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xmas2018: more cleanup, more asserts, more timing
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@ -27,10 +27,17 @@ xmas2018.o: xmas2018.s \
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vapor_lock.s delay_a.s wait_keypress.s gr_putsprite.s \
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play_music.s mockingboard.s rts.s \
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wreath.s wreath.img.lz4 sprites.inc \
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ball.s ball.img.lz4 greets.raw.lz4 gr_scroll.s \
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ball.s ball.img.lz4 greets.raw.lz4t gr_scroll.s \
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merry.s merry.img.lz4
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ca65 -o xmas2018.o xmas2018.s -l xmas2018.lst
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#####
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greets.raw.lz4t: greets.raw.lz4
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dd if=greets.raw.lz4 of=greets.raw.lz4t bs=1 skip=11
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truncate greets.raw.lz4t -s -8
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####
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MUSIC.lz4t: MUSIC.lz4
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@ -36,9 +36,9 @@ ball:
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lda #>greets
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sta LZ4_SRC+1
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lda #<(greets_end-8) ; skip checksum at end
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lda #<(greets_end)
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sta LZ4_END
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lda #>(greets_end-8) ; skip checksum at end
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lda #>(greets_end)
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sta LZ4_END+1
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lda #<$800
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@ -174,7 +174,7 @@ done_framing:
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lda FRAMEH ; 3
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cmp #14 ; length of song? ; 2
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cmp #13 ; length of song? ; 2
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beq ball_done ; 3
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; -1
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;===============
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@ -244,5 +244,5 @@ ball_done:
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.include "gr_scroll.s"
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greets:
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.incbin "greets.raw.lz4",11
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.incbin "greets.raw.lz4t"
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greets_end:
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@ -2,3 +2,6 @@ gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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gr_offsets_end:
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.assert >gr_offsets = >gr_offsets_end, error, "gr_offsets crosses page"
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@ -4,6 +4,14 @@
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merry:
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;====================================================
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; ensure we have proper graphics mode (page1 visible)
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bit HIRES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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bit PAGE1 ; 4
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;===================
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; init vars
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@ -15,89 +23,13 @@ merry:
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; Load graphic hgr -- already loaded at $6000
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;==============================
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; setup graphics for vapor lock
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;==============================
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; jsr vapor_lock ; 6
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go
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; so we have 5070 + 4550 = 9620 to kill
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; FIXME: clear page0/page1 screens
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; jsr gr_copy_to_current ; 6+ 9292
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; now we have 322 left
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; GR part
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bit HIRES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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bit PAGE1 ; 4
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; 9620
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; -12 mode set
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; - 3 for jmp
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;=======
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; 9605
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; Try X=136 Y=14 cycles=9605
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; ldy #14 ; 2
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;meloopA:ldx #136 ; 2
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;meloopB:dex ; 2
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; bne meloopB ; 2nt/3
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; dey ; 2
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; bne meloopA ; 2nt/3
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; jmp merry_begin_loop
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;.align $100
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;================================================
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; Merry Christmas Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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merry_begin_loop:
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merry_begin:
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merry_display_loop:
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; 192 lines of hires page1
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; (192*65) = 12480
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; Try X=24 Y=99 cycles=12475 R5
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; lda $0
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; nop
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; ldy #99 ; 2
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;meloopE:ldx #24 ; 2
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;meloopF:dex ; 2
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; bne meloopF ; 2nt/3
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; dey ; 2
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; bne meloopE ; 2nt/3
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; do_nothing should be 4550
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; -10 keypress
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; ===========
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; 4540
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; cli ; start music interrupt
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cli ; start music interrupt
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; jsr play_music ; 6+1032
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@ -114,29 +46,10 @@ merry_display_loop:
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sta scroll_hgr_smc+1
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jsr scroll_hgr_left
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; Try X=9 Y=89 cycles=4540
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; ldy #89 ; 2
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;meloop1:ldx #9 ; 2
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;meloop2:dex ; 2
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; bne meloop2 ; 2nt/3
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; dey ; 2
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; bne meloop1 ; 2nt/3
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; no keypress = 10+(24) = 34
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bit KEYRESET ; clear keypress ; 4
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me_keyloop:
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lda KEYPRESS ; 4
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bpl me_keyloop ; 3
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; -1
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; jmp me_handle_keypress ; 3
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me_no_keypress:
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; jmp merry_display_loop ; 3
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sei ; disable interrupts/music
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me_handle_keypress:
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bit KEYRESET ; clear keypress ; 4
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rts ; 6
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@ -156,7 +156,7 @@ interrupt_handler:
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bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4
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; jsr play_music
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jsr play_music
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pla
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tay ; restore Y
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@ -11,7 +11,7 @@ wide_flame0:
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.byte $2,$3
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.byte $dd,$dd
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.byte $dd,$dd
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.byte $dd,$dd
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.byte $79,$79
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; = 33 + Y*(51+31*X) = 33 + 3*(51+62) = 372
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wide_flame1:
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@ -25,14 +25,14 @@ wide_flame2:
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.byte $2,$3
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.byte $dd,$dd
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.byte $dd,$dd
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.byte $99,$99
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.byte $79,$79
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; = 33 + Y*(51+31*X) = 33 + 3*(51+62) = 372
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wide_flame3:
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.byte $2,$3
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.byte $dd,$dd
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.byte $dd,$dd
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.byte $d9,$d9
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.byte $dd,$9d
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.byte $79,$79
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; = 33 + Y*(51+31*X) = 33 + 3*(51+62) = 372
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empty:
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@ -53,14 +53,14 @@ flame1:
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.byte $1,$3
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.byte $dd
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.byte $dd
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.byte $99
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.byte $9d
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; = 33 + Y*(51+31*X) = 33 + 3*(51+31) = 279
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flame2:
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.byte $1,$3
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.byte $dd
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.byte $dd
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.byte $d9
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.byte $99
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; = 33 + Y*(51+31*X) = 33 + 3*(51+31) = 279
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flame3:
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@ -325,7 +325,7 @@ wrloop2:dex ; 2
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lda FLAME1 ; 3
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cmp #15 ; length of song? ; 2
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cmp #16 ; length of song? ; 2
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beq wreath_done ; 3
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; -1
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;===============
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@ -175,21 +175,25 @@ game_over_man:
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jmp game_over_man
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; Things included here should be aligned
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; as they are called during cycle-counting
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.align $100
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.include "wreath.s"
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.include "ball.s"
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.include "merry.s"
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.include "lz4_decode.s"
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.include "rts.s"
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.include "gr_offsets.s"
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.include "gr_hline.s"
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.include "gr_fast_clear.s"
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.include "vapor_lock.s"
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.include "delay_a.s"
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.include "wait_keypress.s"
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.include "gr_putsprite.s"
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.include "delay_a.s"
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.include "play_music.s"
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; Things here alignment doesn't matter
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.include "wait_keypress.s"
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.include "merry.s"
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.include "lz4_decode.s"
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.include "rts.s"
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; filename to open is 30-character Apple text:
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wreath_filename: ; .byte "WREATH.LZ4",0
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.byte 'W'|$80,'R'|$80,'E'|$80,'A'|$80,'T'|$80,'H'|$80,'.'|$80,'L'|$80
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