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riven: clean up some of the hgr -> gr transitions
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@ -21,11 +21,17 @@ movie_cove_start:
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; Setup graphics
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;===================
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; clear lores before we flip to it
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lda #0
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sta DRAW_PAGE
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jsr clear_gr_all
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bit SET_GR
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bit LORES
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bit PAGE1
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jsr GR
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; jsr GR
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bit FULLGR
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lda #0
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@ -32,7 +32,7 @@ entry_smc:
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lda LEVEL_OVER
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bmi change_disk
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jmp main_game_loop
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bpl main_game_loop ; bra
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;====================================
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@ -54,9 +54,9 @@ load_file:
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lda LENGTH_ARRAY,X
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sta load_length
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jsr load_new
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jmp load_new ; tail call
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rts
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; rts
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;===================================================
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;===================================================
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@ -96,10 +96,16 @@ change_disk:
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; switch to GR and print DNI number too
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jsr GR
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jsr HOME
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; jsr GR
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; jsr HOME
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lda #0
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sta DRAW_PAGE
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jsr clear_gr_all
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jsr clear_bottom
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bit LORES
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bit TEXTGR
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lda #<insert_disk_string
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sta OUTL
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