riven_hgr: add projector level

This commit is contained in:
Vince Weaver 2024-05-15 14:14:13 -04:00
parent 652fbce9b9
commit d6a42b3732
5 changed files with 196 additions and 2 deletions

View File

@ -11,11 +11,13 @@ EMPTY_DISK = ../../empty_disk/empty.dsk
all: riven_hgr.dsk
riven_hgr.dsk: HELLO LOADER TITLE DOME
riven_hgr.dsk: HELLO LOADER TITLE \
LEVEL_PROJECTOR DOME
cp $(EMPTY_DISK) riven_hgr.dsk
$(DOS33) -y riven_hgr.dsk SAVE A HELLO
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 TITLE
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 LEVEL_PROJECTOR
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 DOME
###
@ -58,8 +60,24 @@ dome.o: dome.s zp.inc hardware.inc \
####
LEVEL_PROJECTOR: level_projector.o
ld65 -o LEVEL_PROJECTOR level_projector.o -C ../../linker_scripts/apple2_4000.inc
level_projector.o: level_projector.s zp.inc hardware.inc \
zx02_optim.s \
hgr_sprite.s hgr_tables.s \
keyboard.s \
hgr_14x14_sprite.s \
graphics_sprites/pointer_sprites.inc \
graphics_projector/projector_graphics.inc
ca65 -o level_projector.o level_projector.s -l level_projector.lst
####
clean:
rm -f *~ *.o *.lst HELLO LOADER TITLE DOME
rm -f *~ *.o *.lst HELLO LOADER TITLE \
LEVEL_PROJECTOR DOME
# cd graphics && make clean
# cd maps && make clean
# cd title && make clean

View File

@ -1,5 +1,6 @@
LOAD_TITLE = 0
LOAD_DOME = 1
LOAD_PROJECTOR = 2
div7_table = $BC00
@ -51,3 +52,9 @@ LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
RIVEN_MAGLEV1 = 0
RIVEN_MAGLEV2 = 1
RIVEN_MAGLEV3 = 2
; Projector
RIVEN_PROJECTOR = 0
RIVEN_PROJ_DOOR = 1

View File

@ -0,0 +1,123 @@
; Riven -- Dome Island, Projector Room area
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
riven_projector:
;===================
; init screen
;===================
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;========================
; set up location
;========================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
lda #0
sta JOYSTICK_ENABLED
sta UPDATE_POINTER
lda #1
sta CURSOR_VISIBLE
lda #20
sta CURSOR_X
sta CURSOR_Y
;===================================
; init
;===================================
; done in title
; lda #$20
; sta HGR_PAGE
; jsr hgr_make_tables
jsr change_location
jsr save_bg_14x14 ; save old bg
game_loop:
;===================================
; draw pointer
;===================================
jsr draw_pointer
;===================================
; handle keypress/joystick
;===================================
jsr handle_keypress
;===================================
; increment frame count
;===================================
inc FRAMEL
bne frame_no_oflo
inc FRAMEH
frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
jmp really_exit
;==========================
; includes
;==========================
.include "zx02_optim.s"
.include "keyboard.s"
.include "hgr_14x14_sprite.s"
.include "draw_pointer.s"
.include "log_table.s"
.include "graphics_projector/projector_graphics.inc"
;.include "common_sprites.inc"
.include "graphics_sprites/pointer_sprites.inc"
.include "leveldata_projector.inc"

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@ -0,0 +1,43 @@
;===============================================
; level data for Large Projector Area level
;===============================================
locations:
.word location0,location1
; RIVEN_PROJECTOR -- looking at projector
location0:
.byte RIVEN_PROJ_DOOR ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word projector_n_zx02 ; north bg
.word projector_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $FF ; special exit (none)
; RIVEN_PROJ_DOOR -- doorway to projector room
location1:
.byte RIVEN_PROJECTOR ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word doorway_n_zx02 ; north bg
.word doorway_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word location1-1 ; special function FIXME

View File

@ -195,11 +195,14 @@ copy_filename_done:
filenames:
.word title_filename
.word dome_filename
.word projector_filename
title_filename:
.byte "TITLE",0
dome_filename:
.byte "DOME",0
projector_filename:
.byte "LEVEL_PROJECTOR",0
;===================================================
;===================================================