;=================
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; load a new song
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;=================
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new_song:
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;=========================
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; Init Variables
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;=========================
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lda #$0
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sta MB_CHUNK_OFFSET
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lda #3
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sta CHUNKSIZE
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;===========================
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; Load in KRW file
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;===========================
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lda #<UNPACK_BUFFER ; set input pointer
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sta INL
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lda #>UNPACK_BUFFER
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sta INH
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; Decompress first chunks
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lda #$3
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sta CHUNKSIZE
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rts
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;=========
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;routines
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;=========
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.include "mockingboard_a.s"
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.include "interrupt_handler.s"
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.align 256
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UNPACK_BUFFER:
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.incbin "sdemo.raw"
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164
chiptune_debug/interrupt_handler.s
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164
chiptune_debug/interrupt_handler.s
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@ -0,0 +1,164 @@
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;================================
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;================================
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; mockingboard interrupt handler
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;================================
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;================================
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interrupt_handler:
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pha ; save A ; 3
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; Should we save X and Y too?
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.ifdef NOIRQ
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.else
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bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4
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.endif
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mb_play_music:
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;======================================
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; Write frames to Mockingboard
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;======================================
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; actually plays frame loaded at end of
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; last interrupt, so 20ms behind?
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mb_write_frame:
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ldx #0 ; set up reg count ; 2
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;============
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; 2
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;==================================
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; loop through the 14 registers
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; reading the value, then write out
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;==================================
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; inlined "write_ay_both" to save up to 156 (12*13) cycles
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; unrolled
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mb_write_loop:
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lda REGISTER_DUMP,X ; load register value ; 4
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cmp REGISTER_OLD,X ; compare with old values ; 4
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beq mb_no_write ; 3/2nt
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;=============
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; typ 11
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; special case R13. If it is 0xff, then don't update
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; otherwise might spuriously reset the envelope settings
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cpx #13 ; 2
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bne mb_not_13 ; 3/2nt
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cmp #$ff ; 2
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beq mb_skip_13 ; 3/2nt
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;============
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; typ 5
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mb_not_13:
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; address
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stx MOCK_6522_ORA1 ; put address on PA1 ; 4
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stx MOCK_6522_ORA2 ; put address on PA2 ; 4
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lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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; value
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lda REGISTER_DUMP,X ; load register value ; 4
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sta MOCK_6522_ORA1 ; put value on PA1 ; 4
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sta MOCK_6522_ORA2 ; put value on PA2 ; 4
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 4
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sta MOCK_6522_ORB2 ; write on PB2 ; 4
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 4
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sta MOCK_6522_ORB2 ; 4
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;===========
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; 62
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mb_no_write:
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_write_loop ; otherwise, loop ; 3/2nt
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;============
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; 7
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mb_skip_13:
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;=====================================
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; Copy registers to old
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;=====================================
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ldx #13 ; 2
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mb_reg_copy:
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lda REGISTER_DUMP,X ; load register value ; 4
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sta REGISTER_OLD,X ; compare with old values ; 4
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dex ; 2
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bpl mb_reg_copy ; 2nt/3
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;=============
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; 171
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;===================================
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; Load all 14 registers in advance
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;===================================
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; note, assuming not cross page boundary, not any slower
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; then loading from zero page?
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mb_load_values:
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ldx #0 ; set up reg count ; 2
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ldy MB_CHUNK_OFFSET ; get chunk offset ; 3
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;=============
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; 5
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mb_load_loop:
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lda (INL),y ; load register value ; 5
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sta REGISTER_DUMP,X ; 4
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;============
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; 9
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;====================
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; point to next page
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;====================
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clc ; point to next interleaved ; 2
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lda INH ; page by adding CHUNKSIZE (3/1); 3
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adc CHUNKSIZE ; 3
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sta INH ; 3
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_load_loop ; otherwise, loop ; 3/2nt
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;============
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; 18
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;==============================================
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; incremement offset. If 0 move to next chunk
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;==============================================
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increment_offset:
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inc MB_CHUNK_OFFSET ; increment offset ; 5
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lda #0 ; 2
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clc ; 2
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adc #>UNPACK_BUFFER ; in proper chunk 1 or 2 ; 2
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sta INH ; update r0 pointer ; 3
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;=================================
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; Finally done with this interrupt
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;=================================
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done_interrupt:
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pla ; restore a ; 4
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.ifdef NOIRQ
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rts
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.else
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rti ; return from interrupt ; 6
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.endif
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REGISTER_OLD:
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.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0
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144
chiptune_debug/mockingboard_a.s
Normal file
144
chiptune_debug/mockingboard_a.s
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; left speaker
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MOCK_6522_ORB1 EQU $C400 ; 6522 #1 port b data
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MOCK_6522_ORA1 EQU $C401 ; 6522 #1 port a data
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MOCK_6522_DDRB1 EQU $C402 ; 6522 #1 data direction port B
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MOCK_6522_DDRA1 EQU $C403 ; 6522 #1 data direction port A
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; right speaker
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MOCK_6522_ORB2 EQU $C480 ; 6522 #2 port b data
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MOCK_6522_ORA2 EQU $C481 ; 6522 #2 port a data
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MOCK_6522_DDRB2 EQU $C482 ; 6522 #2 data direction port B
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MOCK_6522_DDRA2 EQU $C483 ; 6522 #2 data direction port A
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; AY-3-8910 commands on port B
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; RESET BDIR BC1
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MOCK_AY_RESET EQU $0 ; 0 0 0
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MOCK_AY_INACTIVE EQU $4 ; 1 0 0
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MOCK_AY_READ EQU $5 ; 1 0 1
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MOCK_AY_WRITE EQU $6 ; 1 1 0
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MOCK_AY_LATCH_ADDR EQU $7 ; 1 1 1
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;========================
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; Mockingboard Init
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;========================
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; Initialize the 6522s
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; set the data direction for all pins of PortA/PortB to be output
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mockingboard_init:
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lda #$ff ; all output (1)
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sta MOCK_6522_DDRB1
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sta MOCK_6522_DDRA1
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sta MOCK_6522_DDRB2
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sta MOCK_6522_DDRA2
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rts
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;======================
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; Reset Left AY-3-8910
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;======================
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reset_ay_both:
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lda #MOCK_AY_RESET
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sta MOCK_6522_ORB1
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lda #MOCK_AY_INACTIVE
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sta MOCK_6522_ORB1
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;======================
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; Reset Right AY-3-8910
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;======================
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;reset_ay_right:
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lda #MOCK_AY_RESET
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sta MOCK_6522_ORB2
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lda #MOCK_AY_INACTIVE
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sta MOCK_6522_ORB2
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rts
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; Write sequence
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; Inactive -> Latch Address -> Inactive -> Write Data -> Inactive
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;=========================================
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; Write Right/Left to save value AY-3-8910
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;=========================================
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; register in X
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; value in MB_VALUE
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write_ay_both:
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; address
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stx MOCK_6522_ORA1 ; put address on PA1 ; 3
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stx MOCK_6522_ORA2 ; put address on PA2 ; 3
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lda #MOCK_AY_LATCH_ADDR ; latch_address on PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 3
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 3
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 3
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sta MOCK_6522_ORB2 ; 3
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; value
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lda MB_VALUE ; 3
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sta MOCK_6522_ORA1 ; put value on PA1 ; 3
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sta MOCK_6522_ORA2 ; put value on PA2 ; 3
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 3
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sta MOCK_6522_ORB2 ; write on PB2 ; 3
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lda #MOCK_AY_INACTIVE ; go inactive ; 2
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sta MOCK_6522_ORB1 ; 3
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sta MOCK_6522_ORB2 ; 3
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rts ; 6
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;===========
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; 53
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;=======================================
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; clear ay -- clear all 14 AY registers
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; should silence the card
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;=======================================
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clear_ay_both:
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ldx #14
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lda #0
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sta MB_VALUE
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clear_ay_left_loop:
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jsr write_ay_both
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dex
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bpl clear_ay_left_loop
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rts
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;=======================================
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; Detect a Mockingboard card in Slot4
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;=======================================
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; Based on code from the French Touch "Pure Noise" Demo
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; Attempts to time an instruction sequence with a 6522
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;
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; MB_ADDRL:MB_ADDRH has address of Mockingboard
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; returns X=0 if not found, X=1 if found
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mockingboard_detect_slot4:
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lda #0
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sta MB_ADDRL
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mb4_detect_loop: ; self-modifying
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lda #$04 ; we're only looking in Slot 4
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ora #$C0 ; make it start with C
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sta MB_ADDRH
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ldy #04 ; $CX04
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ldx #02 ; 2 tries?
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mb4_check_cycle_loop:
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lda (MB_ADDRL),Y ; timer 6522 (Low Order Counter)
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; count down
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sta TEMP ; 3 cycles
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lda (MB_ADDRL),Y ; + 5 cycles = 8 cycles
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; between the two accesses to the timer
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sec
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sbc TEMP ; subtract to see if we had 8 cycles
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cmp #$f8 ; -8
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bne mb4_not_in_this_slot
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dex ; decrement, try one more time
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bne mb4_check_cycle_loop ; loop detection
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inx ; Mockingboard found (X=1)
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done_mb4_detect:
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rts ; return
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mb4_not_in_this_slot:
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ldx #00
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beq done_mb4_detect
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BIN
chiptune_debug/sdemo.raw
Normal file
BIN
chiptune_debug/sdemo.raw
Normal file
Binary file not shown.
251
chiptune_debug/zp.inc
Normal file
251
chiptune_debug/zp.inc
Normal file
@ -0,0 +1,251 @@
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.define EQU =
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LZ4_SRC EQU $00
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LZ4_DST EQU $02
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LZ4_END EQU $04
|
||||
COUNT EQU $06
|
||||
DELTA EQU $08
|
||||
|
||||
;; Zero page monitor routines addresses
|
||||
|
||||
WNDLFT EQU $20
|
||||
WNDWDTH EQU $21
|
||||
WNDTOP EQU $22
|
||||
WNDBTM EQU $23
|
||||
CH EQU $24
|
||||
CV EQU $25
|
||||
GBASL EQU $26
|
||||
GBASH EQU $27
|
||||
BASL EQU $28
|
||||
BASH EQU $29
|
||||
H2 EQU $2C
|
||||
V2 EQU $2D
|
||||
MASK EQU $2E
|
||||
COLOR EQU $30
|
||||
;INVFLG EQU $32
|
||||
|
||||
; dos33 zero page = 26-2f, 35-38, 3e 3f 40-4d
|
||||
; overlap applesoft 67-6a,6f,70,af,b0,ca-cd,d8
|
||||
|
||||
|
||||
; DOS33: Confirmed kills $68
|
||||
|
||||
RWTSL EQU $60
|
||||
RWTSH EQU $61
|
||||
DOSBUFL EQU $62
|
||||
DOSBUFH EQU $63
|
||||
FILEML EQU $64
|
||||
FILEMH EQU $65
|
||||
;TURNING EQU $60
|
||||
;SCREEN_X EQU $61 ; not used?
|
||||
;SCREEN_Y EQU $62
|
||||
|
||||
|
||||
;ANGLE EQU $63
|
||||
;HORIZ_SCALE_I EQU $64
|
||||
;HORIZ_SCALE_F EQU $65
|
||||
;FACTOR_I EQU $66
|
||||
;FACTOR_F EQU $67
|
||||
;DX_I EQU $68
|
||||
;DX_F EQU $69
|
||||
;SPACEX_I EQU $6A
|
||||
;SPACEX_F EQU $6B
|
||||
;CX_I EQU $6C
|
||||
;CX_F EQU $6D
|
||||
;DY_I EQU $6E
|
||||
;DY_F EQU $6F
|
||||
|
||||
REGISTER_DUMP EQU $70
|
||||
A_FINE_TONE EQU $70
|
||||
A_COARSE_TONE EQU $71
|
||||
B_FINE_TONE EQU $72
|
||||
B_COARSE_TONE EQU $73
|
||||
C_FINE_TONE EQU $74
|
||||
C_COARSE_TONE EQU $75
|
||||
NOISE EQU $76
|
||||
ENABLE EQU $77
|
||||
A_VOLUME EQU $78
|
||||
B_VOLUME EQU $79
|
||||
C_VOLUME EQU $7A
|
||||
ENVELOPE_FINE EQU $7B
|
||||
ENVELOPE_COARSE EQU $7C
|
||||
ENVELOPE_SHAPE EQU $7D
|
||||
COPY_OFFSET EQU $7E
|
||||
DECODER_STATE EQU $7F
|
||||
;SPACEY_I EQU $70
|
||||
;SPACEY_F EQU $71
|
||||
;CY_I EQU $72
|
||||
;CY_F EQU $73
|
||||
;TEMP_I EQU $74
|
||||
;TEMP_F EQU $75
|
||||
;DISTANCE_I EQU $76
|
||||
;DISTANCE_F EQU $77
|
||||
;SPACEZ_I EQU $78
|
||||
;SPACEZ_F EQU $79
|
||||
;DRAW_SPLASH EQU $7A
|
||||
;SPEED EQU $7B
|
||||
;SPLASH_COUNT EQU $7C
|
||||
;OVER_LAND EQU $7D
|
||||
;NUM1L EQU $7E
|
||||
;NUM1H EQU $7F
|
||||
CHUNKSIZE EQU $80
|
||||
LZ4_DONE EQU $81
|
||||
DECODE_ERROR EQU $82
|
||||
|
||||
A_COLOR EQU $83
|
||||
B_COLOR EQU $84
|
||||
C_COLOR EQU $85
|
||||
COPY_TIME EQU $86
|
||||
DECOMPRESS_TIME EQU $87
|
||||
TIME_TAKEN EQU $88
|
||||
SCREEN_Y EQU $89
|
||||
WHICH_FILE EQU $8A
|
||||
;NUM2L EQU $80
|
||||
;NUM2H EQU $81
|
||||
;RESULT EQU $82 ; 83,84,85
|
||||
;NEGATE EQU $86 ; UNUSED?
|
||||
;LAST_SPACEX_I EQU $87
|
||||
;LAST_SPACEY_I EQU $88
|
||||
;LAST_MAP_COLOR EQU $89
|
||||
;DRAW_SKY EQU $8A
|
||||
COLOR_MASK EQU $8B
|
||||
RASTERBARS_ON EQU $8C
|
||||
;KEY_COUNT EQU $8C
|
||||
;KEY_OFFSET EQU $8D
|
||||
;DRAW_BLUE_SKY EQU $8E
|
||||
RANDOM_POINTER EQU $8F
|
||||
FRAME_COUNT EQU $90
|
||||
MB_VALUE EQU $91
|
||||
;MB_CHUNK EQU $92
|
||||
MB_ADDRL EQU $91
|
||||
MB_ADDRH EQU $92
|
||||
DONE_PLAYING EQU $93
|
||||
;MB_FRAME_DIFF EQU $94
|
||||
MB_CHUNK_OFFSET EQU $94
|
||||
;LZSS_RL EQU $95
|
||||
;LZSS_RH EQU $96
|
||||
;LZSS_COUNT EQU $97
|
||||
;LZSS_MASK EQU $98
|
||||
;LZSS_ENDL EQU $99
|
||||
;LZSS_ENDH EQU $9A
|
||||
;MB_FRAME_DIFF2 EQU $9F
|
||||
|
||||
; More zero-page addresses
|
||||
; we try not to conflict with anything DOS, MONITOR or BASIC related
|
||||
|
||||
;COLOR1 EQU $E0
|
||||
COLOR2 EQU $E1
|
||||
;MATCH EQU $E2
|
||||
XX EQU $E3
|
||||
;YY EQU $E4
|
||||
;SHIPY EQU $E4
|
||||
;YADD EQU $E5
|
||||
;LOOP EQU $E6
|
||||
;MEMPTRL EQU $E7
|
||||
;MEMPTRH EQU $E8
|
||||
;NAMEL EQU $E9
|
||||
;NAMEH EQU $EA
|
||||
;NAMEX EQU $EB
|
||||
;CHAR EQU $EC
|
||||
DISP_PAGE EQU $ED
|
||||
DRAW_PAGE EQU $EE
|
||||
|
||||
;FIRST EQU $F0
|
||||
LASTKEY EQU $F1
|
||||
;PADDLE_STATUS EQU $F2
|
||||
XPOS EQU $F3
|
||||
YPOS EQU $F4
|
||||
TEMP EQU $FA
|
||||
;RUN EQU $FA
|
||||
;TEMP2 EQU $FB
|
||||
TEMPY EQU $FB
|
||||
INL EQU $FC
|
||||
INH EQU $FD
|
||||
OUTL EQU $FE
|
||||
OUTH EQU $FF
|
||||
|
||||
|
||||
|
||||
KEYPRESS EQU $C000
|
||||
KEYRESET EQU $C010
|
||||
|
||||
;; SOFT SWITCHES
|
||||
CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
|
||||
SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
|
||||
EIGHTYCOL EQU $C00D
|
||||
SPEAKER EQU $C030
|
||||
SET_GR EQU $C050
|
||||
SET_TEXT EQU $C051
|
||||
FULLGR EQU $C052
|
||||
TEXTGR EQU $C053
|
||||
PAGE0 EQU $C054
|
||||
PAGE1 EQU $C055
|
||||
LORES EQU $C056 ; Enable LORES graphics
|
||||
HIRES EQU $C057 ; Enable HIRES graphics
|
||||
AN3 EQU $C05E ; Annunciator 3
|
||||
|
||||
PADDLE_BUTTON0 EQU $C061
|
||||
PADDL0 EQU $C064
|
||||
PTRIG EQU $C070
|
||||
|
||||
;; BASIC ROUTINES
|
||||
|
||||
NORMAL EQU $F273
|
||||
|
||||
;; MONITOR ROUTINES
|
||||
|
||||
HLINE EQU $F819 ;; HLINE Y,$2C at A
|
||||
VLINE EQU $F828 ;; VLINE A,$2D at Y
|
||||
CLRSCR EQU $F832 ;; Clear low-res screen
|
||||
CLRTOP EQU $F836 ;; clear only top of low-res screen
|
||||
SETCOL EQU $F864 ;; COLOR=A
|
||||
TEXT EQU $FB36
|
||||
TABV EQU $FB5B ;; VTAB to A
|
||||
BASCALC EQU $FBC1 ;;
|
||||
VTAB EQU $FC22 ;; VTAB to CV
|
||||
HOME EQU $FC58 ;; Clear the text screen
|
||||
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
|
||||
SETINV EQU $FE80 ;; INVERSE
|
||||
SETNORM EQU $FE84 ;; NORMAL
|
||||
COUT EQU $FDED ;; output A to screen
|
||||
COUT1 EQU $FDF0 ;; output A to screen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
COLOR_BLACK EQU 0
|
||||
COLOR_RED EQU 1
|
||||
COLOR_DARKBLUE EQU 2
|
||||
COLOR_PURPLE EQU 3
|
||||
COLOR_DARKGREEN EQU 4
|
||||
COLOR_GREY EQU 5
|
||||
COLOR_MEDIUMBLUE EQU 6
|
||||
COLOR_LIGHTBLUE EQU 7
|
||||
COLOR_BROWN EQU 8
|
||||
COLOR_ORANGE EQU 9
|
||||
COLOR_GREY2 EQU 10
|
||||
COLOR_PINK EQU 11
|
||||
COLOR_LIGHTGREEN EQU 12
|
||||
COLOR_YELLOW EQU 13
|
||||
COLOR_AQUA EQU 14
|
||||
COLOR_WHITE EQU 15
|
||||
|
||||
COLOR_BOTH_BLACK EQU $00
|
||||
COLOR_BOTH_RED EQU $11
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_DARKGREEN EQU $44
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
COLOR_BOTH_LIGHTBLUE EQU $77
|
||||
COLOR_BOTH_BROWN EQU $88
|
||||
COLOR_BOTH_ORANGE EQU $99
|
||||
COLOR_BOTH_PINK EQU $BB
|
||||
COLOR_BOTH_LIGHTGREEN EQU $CC
|
||||
COLOR_BOTH_YELLOW EQU $DD
|
||||
COLOR_BOTH_AQUA EQU $EE
|
||||
COLOR_BOTH_WHITE EQU $FF
|
||||
|
||||
AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
|
||||
AUX_BOTH_GREY EQU $AA ; 1010 1010
|
Loading…
Reference in New Issue
Block a user