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tfv: hookup magic sprites, fix bolt
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2f69a768d5
commit
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@ -683,6 +683,16 @@ static void magic_attack(int which) {
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mx=2;
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my=20;
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}
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if (which==MENU_MAGIC_BOLT) {
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sprite=magic_bolt;
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mx=2;
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my=20;
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}
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if (which==MENU_MAGIC_MALAISE) {
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sprite=magic_malaise;
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mx=2;
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my=20;
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}
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// FIXME: damage based on weakness of enemy
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@ -530,11 +530,11 @@ unsigned char magic_ice[]={
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unsigned char magic_bolt[]={
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0x5,0x6,
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0x55,0x55,0x55,0x55,0x55,
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0x00,0x00,0xc0,0x0c,0x00,
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0x00,0x00,0x0c,0xc0,0x00,
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0x00,0x00,0x0c,0xc0,0x00,
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0xc0,0xc0,0x00,0xcc,0x00,
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0x09,0x0c,0x00,0x09,0x00,
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0x05,0x05,0xd5,0x05,0x05,
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0x00,0x00,0x0d,0xd0,0x00,
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0x00,0xd0,0x0d,0xd0,0x00,
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0xd0,0x0d,0x00,0x0d,0xd0,
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0x0d,0x00,0x00,0x00,0x0d,
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};
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unsigned char magic_malaise[]={
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