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monkey: add foreground/background sprites to lookout
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@ -55,7 +55,8 @@ monkey.o: monkey.s zp.inc hardware.inc common_defines.inc \
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keyboard.s joystick.s \
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leveldata_monkey.inc \
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monkey_actions.s update_bottom.s \
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guy.brush
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guy.brush \
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monkey_lookout.s
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ca65 -o monkey.o monkey.s -l monkey.lst
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graphics/graphics.inc:
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Binary file not shown.
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
@ -85,15 +85,15 @@ game_loop:
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;====================================
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lda LOCATION
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; cmp #NIBEL_BLUE_PATH_2P5
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; beq animate_gate_n
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cmp #MONKEY_LOOKOUT
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beq animate_flame
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jmp nothing_special
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animate_gate_n:
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; jsr update_gate_n
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animate_flame:
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jsr draw_fire
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jmp nothing_special
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@ -172,6 +172,19 @@ done_move_guybrush:
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; draw foreground sprites
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;====================================
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lda LOCATION
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cmp #MONKEY_LOOKOUT
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beq do_draw_wall
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jmp nothing_foreground
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do_draw_wall:
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jsr draw_wall
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jmp nothing_foreground
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nothing_foreground:
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;====================================
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; what are we pointing too
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@ -250,5 +263,8 @@ really_exit:
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.include "common_sprites.inc"
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.include "guy.brush"
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.include "monkey_lookout.s"
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.include "monkey_actions.s"
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.include "update_bottom.s"
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79
monkey/monkey_lookout.s
Normal file
79
monkey/monkey_lookout.s
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@ -0,0 +1,79 @@
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draw_fire:
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lda FRAMEL
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and #$18
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lsr
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lsr
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tay
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lda fire_sprites,Y
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sta INL
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lda fire_sprites+1,Y
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sta INH
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lda #16
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sta XPOS
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lda #18
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sta YPOS
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jsr put_sprite_crop
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rts
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fire_sprites:
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.word fire1_sprite
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.word fire2_sprite
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.word fire3_sprite
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.word fire2_sprite
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fire1_sprite:
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.byte 2,4
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.byte $dA,$AA
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.byte $dd,$9A
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.byte $99,$dd
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.byte $dd,$dd
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fire2_sprite:
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.byte 2,4
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.byte $AA,$AA
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.byte $dd,$dd
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.byte $9d,$99
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.byte $dd,$dd
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fire3_sprite:
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.byte 2,4
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.byte $AA,$aa
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.byte $9A,$dd
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.byte $d9,$9d
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.byte $dd,$dd
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draw_wall:
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lda #<wall_sprite
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sta INL
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lda #>wall_sprite
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sta INH
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lda #18
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sta XPOS
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lda #22
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sta YPOS
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jsr put_sprite_crop
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rts
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wall_sprite:
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.byte 9,6
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.byte $AA,$AA,$8A,$0A,$5A,$AA,$AA,$AA,$AA
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.byte $AA,$8A,$50,$05,$60,$AA,$AA,$6A,$6A
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.byte $58,$08,$55,$60,$60,$AA,$AA,$66,$60
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.byte $06,$66,$26,$00,$66,$AA,$AA,$66,$00
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.byte $06,$05,$65,$60,$50,$5A,$5A,$66,$00
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.byte $00,$60,$00,$60,$06,$60,$06,$06,$06
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