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duke: draw box around quit prompt
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@ -42,7 +42,7 @@ DUKE: duke.o
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ld65 -o DUKE duke.o -C ../linker_scripts/apple2_2000.inc
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duke.o: duke.s zp.inc hardware.inc duke.s \
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print_help.s gr_fast_clear.s quit_yn.s \
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print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s \
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graphics/duke_graphics.inc \
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maps/level1_map.lzsa \
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status_bar.s draw_duke.s move_duke.s gr_putsprite_crop.s \
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@ -195,6 +195,8 @@ done_with_duke:
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.include "status_bar.s"
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.include "keyboard.s"
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.include "joystick.s"
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.include "text_drawbox.s"
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.include "print_help.s"
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.include "quit_yn.s"
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@ -4,12 +4,22 @@ print_quit:
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bit KEYRESET ; clear keyboard
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bit SET_TEXT
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jsr normal_text
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lda #' '|$80
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sta clear_all_color+1
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jsr clear_all
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lda #6
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sta drawbox_x1
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lda #33
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sta drawbox_x2
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lda #8
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sta drawbox_y1
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lda #13
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sta drawbox_y2
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jsr drawbox
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jsr normal_text
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lda #<quit_text
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sta OUTL
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lda #>quit_text
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84
duke/text_drawbox.s
Normal file
84
duke/text_drawbox.s
Normal file
@ -0,0 +1,84 @@
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; draw inverse box on text screen
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; we could use HLIN/VLIN instead?
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; note Y should be in text coords (0..23) not GR (0..47)
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drawbox:
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lda drawbox_y1
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jsr text_hlin
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lda drawbox_y2
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jsr text_hlin
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jsr text_vlins
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rts
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;========================
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; text hlin
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;========================
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; draw from x1,A to x2,A
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text_hlin:
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asl
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tay
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lda gr_offsets,Y
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sta OUTL
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lda gr_offsets+1,Y
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clc
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adc DRAW_PAGE
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sta OUTH
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lda #' '
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ldy drawbox_x1
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drawbox_hlin_loop:
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sta (OUTL),Y
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iny
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cpy drawbox_x2
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bne drawbox_hlin_loop
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rts
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;========================
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; text vlin
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;========================
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; draw from A,y1 to A,y2
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text_vlins:
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ldx drawbox_y1
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text_vlins_loop:
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txa
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asl
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tay
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lda gr_offsets,Y
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sta OUTL
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lda gr_offsets+1,Y
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clc
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adc DRAW_PAGE
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sta OUTH
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lda #' '
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ldy drawbox_x1
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sta (OUTL),Y
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ldy drawbox_x2
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sta (OUTL),Y
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inx
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cpx drawbox_y2
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bcc text_vlins_loop
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beq text_vlins_loop ; ble
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rts
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drawbox_x1: .byte $00
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drawbox_x2: .byte $00
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drawbox_y1: .byte $00
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drawbox_y2: .byte $00
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